Doc: Update low level changes documentation
This commit is contained in:
@@ -115,6 +115,18 @@ Replace read/write accessors and buffering.
|
||||
Perform savegame decompression in a separate thread.
|
||||
Pre-filter SaveLoad descriptor arrays for current version/mode, for chunks with many objects.
|
||||
|
||||
### AI/GS
|
||||
|
||||
Add AI/GS method to get current day length.
|
||||
Add GS method to create river tiles.
|
||||
Add workaround for performance issues attempting to create a town when no town names are left.
|
||||
Fixup a GS otherwise inconsistent with day length.
|
||||
|
||||
### NewGRF
|
||||
|
||||
[NewGRF specification additions](docs/newgrf-additions.html).
|
||||
Add workaround for a known buggy NewGRF to avoid desync issues.
|
||||
|
||||
### Other performance improvements
|
||||
|
||||
Use multiple threads for NewGRF scan MD5 calculations, on multi-CPU machines.
|
||||
@@ -132,10 +144,11 @@ Add savegame feature versions to output of -q.
|
||||
|
||||
Changes to gcc/clang detection and flags
|
||||
Changes to version detection and the format of the version string.
|
||||
Minor CMake changes.
|
||||
|
||||
### Misc
|
||||
|
||||
Use of __builtin_expect, byte-swap builtins, and various bitmath builtins.
|
||||
Use of __builtin_expect, byte-swap builtins, overflow builtins, and various bitmath builtins.
|
||||
Add various debug console commands.
|
||||
Increase the number of file slots.
|
||||
Cache font heights.
|
||||
|
Reference in New Issue
Block a user