Blitter: Change DrawLine to be templated
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@@ -322,6 +322,24 @@ void Blitter_32bppAnim::SetPixel(void *video, int x, int y, uint8 colour)
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this->anim_buf[this->ScreenToAnimOffset((uint32 *)video) + x + y * this->anim_buf_pitch] = colour | (DEFAULT_BRIGHTNESS << 8);
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}
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void Blitter_32bppAnim::DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash)
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{
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const Colour c = LookupColourInPalette(colour);
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if (_screen_disable_anim) {
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this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [&](int x, int y) {
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*((Colour *)video + x + y * _screen.pitch) = c;
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});
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} else {
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uint16 * const offset_anim_buf = this->anim_buf + this->ScreenToAnimOffset((uint32 *)video);
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const uint16 anim_colour = colour | (DEFAULT_BRIGHTNESS << 8);
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this->DrawLineGeneric(x, y, x2, y2, screen_width, screen_height, width, dash, [&](int x, int y) {
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*((Colour *)video + x + y * _screen.pitch) = c;
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offset_anim_buf[x + y * this->anim_buf_pitch] = anim_colour;
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});
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}
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}
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void Blitter_32bppAnim::SetLine(void *video, int x, int y, uint8 *colours, uint width)
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{
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Colour *dst = (Colour *)video + x + y * _screen.pitch;
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