Merge branch 'master' into jgrpp

# Conflicts:
#	src/group_gui.cpp
This commit is contained in:
Jonathan G Rennison
2021-04-25 00:29:20 +01:00
21 changed files with 291 additions and 203 deletions

View File

@@ -17,9 +17,9 @@ public:
return newarray;
}
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable **chain);
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue) override;
#endif
void Finalize(){
void Finalize() override {
_values.resize(0);
}
bool Get(const SQInteger nidx,SQObjectPtr &val)
@@ -78,7 +78,11 @@ public:
ShrinkIfNeeded();
return true;
}
void Release()
void Release() override
{
this->_sharedstate->DelayFinalFree(this);
}
void FinalFree() override
{
sq_delete(this, SQArray);
}

View File

@@ -59,7 +59,7 @@ public:
}
void Finalize();
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable ** );
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
#endif
SQInteger Next(const SQObjectPtr &refpos, SQObjectPtr &outkey, SQObjectPtr &outval);
SQInstance *CreateInstance();
@@ -126,31 +126,33 @@ public:
}
return false;
}
void Release() {
void Release() override {
_uiRef++;
try {
if (_hook) { _hook(_userpointer,0);}
} catch (...) {
_uiRef--;
if (_uiRef == 0) {
SQInteger size = _memsize;
this->~SQInstance();
SQ_FREE(this, size);
this->_sharedstate->DelayFinalFree(this);
}
throw;
}
_uiRef--;
if(_uiRef > 0) return;
this->_sharedstate->DelayFinalFree(this);
}
void FinalFree() override
{
SQInteger size = _memsize;
this->~SQInstance();
SQ_FREE(this, size);
}
void Finalize();
void Finalize() override;
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable ** );
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue) override;
#endif
bool InstanceOf(SQClass *trg);
bool GetMetaMethod(SQVM *v,SQMetaMethod mm,SQObjectPtr &res);
bool GetMetaMethod(SQVM *v,SQMetaMethod mm,SQObjectPtr &res) override;
SQClass *_class;
SQUserPointer _userpointer;

View File

@@ -32,7 +32,7 @@ public:
bool Save(SQVM *v,SQUserPointer up,SQWRITEFUNC write);
static bool Load(SQVM *v,SQUserPointer up,SQREADFUNC read,SQObjectPtr &ret);
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable **chain);
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
void Finalize(){_outervalues.resize(0); }
#endif
SQObjectPtr _env;
@@ -66,7 +66,7 @@ public:
bool Yield(SQVM *v);
bool Resume(SQVM *v,SQInteger target);
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable **chain);
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
void Finalize(){_stack.resize(0);_closure=_null_;}
#endif
SQObjectPtr _closure;
@@ -106,7 +106,7 @@ public:
sq_delete(this,SQNativeClosure);
}
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable **chain);
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
void Finalize(){_outervalues.resize(0);}
#endif
SQInteger _nparamscheck;

