Rename to BuildVehicleWindowCommon to BuildVehicleWindowBase

See: #287
This commit is contained in:
Jonathan G Rennison
2021-06-29 00:56:11 +01:00
parent 0773dde669
commit 0b4dc151d5

View File

@@ -1161,13 +1161,13 @@ void DisplayVehicleSortDropDown(Window *w, const VehicleType vehicle_type, const
ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask); ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask);
} }
struct BuildVehicleWindowCommon : Window { struct BuildVehicleWindowBase : Window {
VehicleType vehicle_type; ///< Type of vehicles shown in the window. VehicleType vehicle_type; ///< Type of vehicles shown in the window.
bool virtual_train_mode; ///< Are we building a virtual train? bool virtual_train_mode; ///< Are we building a virtual train?
Train **virtual_train_out; ///< Virtual train ptr Train **virtual_train_out; ///< Virtual train ptr
bool listview_mode; ///< If set, only display the available vehicles and do not show a 'build' button. bool listview_mode; ///< If set, only display the available vehicles and do not show a 'build' button.
BuildVehicleWindowCommon(WindowDesc *desc, TileIndex tile, VehicleType type, Train **virtual_train_out) : Window(desc) BuildVehicleWindowBase(WindowDesc *desc, TileIndex tile, VehicleType type, Train **virtual_train_out) : Window(desc)
{ {
this->vehicle_type = type; this->vehicle_type = type;
this->window_number = tile == INVALID_TILE ? (int)type : tile; this->window_number = tile == INVALID_TILE ? (int)type : tile;
@@ -1193,7 +1193,7 @@ struct BuildVehicleWindowCommon : Window {
}; };
/** GUI for building vehicles. */ /** GUI for building vehicles. */
struct BuildVehicleWindow : BuildVehicleWindowCommon { struct BuildVehicleWindow : BuildVehicleWindowBase {
union { union {
RailType railtype; ///< Rail type to show, or #INVALID_RAILTYPE. RailType railtype; ///< Rail type to show, or #INVALID_RAILTYPE.
RoadType roadtype; ///< Road type to show, or #INVALID_ROADTYPE. RoadType roadtype; ///< Road type to show, or #INVALID_ROADTYPE.
@@ -1232,7 +1232,7 @@ struct BuildVehicleWindow : BuildVehicleWindowCommon {
} }
} }
BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type, Train **virtual_train_out) : BuildVehicleWindowCommon(desc, tile, type, virtual_train_out) BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type, Train **virtual_train_out) : BuildVehicleWindowBase(desc, tile, type, virtual_train_out)
{ {
this->sel_engine = INVALID_ENGINE; this->sel_engine = INVALID_ENGINE;
@@ -1916,7 +1916,7 @@ void DisplayWagonSortDropDown(Window *w, int selected)
} }
/** Advanced window for trains. It is divided into two parts, one for locomotives and one for wagons. */ /** Advanced window for trains. It is divided into two parts, one for locomotives and one for wagons. */
struct BuildVehicleWindowTrainAdvanced final : BuildVehicleWindowCommon { struct BuildVehicleWindowTrainAdvanced final : BuildVehicleWindowBase {
/* Locomotives and wagons */ /* Locomotives and wagons */
@@ -1995,7 +1995,7 @@ struct BuildVehicleWindowTrainAdvanced final : BuildVehicleWindowCommon {
} }
} }
BuildVehicleWindowTrainAdvanced(WindowDesc *desc, TileIndex tile, Train **virtual_train_out) : BuildVehicleWindowCommon(desc, tile, VEH_TRAIN, virtual_train_out) BuildVehicleWindowTrainAdvanced(WindowDesc *desc, TileIndex tile, Train **virtual_train_out) : BuildVehicleWindowBase(desc, tile, VEH_TRAIN, virtual_train_out)
{ {
this->sel_engine_loco = INVALID_ENGINE; this->sel_engine_loco = INVALID_ENGINE;
this->sort_criteria_loco = _last_sort_criteria_loco; this->sort_criteria_loco = _last_sort_criteria_loco;
@@ -2848,7 +2848,7 @@ void CcAddVirtualEngine(const CommandCost &result, TileIndex tile, uint32 p1, ui
if (window != nullptr) { if (window != nullptr) {
Train *train = Train::From(Vehicle::Get(_new_vehicle_id)); Train *train = Train::From(Vehicle::Get(_new_vehicle_id));
dynamic_cast<BuildVehicleWindowCommon *>(window)->AddVirtualEngine(train); dynamic_cast<BuildVehicleWindowBase *>(window)->AddVirtualEngine(train);
} else { } else {
DoCommandP(0, _new_vehicle_id | (1 << 21), 0, CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_TRAIN)); DoCommandP(0, _new_vehicle_id | (1 << 21), 0, CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_TRAIN));
} }