Also draw signals for tunnel exits.
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		@@ -1166,7 +1166,7 @@ static void DrawTunnelBridgeRampSignal(const TileInfo *ti)
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	bool is_green;
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	bool show_exit;
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	if (IsTunnelBridgeExit(ti->tile) && IsBridge(ti->tile)) {
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	if (IsTunnelBridgeExit(ti->tile)) {
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		is_green = IsTunnelBridgeExitGreen(ti->tile);
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		show_exit = true;
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		position ^= 1;
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@@ -1366,7 +1366,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
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		AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x + BB_data[4], ti->y + BB_data[5], BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
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		/* Draw signals for tunnel. */
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		if (IsTunnelBridgeEntrance(ti->tile)) DrawTunnelBridgeRampSignal(ti);
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		if (HasWormholeSignals(ti->tile)) DrawTunnelBridgeRampSignal(ti);
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		DrawBridgeMiddle(ti);
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	} else { // IsBridge(ti->tile)
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