View File

@@ -486,104 +486,81 @@ bool SQFunctionProto::Load(SQVM *v,SQUserPointer up,SQREADFUNC read,SQObjectPtr
#ifndef NO_GARBAGE_COLLECTOR
#define START_MARK() if(!(_uiRef&MARK_FLAG)){ \
_uiRef|=MARK_FLAG;
#define END_MARK() RemoveFromChain(&_sharedstate->_gc_chain, this); \
AddToChain(chain, this); }
void SQVM::Mark(SQCollectable **chain)
void SQVM::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
{
START_MARK()
SQSharedState::MarkObject(_lasterror,chain);
SQSharedState::MarkObject(_errorhandler,chain);
SQSharedState::MarkObject(_debughook,chain);
SQSharedState::MarkObject(_roottable, chain);
SQSharedState::MarkObject(temp_reg, chain);
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::MarkObject(_stack[i], chain);
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::MarkObject(_vargsstack[j], chain);
for(SQInteger k = 0; k < _callsstacksize; k++) SQSharedState::MarkObject(_callsstack[k]._closure, chain);
END_MARK()
SQSharedState::EnqueueMarkObject(_lasterror,queue);
SQSharedState::EnqueueMarkObject(_errorhandler,queue);
SQSharedState::EnqueueMarkObject(_debughook,queue);
SQSharedState::EnqueueMarkObject(_roottable, queue);
SQSharedState::EnqueueMarkObject(temp_reg, queue);
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::EnqueueMarkObject(_stack[i], queue);
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::EnqueueMarkObject(_vargsstack[j], queue);
for(SQInteger k = 0; k < _callsstacksize; k++) SQSharedState::EnqueueMarkObject(_callsstack[k]._closure, queue);
}
void SQArray::Mark(SQCollectable **chain)
void SQArray::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
{
START_MARK()
SQInteger len = _values.size();
for(SQInteger i = 0;i < len; i++) SQSharedState::MarkObject(_values[i], chain);
END_MARK()
for(SQInteger i = 0;i < len; i++) SQSharedState::EnqueueMarkObject(_values[i], queue);
}
void SQTable::Mark(SQCollectable **chain)
void SQTable::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
{
START_MARK()
if(_delegate) _delegate->Mark(chain);
if(_delegate) queue.Enqueue(_delegate);
SQInteger len = _numofnodes;
for(SQInteger i = 0; i < len; i++){
SQSharedState::MarkObject(_nodes[i].key, chain);
SQSharedState::MarkObject(_nodes[i].val, chain);
SQSharedState::EnqueueMarkObject(_nodes[i].key, queue);
SQSharedState::EnqueueMarkObject(_nodes[i].val, queue);
}
END_MARK()
}
void SQClass::Mark(SQCollectable **chain)
void SQClass::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
{
START_MARK()
_members->Mark(chain);
if(_base) _base->Mark(chain);
SQSharedState::MarkObject(_attributes, chain);
queue.Enqueue(_members);
if(_base) queue.Enqueue(_base);
SQSharedState::EnqueueMarkObject(_attributes, queue);
for(SQUnsignedInteger i =0; i< _defaultvalues.size(); i++) {
SQSharedState::MarkObject(_defaultvalues[i].val, chain);
SQSharedState::MarkObject(_defaultvalues[i].attrs, chain);
SQSharedState::EnqueueMarkObject(_defaultvalues[i].val, queue);
SQSharedState::EnqueueMarkObject(_defaultvalues[i].attrs, queue);
}
for(SQUnsignedInteger j =0; j< _methods.size(); j++) {
SQSharedState::MarkObject(_methods[j].val, chain);
SQSharedState::MarkObject(_methods[j].attrs, chain);
SQSharedState::EnqueueMarkObject(_methods[j].val, queue);
SQSharedState::EnqueueMarkObject(_methods[j].attrs, queue);
}
for(SQUnsignedInteger k =0; k< _metamethods.size(); k++) {
SQSharedState::MarkObject(_metamethods[k], chain);
SQSharedState::EnqueueMarkObject(_metamethods[k], queue);
}
END_MARK()
}
void SQInstance::Mark(SQCollectable **chain)
void SQInstance::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
{
START_MARK()
_class->Mark(chain);
queue.Enqueue(_class);
SQUnsignedInteger nvalues = _class->_defaultvalues.size();
for(SQUnsignedInteger i =0; i< nvalues; i++) {
SQSharedState::MarkObject(_values[i], chain);
SQSharedState::EnqueueMarkObject(_values[i], queue);
}
END_MARK()
}
void SQGenerator::Mark(SQCollectable **chain)
void SQGenerator::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
{
START_MARK()
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::MarkObject(_stack[i], chain);
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::MarkObject(_vargsstack[j], chain);
SQSharedState::MarkObject(_closure, chain);
END_MARK()
for(SQUnsignedInteger i = 0; i < _stack.size(); i++) SQSharedState::EnqueueMarkObject(_stack[i], queue);
for(SQUnsignedInteger j = 0; j < _vargsstack.size(); j++) SQSharedState::EnqueueMarkObject(_vargsstack[j], queue);
SQSharedState::EnqueueMarkObject(_closure, queue);
}
void SQClosure::Mark(SQCollectable **chain)
void SQClosure::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
{
START_MARK()
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::MarkObject(_outervalues[i], chain);
for(SQUnsignedInteger i = 0; i < _defaultparams.size(); i++) SQSharedState::MarkObject(_defaultparams[i], chain);
END_MARK()
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::EnqueueMarkObject(_outervalues[i], queue);
for(SQUnsignedInteger i = 0; i < _defaultparams.size(); i++) SQSharedState::EnqueueMarkObject(_defaultparams[i], queue);
}
void SQNativeClosure::Mark(SQCollectable **chain)
void SQNativeClosure::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue)
{
START_MARK()
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::MarkObject(_outervalues[i], chain);
END_MARK()
for(SQUnsignedInteger i = 0; i < _outervalues.size(); i++) SQSharedState::EnqueueMarkObject(_outervalues[i], queue);
}
void SQUserData::Mark(SQCollectable **chain){
START_MARK()
if(_delegate) _delegate->Mark(chain);
END_MARK()
void SQUserData::EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue){
if(_delegate) queue.Enqueue(_delegate);
}
void SQCollectable::UnMark() { _uiRef&=~MARK_FLAG; }

