Blitter: Change DrawLine to be templated

This commit is contained in:
Jonathan G Rennison
2018-01-16 23:23:52 +00:00
parent cd68e9fac7
commit 0c2f49c08d
9 changed files with 163 additions and 140 deletions

View File

@@ -991,7 +991,6 @@ blitter/8bpp_optimized.hpp
blitter/8bpp_simple.cpp
blitter/8bpp_simple.hpp
#end
blitter/base.cpp
blitter/base.hpp
blitter/factory.hpp
blitter/null.cpp

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@@ -322,6 +322,24 @@ void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8 colour)
this->anim_buf[this->ScreenToAnimOffset((uint32 *)video) + x + y * this->anim_buf_pitch] = colour | (DEFAULT_BRIGHTNESS << 8);
}
void Blitter_32bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash)
{
const Colour c = LookupColourInPalette(colour);
if (_screen_disable_anim) {
this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [&](int x, int y) {
*((Colour *)video + x + y * _screen.pitch) = c;
});
} else {
uint16 * const offset_anim_buf = this->anim_buf + this->ScreenToAnimOffset((uint32 *)video);
const uint16 anim_colour = colour | (DEFAULT_BRIGHTNESS << 8);
this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [&](int x, int y) {
*((Colour *)video + x + y * _screen.pitch) = c;
offset_anim_buf[x + y * this->anim_buf_pitch] = anim_colour;
});
}
}
void Blitter_32bppAnim::SetLine(void *video, int x, int y, uint8 *colours, uint width)
{
Colour *dst = (Colour *)video + x + y * _screen.pitch;

View File

@@ -40,6 +40,7 @@ public:
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash);
/* virtual */ void SetLine(void *video, int x, int y, uint8 *colours, uint width);
/* virtual */ void SetLine32(void *video, int x, int y, uint32 *colours, uint width);
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);

View File

@@ -24,6 +24,14 @@ void Blitter_32bppBase::SetPixel(void *video, int x, int y, uint8 colour)
*((Colour *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
}
void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash)
{
const Colour c = LookupColourInPalette(colour);
this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [=](int x, int y) {
*((Colour *)video + x + y * _screen.pitch) = c;
});
}
void Blitter_32bppBase::SetLine(void *video, int x, int y, uint8 *colours, uint width)
{
Colour *dst = (Colour *)video + x + y * _screen.pitch;

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@@ -23,6 +23,7 @@ public:
/* virtual */ uint8 GetScreenDepth() { return 32; }
/* virtual */ void *MoveTo(void *video, int x, int y);
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash);
/* virtual */ void SetLine(void *video, int x, int y, uint8 *colours, uint width);
/* virtual */ void SetLine32(void *video, int x, int y, uint32 *colours, uint width);
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);

View File

@@ -35,6 +35,13 @@ void Blitter_8bppBase::SetPixel(void *video, int x, int y, uint8 colour)
*((uint8 *)video + x + y * _screen.pitch) = colour;
}
void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash)
{
this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [=](int x, int y) {
*((uint8 *)video + x + y * _screen.pitch) = colour;
});
}
void Blitter_8bppBase::SetLine(void *video, int x, int y, uint8 *colours, uint width)
{
memcpy((uint8 *)video + x + y * _screen.pitch, colours, width * sizeof(uint8));

View File

@@ -21,6 +21,7 @@ public:
/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
/* virtual */ void *MoveTo(void *video, int x, int y);
/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
/* virtual */ void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash);
/* virtual */ void SetLine(void *video, int x, int y, uint8 *colours, uint width);
/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);

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@@ -1,138 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file base.cpp Implementation of the base for all blitters. */
#include "../stdafx.h"
#include "base.hpp"
#include "../core/math_func.hpp"
#include "../safeguards.h"
void Blitter::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash)
{
int dy;
int dx;
int stepx;
int stepy;
dy = (y2 - y) * 2;
if (dy < 0) {
dy = -dy;
stepy = -1;
} else {
stepy = 1;
}
dx = (x2 - x) * 2;
if (dx < 0) {
dx = -dx;
stepx = -1;
} else {
stepx = 1;
}
if (dx == 0 && dy == 0) {
/* The algorithm below cannot handle this special case; make it work at least for line width 1 */
if (x >= 0 && x < screen_width && y >= 0 && y < screen_height) this->SetPixel(video, x, y, colour);
return;
}
int frac_diff = width * max(dx, dy);
if (width > 1) {
/* compute frac_diff = width * sqrt(dx*dx + dy*dy)
* Start interval:
* max(dx, dy) <= sqrt(dx*dx + dy*dy) <= sqrt(2) * max(dx, dy) <= 3/2 * max(dx, dy) */
int frac_sq = width * width * (dx * dx + dy * dy);
int frac_max = 3 * frac_diff / 2;
while (frac_diff < frac_max) {
int frac_test = (frac_diff + frac_max) / 2;
if (frac_test * frac_test < frac_sq) {
frac_diff = frac_test + 1;
} else {
frac_max = frac_test - 1;
}
}
}
int gap = dash;
if (dash == 0) dash = 1;
int dash_count = 0;
if (dx > dy) {
int y_low = y;
int y_high = y;
int frac_low = dy - frac_diff / 2;
int frac_high = dy + frac_diff / 2;
while (frac_low + dx / 2 < 0) {
frac_low += dx;
y_low -= stepy;
}
while (frac_high - dx / 2 >= 0) {
frac_high -= dx;
y_high += stepy;
}
x2 += stepx;
while (x != x2) {
if (dash_count < dash && x >= 0 && x < screen_width) {
for (int y = y_low; y != y_high; y += stepy) {
if (y >= 0 && y < screen_height) this->SetPixel(video, x, y, colour);
}
}
if (frac_low >= 0) {
y_low += stepy;
frac_low -= dx;
}
if (frac_high >= 0) {
y_high += stepy;
frac_high -= dx;
}
x += stepx;
frac_low += dy;
frac_high += dy;
if (++dash_count >= dash + gap) dash_count = 0;
}
} else {
int x_low = x;
int x_high = x;
int frac_low = dx - frac_diff / 2;
int frac_high = dx + frac_diff / 2;
while (frac_low + dy / 2 < 0) {
frac_low += dy;
x_low -= stepx;
}
while (frac_high - dy / 2 >= 0) {
frac_high -= dy;
x_high += stepx;
}
y2 += stepy;
while (y != y2) {
if (dash_count < dash && y >= 0 && y < screen_height) {
for (int x = x_low; x != x_high; x += stepx) {
if (x >= 0 && x < screen_width) this->SetPixel(video, x, y, colour);
}
}
if (frac_low >= 0) {
x_low += stepx;
frac_low -= dy;
}
if (frac_high >= 0) {
x_high += stepx;
frac_high -= dy;
}
y += stepy;
frac_low += dx;
frac_high += dx;
if (++dash_count >= dash + gap) dash_count = 0;
}
}
}

