Merge branch 'custom_bridgeheads' into jgrpp
# Conflicts: # docs/landscape_grid.html # src/roadveh_cmd.cpp # src/saveload/afterload.cpp # src/saveload/extended_ver_sl.cpp # src/saveload/extended_ver_sl.h # src/settings_gui.cpp # src/settings_type.h # src/tunnelbridge_cmd.cpp # src/tunnelbridge_map.h
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@@ -354,6 +354,7 @@ struct ConstructionSettings {
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uint16 maximum_signal_evaluations; ///< maximum number of programmable signals which may be evaluated in one pass
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byte simulated_wormhole_signals; ///< simulate signals in tunnel
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bool enable_build_river; ///< enable building rivers in-game
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uint8 road_custom_bridge_heads; ///< allow construction of road custom bridge heads
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uint32 terraform_per_64k_frames; ///< how many tile heights may, over a long period, be terraformed per 65536 frames?
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uint16 terraform_frame_burst; ///< how many tile heights may, over a short period, be terraformed?
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