View File

@@ -2,6 +2,7 @@
#ifndef _SQOBJECT_H_
#define _SQOBJECT_H_
#include <vector>
#include "squtils.h"
#define SQ_CLOSURESTREAM_HEAD (('S'<<24)|('Q'<<16)|('I'<<8)|('R'))
@@ -344,11 +345,54 @@ struct SQCollectable : public SQRefCounted {
SQCollectable *_prev;
SQSharedState *_sharedstate;
virtual void Release()=0;
virtual void Mark(SQCollectable **chain)=0;
virtual void EnqueueMarkObjectForChildren(class SQGCMarkerQueue &queue)=0;
void UnMark();
virtual void Finalize()=0;
static void AddToChain(SQCollectable **chain,SQCollectable *c);
static void RemoveFromChain(SQCollectable **chain,SQCollectable *c);
/**
* Helper to perform the final memory freeing of this instance. Since the destructor might
* release more objects, this can cause a very deep recursion. As such, the calls to this
* are to be done via _sharedstate->DelayFinalFree which ensures the calls to this method
* are done in an iterative instead of recursive approach.
*/
virtual void FinalFree() {}
};
/**
* Helper container for state to change the garbage collection from a recursive to an iterative approach.
* The iterative approach provides effectively a depth first search approach.
*/
class SQGCMarkerQueue {
std::vector<SQCollectable*> stack; ///< The elements to still process, with the most recent elements at the back.
public:
/** Whether there are any elements left to process. */
bool IsEmpty() { return this->stack.empty(); }
/**
* Remove the most recently added element from the queue.
* Removal when the queue is empty results in undefined behaviour.
*/
SQCollectable *Pop()
{
SQCollectable *collectable = this->stack.back();
this->stack.pop_back();
return collectable;
}
/**
* Add a collectable to the queue, but only when it has not been marked yet.
* When adding it to the queue, the collectable will be marked, so subsequent calls
* will not add it again.
*/
void Enqueue(SQCollectable *collectable)
{
if ((collectable->_uiRef & MARK_FLAG) == 0) {
collectable->_uiRef |= MARK_FLAG;
this->stack.push_back(collectable);
}
}
};

