Fix duplication of sorter functions

This commit is contained in:
Jonathan G Rennison
2021-06-28 23:13:50 +01:00
parent b4856d3164
commit 1a7ebfd06c

View File

@@ -187,12 +187,10 @@ bool _engine_sort_show_hidden_locos = false; ///< Las
bool _engine_sort_show_hidden_wagons = false; ///< Last set 'show hidden wagons' setting.
static CargoID _engine_sort_last_cargo_criteria[] = {CF_ANY, CF_ANY, CF_ANY, CF_ANY}; ///< Last set filter criteria, for each vehicle type.
static bool _internal_sort_order_loco; ///< false = descending, true = ascending
static byte _last_sort_criteria_loco = 0;
static bool _last_sort_order_loco = false;
static CargoID _last_filter_criteria_loco = CF_ANY;
static bool _internal_sort_order_wagon; ///< false = descending, true = ascending
static byte _last_sort_criteria_wagon = 0;
static bool _last_sort_order_wagon = false;
static CargoID _last_filter_criteria_wagon = CF_ANY;
@@ -1829,347 +1827,30 @@ struct BuildVehicleWindow : Window {
}
};
/* Locomotive sorting functions. */
/**
* Determines order of locomotives by engineID
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static bool EngineNumberSorterLoco(const EngineID &a, const EngineID &b)
{
int r = Engine::Get(a)->list_position - Engine::Get(b)->list_position;
return _internal_sort_order_loco ? r > 0 : r < 0;
}
/**
* Determines order of locomotives by introduction date
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static bool EngineIntroDateSorterLoco(const EngineID &a, const EngineID &b)
{
const int va = Engine::Get(a)->intro_date;
const int vb = Engine::Get(b)->intro_date;
const int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorterLoco(a, b);
return _internal_sort_order_loco ? r > 0 : r < 0;
}
/**
* Determines order of locomotives by name
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static bool EngineNameSorterLoco(const EngineID &a, const EngineID &b)
{
static char last_name[2][64] = { "", "" };
if (a != _last_engine[0]) {
_last_engine[0] = a;
SetDParam(0, a);
GetString(last_name[0], STR_ENGINE_NAME, lastof(last_name[0]));
}
if (b != _last_engine[1]) {
_last_engine[1] = b;
SetDParam(0, b);
GetString(last_name[1], STR_ENGINE_NAME, lastof(last_name[1]));
}
int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting).
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorterLoco(a, b);
return _internal_sort_order_loco ? r > 0 : r < 0;
}
/**
* Determines order of locomotives by purchase cost
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static bool EngineCostSorterLoco(const EngineID &a, const EngineID &b)
{
Money va = Engine::Get(a)->GetCost();
Money vb = Engine::Get(b)->GetCost();
int r = ClampToI32(va - vb);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorterLoco(a, b);
return _internal_sort_order_loco ? r > 0 : r < 0;
}
/**
* Determines order of locomotives by speed
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static bool EngineSpeedSorterLoco(const EngineID &a, const EngineID &b)
{
int va = Engine::Get(a)->GetDisplayMaxSpeed();
int vb = Engine::Get(b)->GetDisplayMaxSpeed();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorterLoco(a, b);
return _internal_sort_order_loco ? r > 0 : r < 0;
}
/**
* Determines order of locomotives by power
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static bool EnginePowerSorterLoco(const EngineID &a, const EngineID &b)
{
int va = Engine::Get(a)->GetPower();
int vb = Engine::Get(b)->GetPower();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorterLoco(a, b);
return _internal_sort_order_loco ? r > 0 : r < 0;
}
/**
* Determines order of locomotives by tractive effort
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static bool EngineTractiveEffortSorterLoco(const EngineID &a, const EngineID &b)
{
int va = Engine::Get(a)->GetDisplayMaxTractiveEffort();
int vb = Engine::Get(b)->GetDisplayMaxTractiveEffort();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorterLoco(a, b);
return _internal_sort_order_loco ? r > 0 : r < 0;
}
/**
* Determines order of locomotives by running costs
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static bool EngineRunningCostSorterLoco(const EngineID &a, const EngineID &b)
{
Money va = Engine::Get(a)->GetRunningCost();
Money vb = Engine::Get(b)->GetRunningCost();
int r = ClampToI32(va - vb);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorterLoco(a, b);
return _internal_sort_order_loco ? r > 0 : r < 0;
}
/**
* Determines order of locomotives by running costs
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static bool EnginePowerVsRunningCostSorterLoco(const EngineID &a, const EngineID &b)
{
const Engine *e_a = Engine::Get(a);
const Engine *e_b = Engine::Get(b);
uint p_a = e_a->GetPower();
uint p_b = e_b->GetPower();
Money r_a = e_a->GetRunningCost();
Money r_b = e_b->GetRunningCost();
/* Check if running cost is zero in one or both engines.
* If only one of them is zero then that one has higher value,
* else if both have zero cost then compare powers. */
if (r_a == 0) {
if (r_b == 0) {
/* If it is ambiguous which to return go with their ID */
if (p_a == p_b) return EngineNumberSorterLoco(a, b);
return _internal_sort_order_loco != (p_a < p_b);
}
return !_internal_sort_order_loco;
}
if (r_b == 0) return _internal_sort_order_loco;
/* Using double for more precision when comparing close values.
* This shouldn't have any major effects in performance nor in keeping
* the game in sync between players since it's used in GUI only in client side */