View File

@@ -14,6 +14,7 @@
#include "../spritecache.h"
#include "../spriteloader/spriteloader.hpp"
#include "../core/math_func.hpp"
/** The modes of blitting we can do. */
enum BlitterMode {
@@ -142,7 +143,7 @@ public:
* @param width Line width.
* @param dash Length of dashes for dashed lines. 0 means solid line.
*/
virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash = 0);
virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash = 0) = 0;
/**
* Copy from a buffer to the screen.
@@ -223,6 +224,131 @@ public:
virtual void PostResize() { };
virtual ~Blitter() { }
template <typename SetPixelT> void DrawLineGeneric(int x, int y, int x2, int y2, int screen_width, int screen_height, int width, int dash, SetPixelT set_pixel);
};
template <typename SetPixelT>
void Blitter::DrawLineGeneric(int x, int y, int x2, int y2, int screen_width, int screen_height, int width, int dash, SetPixelT set_pixel)
{
int dy;
int dx;
int stepx;
int stepy;
dy = (y2 - y) * 2;
if (dy < 0) {
dy = -dy;
stepy = -1;
} else {
stepy = 1;
}
dx = (x2 - x) * 2;
if (dx < 0) {
dx = -dx;
stepx = -1;
} else {
stepx = 1;
}
if (dx == 0 && dy == 0) {
/* The algorithm below cannot handle this special case; make it work at least for line width 1 */
if (x >= 0 && x < screen_width && y >= 0 && y < screen_height) set_pixel(x, y);
return;
}
int frac_diff = width * max(dx, dy);
if (width > 1) {
/* compute frac_diff = width * sqrt(dx*dx + dy*dy)
* Start interval:
* max(dx, dy) <= sqrt(dx*dx + dy*dy) <= sqrt(2) * max(dx, dy) <= 3/2 * max(dx, dy) */
int frac_sq = width * width * (dx * dx + dy * dy);
int frac_max = 3 * frac_diff / 2;
while (frac_diff < frac_max) {
int frac_test = (frac_diff + frac_max) / 2;
if (frac_test * frac_test < frac_sq) {
frac_diff = frac_test + 1;
} else {
frac_max = frac_test - 1;
}
}
}
int gap = dash;
if (dash == 0) dash = 1;
int dash_count = 0;
if (dx > dy) {
int y_low = y;
int y_high = y;
int frac_low = dy - frac_diff / 2;
int frac_high = dy + frac_diff / 2;
while (frac_low + dx / 2 < 0) {
frac_low += dx;
y_low -= stepy;
}
while (frac_high - dx / 2 >= 0) {
frac_high -= dx;
y_high += stepy;
}
x2 += stepx;
while (x != x2) {
if (dash_count < dash && x >= 0 && x < screen_width) {
for (int y = y_low; y != y_high; y += stepy) {
if (y >= 0 && y < screen_height) set_pixel(x, y);
}
}
if (frac_low >= 0) {
y_low += stepy;
frac_low -= dx;
}
if (frac_high >= 0) {
y_high += stepy;
frac_high -= dx;
}
x += stepx;
frac_low += dy;
frac_high += dy;
if (++dash_count >= dash + gap) dash_count = 0;
}
} else {
int x_low = x;
int x_high = x;
int frac_low = dx - frac_diff / 2;
int frac_high = dx + frac_diff / 2;
while (frac_low + dy / 2 < 0) {
frac_low += dy;
x_low -= stepx;
}
while (frac_high - dy / 2 >= 0) {
frac_high -= dy;
x_high += stepx;
}
y2 += stepy;
while (y != y2) {
if (dash_count < dash && y >= 0 && y < screen_height) {
for (int x = x_low; x != x_high; x += stepx) {
if (x >= 0 && x < screen_width) set_pixel(x, y);
}
}
if (frac_low >= 0) {
x_low += stepx;
frac_low -= dy;
}
if (frac_high >= 0) {
x_high += stepx;
frac_high -= dy;
}
y += stepy;
frac_low += dx;
frac_high += dx;
if (++dash_count >= dash + gap) dash_count = 0;
}
}
}
#endif /* BLITTER_BASE_HPP */