View File

@@ -99,6 +99,7 @@ SQSharedState::SQSharedState()
_notifyallexceptions = false;
_scratchpad=NULL;
_scratchpadsize=0;
_collectable_free_processing = false;
#ifndef NO_GARBAGE_COLLECTOR
_gc_chain=NULL;
#endif
@@ -226,20 +227,48 @@ SQInteger SQSharedState::GetMetaMethodIdxByName(const SQObjectPtr &name)
return -1;
}
/**
* Helper function that is to be used instead of calling FinalFree directly on the instance,
* so the frees can happen iteratively. This as in the FinalFree the references to any other
* objects are released, which can cause those object to be freed yielding a potentially
* very deep stack in case of for example a link list.
*
* This is done internally by a vector onto which the to be freed instances are pushed. When
* this is called when not already processing, this method will actually call the FinalFree
* function which might cause more elements to end up in the queue which this method then
* picks up continueing until it has processed all instances in that queue.
* @param collectable The collectable to (eventually) free.
*/
void SQSharedState::DelayFinalFree(SQCollectable *collectable)
{
this->_collectable_free_queue.push_back(collectable);
if (!this->_collectable_free_processing) {
this->_collectable_free_processing = true;
while (!this->_collectable_free_queue.empty()) {
SQCollectable *collectable = this->_collectable_free_queue.back();
this->_collectable_free_queue.pop_back();
collectable->FinalFree();
}
this->_collectable_free_processing = false;
}
}
#ifndef NO_GARBAGE_COLLECTOR
void SQSharedState::MarkObject(SQObjectPtr &o,SQCollectable **chain)
void SQSharedState::EnqueueMarkObject(SQObjectPtr &o,SQGCMarkerQueue &queue)
{
switch(type(o)){
case OT_TABLE:_table(o)->Mark(chain);break;
case OT_ARRAY:_array(o)->Mark(chain);break;
case OT_USERDATA:_userdata(o)->Mark(chain);break;
case OT_CLOSURE:_closure(o)->Mark(chain);break;
case OT_NATIVECLOSURE:_nativeclosure(o)->Mark(chain);break;
case OT_GENERATOR:_generator(o)->Mark(chain);break;
case OT_THREAD:_thread(o)->Mark(chain);break;
case OT_CLASS:_class(o)->Mark(chain);break;
case OT_INSTANCE:_instance(o)->Mark(chain);break;
case OT_TABLE:queue.Enqueue(_table(o));break;
case OT_ARRAY:queue.Enqueue(_array(o));break;
case OT_USERDATA:queue.Enqueue(_userdata(o));break;
case OT_CLOSURE:queue.Enqueue(_closure(o));break;
case OT_NATIVECLOSURE:queue.Enqueue(_nativeclosure(o));break;
case OT_GENERATOR:queue.Enqueue(_generator(o));break;
case OT_THREAD:queue.Enqueue(_thread(o));break;
case OT_CLASS:queue.Enqueue(_class(o));break;
case OT_INSTANCE:queue.Enqueue(_instance(o));break;
default: break; //shutup compiler
}
}
@@ -248,27 +277,36 @@ void SQSharedState::MarkObject(SQObjectPtr &o,SQCollectable **chain)
SQInteger SQSharedState::CollectGarbage(SQVM *vm)
{
SQInteger n=0;
SQCollectable *tchain=NULL;
SQVM *vms = _thread(_root_vm);
vms->Mark(&tchain);
SQGCMarkerQueue queue;
queue.Enqueue(vms);
#ifdef WITH_ASSERT
SQInteger x = _table(_thread(_root_vm)->_roottable)->CountUsed();
#endif
_refs_table.Mark(&tchain);
MarkObject(_registry,&tchain);
MarkObject(_consts,&tchain);
MarkObject(_metamethodsmap,&tchain);
MarkObject(_table_default_delegate,&tchain);
MarkObject(_array_default_delegate,&tchain);
MarkObject(_string_default_delegate,&tchain);
MarkObject(_number_default_delegate,&tchain);
MarkObject(_generator_default_delegate,&tchain);
MarkObject(_thread_default_delegate,&tchain);
MarkObject(_closure_default_delegate,&tchain);
MarkObject(_class_default_delegate,&tchain);
MarkObject(_instance_default_delegate,&tchain);
MarkObject(_weakref_default_delegate,&tchain);
_refs_table.EnqueueMarkObject(queue);
EnqueueMarkObject(_registry,queue);
EnqueueMarkObject(_consts,queue);
EnqueueMarkObject(_metamethodsmap,queue);
EnqueueMarkObject(_table_default_delegate,queue);
EnqueueMarkObject(_array_default_delegate,queue);
EnqueueMarkObject(_string_default_delegate,queue);
EnqueueMarkObject(_number_default_delegate,queue);
EnqueueMarkObject(_generator_default_delegate,queue);
EnqueueMarkObject(_thread_default_delegate,queue);
EnqueueMarkObject(_closure_default_delegate,queue);
EnqueueMarkObject(_class_default_delegate,queue);
EnqueueMarkObject(_instance_default_delegate,queue);
EnqueueMarkObject(_weakref_default_delegate,queue);
SQCollectable *tchain=NULL;
while (!queue.IsEmpty()) {
SQCollectable *q = queue.Pop();
q->EnqueueMarkObjectForChildren(queue);
SQCollectable::RemoveFromChain(&_gc_chain, q);
SQCollectable::AddToChain(&tchain, q);
}
SQCollectable *t = _gc_chain;
SQCollectable *nx = NULL;
@@ -357,12 +395,12 @@ RefTable::~RefTable()
}
#ifndef NO_GARBAGE_COLLECTOR
void RefTable::Mark(SQCollectable **chain)
void RefTable::EnqueueMarkObject(SQGCMarkerQueue &queue)
{
RefNode *nodes = (RefNode *)_nodes;
for(SQUnsignedInteger n = 0; n < _numofslots; n++) {
if(type(nodes->obj) != OT_NULL) {
SQSharedState::MarkObject(nodes->obj,chain);
SQSharedState::EnqueueMarkObject(nodes->obj,queue);
}
nodes++;
}

