Fix TCP game packet ID to string mapping
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@@ -28,14 +28,16 @@ static const char* _packet_game_type_names[] {
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"SERVER_BANNED",
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"CLIENT_JOIN",
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"SERVER_ERROR",
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"CLIENT_COMPANY_INFO",
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"SERVER_COMPANY_INFO",
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"CLIENT_UNUSED",
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"SERVER_UNUSED",
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"SERVER_GAME_INFO",
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"CLIENT_GAME_INFO",
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"SERVER_NEWGAME",
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"SERVER_SHUTDOWN",
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"SERVER_GAME_INFO_EXTENDED",
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"SERVER_AUTH_REQUEST",
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"CLIENT_AUTH_RESPONSE",
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"SERVER_AUTH_COMPLETED",
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"SERVER_ENABLE_ENCRYPTION",
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"CLIENT_IDENTIFY",
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"SERVER_CHECK_NEWGRFS",
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"CLIENT_NEWGRFS_CHECKED",
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@@ -69,8 +71,6 @@ static const char* _packet_game_type_names[] {
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"CLIENT_SET_NAME",
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"SERVER_COMPANY_UPDATE",
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"SERVER_CONFIG_UPDATE",
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"SERVER_NEWGAME",
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"SERVER_SHUTDOWN",
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"CLIENT_QUIT",
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"SERVER_QUIT",
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"CLIENT_ERROR",
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