Also draw signals for tunnel exits.

This commit is contained in:
Jonathan G Rennison
2016-02-20 22:24:14 +00:00
parent 3861968765
commit 1a2b5e5172

View File

@@ -1166,7 +1166,7 @@ static void DrawTunnelBridgeRampSignal(const TileInfo *ti)
bool is_green;
bool show_exit;
if (IsTunnelBridgeExit(ti->tile) && IsBridge(ti->tile)) {
if (IsTunnelBridgeExit(ti->tile)) {
is_green = IsTunnelBridgeExitGreen(ti->tile);
show_exit = true;
position ^= 1;
@@ -1366,7 +1366,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x + BB_data[4], ti->y + BB_data[5], BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
/* Draw signals for tunnel. */
if (IsTunnelBridgeEntrance(ti->tile)) DrawTunnelBridgeRampSignal(ti);
if (HasWormholeSignals(ti->tile)) DrawTunnelBridgeRampSignal(ti);
DrawBridgeMiddle(ti);
} else { // IsBridge(ti->tile)