View File

@@ -34,7 +34,7 @@ struct RefTable {
void AddRef(SQObject &obj);
SQBool Release(SQObject &obj);
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable **chain);
void EnqueueMarkObject(SQGCMarkerQueue &queue);
#endif
void Finalize();
private:
@@ -61,9 +61,10 @@ struct SQSharedState
public:
SQChar* GetScratchPad(SQInteger size);
SQInteger GetMetaMethodIdxByName(const SQObjectPtr &name);
void DelayFinalFree(SQCollectable *collectable);
#ifndef NO_GARBAGE_COLLECTOR
SQInteger CollectGarbage(SQVM *vm);
static void MarkObject(SQObjectPtr &o,SQCollectable **chain);
static void EnqueueMarkObject(SQObjectPtr &o,SQGCMarkerQueue &queue);
#endif
SQObjectPtrVec *_metamethods;
SQObjectPtr _metamethodsmap;
@@ -74,6 +75,10 @@ public:
SQObjectPtr _registry;
SQObjectPtr _consts;
SQObjectPtr _constructoridx;
/** Queue to make freeing of collectables iterative. */
std::vector<SQCollectable *> _collectable_free_queue;
/** Whether someone is already processing the _collectable_free_queue. */
bool _collectable_free_processing;
#ifndef NO_GARBAGE_COLLECTOR
SQCollectable *_gc_chain;
#endif

View File

@@ -50,7 +50,7 @@ public:
newtable->_delegate = NULL;
return newtable;
}
void Finalize();
void Finalize() override;
SQTable *Clone();
~SQTable()
{
@@ -60,7 +60,7 @@ public:
SQ_FREE(_nodes, _numofnodes * sizeof(_HashNode));
}
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable **chain);
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue) override;
#endif
inline _HashNode *_Get(const SQObjectPtr &key,SQHash hash)
{
@@ -81,7 +81,11 @@ public:
SQInteger CountUsed(){ return _usednodes;}
void Clear();
void Release()
void Release() override
{
this->_sharedstate->DelayFinalFree(this);
}
void FinalFree() override
{
sq_delete(this, SQTable);
}

View File

@@ -18,7 +18,7 @@ struct SQUserData : SQDelegable
return ud;
}
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable **chain);
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
void Finalize(){SetDelegate(NULL);}
#endif
void Release() {

View File

@@ -113,7 +113,7 @@ public:
#endif
#ifndef NO_GARBAGE_COLLECTOR
void Mark(SQCollectable **chain);
void EnqueueMarkObjectForChildren(SQGCMarkerQueue &queue);
#endif
void Finalize();
void GrowCallStack() {

