Move instead of copy town list into ShowSelectTownWindow
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@@ -2063,7 +2063,7 @@ struct SelectTownWindow : Window {
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CommandContainer cmd; ///< command to build the house (CMD_BUILD_HOUSE)
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Scrollbar *vscroll; ///< scrollbar for the town list
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SelectTownWindow(WindowDesc *desc, const TownList &towns, const CommandContainer &cmd) : Window(desc), towns(towns), cmd(cmd)
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SelectTownWindow(WindowDesc *desc, TownList towns, const CommandContainer &cmd) : Window(desc), towns(std::move(towns)), cmd(cmd)
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{
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this->CreateNestedTree();
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this->vscroll = this->GetScrollbar(WID_ST_SCROLLBAR);
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@@ -2146,10 +2146,10 @@ static WindowDesc _select_town_desc(__FILE__, __LINE__,
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std::begin(_nested_select_town_widgets), std::end(_nested_select_town_widgets)
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);
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static void ShowSelectTownWindow(const TownList &towns, const CommandContainer &cmd)
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static void ShowSelectTownWindow(TownList towns, const CommandContainer &cmd)
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{
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CloseWindowByClass(WC_SELECT_TOWN);
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new SelectTownWindow(&_select_town_desc, towns, cmd);
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new SelectTownWindow(&_select_town_desc, std::move(towns), cmd);
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}
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static void PlaceProc_House(TileIndex tile)
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@@ -2210,7 +2210,7 @@ static void PlaceProc_House(TileIndex tile)
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DoCommandP(&cmd);
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} else {
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if (!_settings_client.gui.persistent_buildingtools) CloseWindowById(WC_BUILD_HOUSE, 0);
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ShowSelectTownWindow(towns, cmd);
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ShowSelectTownWindow(std::move(towns), cmd);
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}
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}
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