Fix #10154: Don't inconsistently set random company face in network games
(cherry picked from commit 638b75d4763a412085157eea7e09e9d74db268cd)
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committed by
Jonathan G Rennison

parent
3176313576
commit
1e0d5998db
@@ -586,8 +586,8 @@ Company *DoStartupNewCompany(DoStartupNewCompanyFlag flags, CompanyID company)
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c->inaugurated_year = _cur_year;
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/* If starting a player company in singleplayer and a favorite company manager face is selected, choose it. Otherwise, use a random face.
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* In a network game, we'll choose the favorite face later in CmdCompanyCtrl to sync it to all clients, but we choose it here for the first (host) company. */
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if (_company_manager_face != 0 && !is_ai) {
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* In a network game, we'll choose the favorite face later in CmdCompanyCtrl to sync it to all clients. */
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if (_company_manager_face != 0 && !is_ai && !_networking) {
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c->face = _company_manager_face;
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} else {
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RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false);
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