View File

@@ -48,7 +48,6 @@ static const NWidgetPart _nested_group_widgets[] = {
NWidget(NWID_HORIZONTAL),
/* left part */
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalTextLines(1, WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM), SetFill(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_ALL_VEHICLES), SetFill(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_DEFAULT_VEHICLES), SetFill(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL),
@@ -56,22 +55,22 @@ static const NWidgetPart _nested_group_widgets[] = {
SetFill(1, 0), SetResize(0, 1), SetScrollbar(WID_GL_LIST_GROUP_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_GL_LIST_GROUP_SCROLLBAR),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_INFO), SetFill(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_INFO), SetFill(1, 1), SetMinimalTextLines(3, WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_CREATE_GROUP), SetFill(0, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_CREATE_GROUP),
SetDataTip(SPR_GROUP_CREATE_TRAIN, STR_GROUP_CREATE_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_DELETE_GROUP), SetFill(0, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_DELETE_GROUP),
SetDataTip(SPR_GROUP_DELETE_TRAIN, STR_GROUP_DELETE_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_RENAME_GROUP), SetFill(0, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_RENAME_GROUP),
SetDataTip(SPR_GROUP_RENAME_TRAIN, STR_GROUP_RENAME_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_LIVERY_GROUP), SetFill(0, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_LIVERY_GROUP),
SetDataTip(SPR_GROUP_LIVERY_TRAIN, STR_GROUP_LIVERY_TOOLTIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_COLLAPSE_ALL_GROUPS), SetFill(0, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_COLLAPSE_ALL_GROUPS),
SetDataTip(STR_GROUP_COLLAPSE_ALL, STR_GROUP_COLLAPSE_ALL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_EXPAND_ALL_GROUPS), SetFill(0, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_EXPAND_ALL_GROUPS),
SetDataTip(STR_GROUP_EXPAND_ALL, STR_GROUP_EXPAND_ALL),
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), EndContainer(),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_REPLACE_PROTECTION), SetFill(0, 1),
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 0), EndContainer(),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_REPLACE_PROTECTION),
SetDataTip(SPR_GROUP_REPLACE_OFF_TRAIN, STR_GROUP_REPLACE_PROTECTION_TOOLTIP),
EndContainer(),
EndContainer(),
@@ -96,14 +95,14 @@ static const NWidgetPart _nested_group_widgets[] = {
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(1, 0), SetFill(1, 1), SetResize(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_AVAILABLE_VEHICLES), SetMinimalSize(106, 12), SetFill(0, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GL_AVAILABLE_VEHICLES), SetMinimalSize(106, 12),
SetDataTip(STR_BLACK_STRING, STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 1), SetResize(1, 0), EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_MANAGE_VEHICLES_DROPDOWN), SetMinimalSize(118, 12), SetFill(0, 1),
NWidget(WWT_PANEL, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetResize(1, 0), EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GL_MANAGE_VEHICLES_DROPDOWN), SetMinimalSize(118, 12),
SetDataTip(STR_VEHICLE_LIST_MANAGE_LIST, STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_STOP_ALL), SetMinimalSize(12, 12), SetFill(0, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_STOP_ALL), SetMinimalSize(12, 12),
SetDataTip(SPR_FLAG_VEH_STOPPED, STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_START_ALL), SetMinimalSize(12, 12), SetFill(0, 1),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_START_ALL), SetMinimalSize(12, 12),
SetDataTip(SPR_FLAG_VEH_RUNNING, STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
@@ -264,7 +263,7 @@ private:
this->column_size[VGC_NUMBER] = GetStringBoundingBox(STR_GROUP_COUNT_WITH_SUBGROUP);
this->tiny_step_height = std::max(this->tiny_step_height, this->column_size[VGC_NUMBER].height);
this->tiny_step_height += WD_MATRIX_TOP;
this->tiny_step_height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
return WD_FRAMERECT_LEFT + 8 +
this->column_size[VGC_FOLD].width + 2 +
@@ -290,7 +289,7 @@ private:
{
/* Highlight the group if a vehicle is dragged over it */
if (g_id == this->group_over) {
GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][7]);
GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP + 1, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - 1, _colour_gradient[COLOUR_GREY][7]);
}
if (g_id == NEW_GROUP) return;
@@ -462,7 +461,7 @@ public:
resize->height = this->tiny_step_height;
/* Minimum height is the height of the list widget minus all and default vehicles... */
size->height = 4 * GetVehicleListHeight(this->vli.vtype, this->tiny_step_height) - 2 * this->tiny_step_height;
size->height = 4 * GetVehicleListHeight(this->vli.vtype, this->tiny_step_height);
/* ... minus the buttons at the bottom ... */
uint max_icon_height = GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_CREATE_GROUP)->widget_data).height;
@@ -505,11 +504,6 @@ public:
*size = maxdim(*size, d);
break;
}
case WID_GL_INFO: {
size->height = (FONT_HEIGHT_NORMAL * 3) + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
break;
}
}
}
@@ -642,11 +636,11 @@ public:
{
switch (widget) {
case WID_GL_ALL_VEHICLES:
DrawGroupInfo(r.top + WD_FRAMERECT_TOP, r.left, r.right, ALL_GROUP);
DrawGroupInfo(r.top, r.left, r.right, ALL_GROUP);
break;
case WID_GL_DEFAULT_VEHICLES:
DrawGroupInfo(r.top + WD_FRAMERECT_TOP, r.left, r.right, DEFAULT_GROUP);
DrawGroupInfo(r.top, r.left, r.right, DEFAULT_GROUP);
break;
case WID_GL_INFO: {
@@ -674,7 +668,7 @@ public:
}
case WID_GL_LIST_GROUP: {
int y1 = r.top + WD_FRAMERECT_TOP;
int y1 = r.top;
int max = std::min<size_t>(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), this->groups.size());
for (int i = this->group_sb->GetPosition(); i < max; ++i) {
const Group *g = this->groups[i];

