Doc: Update low level changes documentation

This commit is contained in:
Jonathan G Rennison
2020-07-12 11:50:54 +01:00
parent f998b1eaa6
commit 152cba7156

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@@ -115,6 +115,18 @@ Replace read/write accessors and buffering.
Perform savegame decompression in a separate thread.
Pre-filter SaveLoad descriptor arrays for current version/mode, for chunks with many objects.
### AI/GS
Add AI/GS method to get current day length.
Add GS method to create river tiles.
Add workaround for performance issues attempting to create a town when no town names are left.
Fixup a GS otherwise inconsistent with day length.
### NewGRF
[NewGRF specification additions](docs/newgrf-additions.html).
Add workaround for a known buggy NewGRF to avoid desync issues.
### Other performance improvements
Use multiple threads for NewGRF scan MD5 calculations, on multi-CPU machines.
@@ -132,10 +144,11 @@ Add savegame feature versions to output of -q.
Changes to gcc/clang detection and flags
Changes to version detection and the format of the version string.
Minor CMake changes.
### Misc
Use of __builtin_expect, byte-swap builtins, and various bitmath builtins.
Use of __builtin_expect, byte-swap builtins, overflow builtins, and various bitmath builtins.
Add various debug console commands.
Increase the number of file slots.
Cache font heights.