(svn r17230) -Fix (r15027): don't assert when an AI uses AI*Mode objects incorrectly but crash the AI instead

This commit is contained in:
yexo
2009-08-20 10:39:39 +00:00
parent 0960f15c7e
commit 14b5862c22
4 changed files with 33 additions and 3 deletions

View File

@@ -4,6 +4,9 @@
#include "ai_execmode.hpp"
#include "../../command_type.h"
#include "../../company_base.h"
#include "../../company_func.h"
#include "../ai_instance.hpp"
bool AIExecMode::ModeProc(TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCost costs)
{
@@ -21,6 +24,12 @@ AIExecMode::AIExecMode()
AIExecMode::~AIExecMode()
{
assert(this->GetDoCommandModeInstance() == this);
if (this->GetDoCommandModeInstance() != this) {
AIInstance *instance = Company::Get(_current_company)->ai_instance;
/* Ignore this error if the AI already died. */
if (!instance->IsDead()) {
throw AI_FatalError("AIExecMode object was removed while it was not the latest AI*Mode object created.");
}
}
this->SetDoCommandMode(this->last_mode, this->last_instance);
}