Custom bridge heads: Relax ownership checks to be similar to plain roads.
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@@ -739,12 +739,6 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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CommandCost ret = TunnelBridgeIsFree(tile, other_end);
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if (ret.Failed()) return ret;
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/* check if this end is already owned by someone else */
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const Owner owner = GetRoadOwner(tile, rt);
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if (owner != OWNER_NONE) {
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CommandCost ret = CheckOwnership(owner, tile);
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if (ret.Failed()) return ret;
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}
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if ((existing | pieces) == entrance_piece) {
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/*
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@@ -762,13 +756,6 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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if (added_pieces & entrance_piece) {
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/* adding road to whole bridge */
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/* check if other end is already owned by someone else */
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const Owner other_end_owner = GetRoadOwner(other_end, rt);
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if (other_end_owner != OWNER_NONE) {
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CommandCost ret = CheckOwnership(other_end_owner, other_end);
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if (ret.Failed()) return ret;
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}
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other_end_added_pieces = MirrorRoadBits(entrance_piece);
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added_pieces_count += 1 + (GetTunnelBridgeLength(tile, other_end) * 2);
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@@ -791,11 +778,11 @@ CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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SubtractRoadTunnelBridgeInfrastructure(tile, other_end);
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SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt));
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SetRoadOwner(tile, rt, company);
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if (!existing) SetRoadOwner(tile, rt, company);
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SetCustomBridgeHeadRoadBits(tile, rt, existing | pieces);
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if (other_end_added_pieces) {
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SetRoadTypes(other_end, GetRoadTypes(other_end) | RoadTypeToRoadTypes(rt));
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SetRoadOwner(other_end, rt, company);
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if (!other_end_existing) SetRoadOwner(other_end, rt, company);
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SetCustomBridgeHeadRoadBits(other_end, rt, other_end_existing | other_end_added_pieces);
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}
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