Merge branch 'custom_bridgeheads' into jgrpp

# Conflicts:
#	docs/landscape_grid.html
#	src/roadveh_cmd.cpp
#	src/saveload/afterload.cpp
#	src/saveload/extended_ver_sl.cpp
#	src/saveload/extended_ver_sl.h
#	src/settings_gui.cpp
#	src/settings_type.h
#	src/tunnelbridge_cmd.cpp
#	src/tunnelbridge_map.h
This commit is contained in:
Jonathan G Rennison
2017-02-05 20:43:56 +00:00
20 changed files with 475 additions and 106 deletions

View File

@@ -354,6 +354,7 @@ struct ConstructionSettings {
uint16 maximum_signal_evaluations; ///< maximum number of programmable signals which may be evaluated in one pass
byte simulated_wormhole_signals; ///< simulate signals in tunnel
bool enable_build_river; ///< enable building rivers in-game
uint8 road_custom_bridge_heads; ///< allow construction of road custom bridge heads
uint32 terraform_per_64k_frames; ///< how many tile heights may, over a long period, be terraformed per 65536 frames?
uint16 terraform_frame_burst; ///< how many tile heights may, over a short period, be terraformed?