double v_a = (double)p_a / (double)r_a;
double v_b = (double)p_b / (double)r_b;
/* Use EngineID to sort if both have same power/running cost,
* since we want consistent sorting.
* Also if both have no power then sort with reverse of running cost to simulate
* previous sorting behaviour for wagons. */
if (v_a == 0 && v_b == 0) return !EngineRunningCostSorterLoco(a, b);
if (v_a == v_b) return EngineNumberSorterLoco(a, b);
return _internal_sort_order_loco != (v_a < v_b);
}
/* Wagon sorting functions. */
/**
* Determines order of wagons by engineID
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static bool EngineNumberSorterWagon(const EngineID &a, const EngineID &b)
{
int r = Engine::Get(a)->list_position - Engine::Get(b)->list_position;
return _internal_sort_order_wagon ? r > 0 : r < 0;
}
/**
* Determines order of wagons by introduction date
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static bool EngineIntroDateSorterWagon(const EngineID &a, const EngineID &b)
{
const int va = Engine::Get(a)->intro_date;
const int vb = Engine::Get(b)->intro_date;
const int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorterWagon(a, b);
return _internal_sort_order_wagon ? r > 0 : r < 0;
}
/**
* Determines order of wagons by name
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static bool EngineNameSorterWagon(const EngineID &a, const EngineID &b)
{
static char last_name[2][64] = { "", "" };
if (a != _last_engine[0]) {
_last_engine[0] = a;
SetDParam(0, a);
GetString(last_name[0], STR_ENGINE_NAME, lastof(last_name[0]));
}
if (b != _last_engine[1]) {
_last_engine[1] = b;
SetDParam(0, b);
GetString(last_name[1], STR_ENGINE_NAME, lastof(last_name[1]));
}
int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting).
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorterWagon(a, b);
return _internal_sort_order_wagon ? r > 0 : r < 0;
}
/**
* Determines order of wagons by purchase cost
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static bool EngineCostSorterWagon(const EngineID &a, const EngineID &b)
{
Money va = Engine::Get(a)->GetCost();
Money vb = Engine::Get(b)->GetCost();
int r = ClampToI32(va - vb);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorterWagon(a, b);
return _internal_sort_order_wagon ? r > 0 : r < 0;
}
/**
* Determines order of wagons by speed
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static bool EngineSpeedSorterWagon(const EngineID &a, const EngineID &b)
{
int va = Engine::Get(a)->GetDisplayMaxSpeed();
int vb = Engine::Get(b)->GetDisplayMaxSpeed();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorterWagon(a, b);
return _internal_sort_order_wagon ? r > 0 : r < 0;
}
/**
* Determines order of wagons by running costs
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static bool EngineRunningCostSorterWagon(const EngineID &a, const EngineID &b)
{
Money va = Engine::Get(a)->GetRunningCost();
Money vb = Engine::Get(b)->GetRunningCost();
int r = ClampToI32(va - vb);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorterWagon(a, b);
return _internal_sort_order_wagon ? r > 0 : r < 0;
}
/**
* Determines order of train wagons by capacity
* @param a first engine to compare
* @param b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static bool TrainEngineCapacitySorterWagon(const EngineID &a, const EngineID &b)
{
const RailVehicleInfo *rvi_a = RailVehInfo(a);
const RailVehicleInfo *rvi_b = RailVehInfo(b);
int va = GetTotalCapacityOfArticulatedParts(a) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int vb = GetTotalCapacityOfArticulatedParts(b) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorterWagon(a, b);
return _internal_sort_order_wagon ? r > 0 : r < 0;
}
static EngList_SortTypeFunction * const _sorter_loco[12] = {
static EngList_SortTypeFunction * const _sorter_loco[11] = {
/* Locomotives */
&EngineNumberSorterLoco,
&EngineCostSorterLoco,
&EngineSpeedSorterLoco,
&EnginePowerSorterLoco,
&EngineTractiveEffortSorterLoco,
&EngineIntroDateSorterLoco,
&EngineNameSorterLoco,
&EngineRunningCostSorterLoco,
&EnginePowerVsRunningCostSorterLoco,
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EnginePowerSorter,
&EngineTractiveEffortSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EnginePowerVsRunningCostSorter,
&EngineReliabilitySorter,
&TrainEngineCapacitySorter
};
static EngList_SortTypeFunction * const _sorter_wagon[7] = {
/* Wagons */
&EngineNumberSorterWagon,
&EngineCostSorterWagon,
&EngineSpeedSorterWagon,
&EngineIntroDateSorterWagon,
&EngineNameSorterWagon,
&EngineRunningCostSorterWagon,
&TrainEngineCapacitySorterWagon
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&TrainEngineCapacitySorter
};
static const StringID _sort_listing_loco[12] = {
@@ -2694,12 +2375,12 @@ struct BuildVehicleWindowTrainAdvanced final : Window {
_last_engine[0] = _last_engine[1] = INVALID_ENGINE;
/* Sort locomotives */
_internal_sort_order_loco = this->descending_sort_order_loco;
EngList_SortPartial(&this->eng_list_loco, _sorter_loco[this->sort_criteria_loco], 0, num_engines_loco);
_engine_sort_direction = this->descending_sort_order_loco;
EngList_Sort(&this->eng_list_loco, _sorter_loco[this->sort_criteria_loco]);
/* Sort wagons */
_internal_sort_order_wagon = this->descending_sort_order_wagon;
EngList_SortPartial(&this->eng_list_wagon, _sorter_wagon[this->sort_criteria_wagon], 0, num_wagons_wagon);
_engine_sort_direction = this->descending_sort_order_wagon;
EngList_Sort(&this->eng_list_wagon, _sorter_wagon[this->sort_criteria_wagon]);
}