View File

@@ -1008,6 +1008,8 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Acelera
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Marque esta caixa para permitir que o OpenTTD tente usar a aceleração de hardware. Qualquer mudança nesta configuração só será aplicada após reiniciar o jogo.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}A configuração só terá efeito após reiniciar o jogo
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marque esta caixa para habilitar o v-sync na tela. Qualquer mudança nesta configuração só será aplicada após reiniciar o jogo. Só funciona com a aceleração de hardware habilitada
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Tamanho da interface
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Selecione o tamanho de elemento de interface a ser usado

View File

@@ -1008,6 +1008,8 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Accelera
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Seleccioneu aquesta opció per permetre que l'OpenTTD provi d'usar acceleració per maquinari. Si es canvia l'opció, s'aplicarà quan es reiniciï el programa.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}La configuració tindrà efecte quan es reiniciï el programa.
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Selecciona aquesta casella per activar la sincronització vertical de la pantalla. Els canvis s'aplicaran quan es reiniciï el programa. Només funciona si s'activa l'acceleració per maquinari.
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Mida de la interfície
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Escull la mida dels elements de la interfície

View File

@@ -1071,6 +1071,8 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Hardvere
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Bekapcsolásával az OpenTTD hardveres gyorsítást próbál alkalmazni. A beállítás csak a játék újraindítása után lép érvénybe.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ez a beállítás csak a játék újraindítása után lép érvénybe
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync (Vertikális Szinkronizáció)
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Jelöld be ezt a négyzetet hogy engedélyezd a v-sync-et. A változtatás csak a játék újraindítása után fog érvényesülni. Kizárólag hardware gyorsítással működik!
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Felület mérete
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Használni kívánt felületméret kiválasztása
@@ -1204,6 +1206,7 @@ STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Beállí
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Szűrő kifejezés:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Összes szétnyitása
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Összes összecsukása
STR_CONFIG_SETTING_RESET_ALL :{BLACK}Visszaállítja az összes értéket
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(leírás nem elérhető)
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Alapértelmezett érték: {ORANGE}{STRING}
STR_CONFIG_SETTING_TYPE :{LTBLUE}Beállítás típusa: {ORANGE}{STRING}
@@ -1212,6 +1215,8 @@ STR_CONFIG_SETTING_TYPE_GAME_MENU :Játék beáll
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Játék beállítás (mentésben tárolva; csak a jelenlegi játékot befolyásolja)
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Vállalat beállítás (mentésben tárolva; csak az új játékokat befolyásolja)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Vállalat beállítás (mentésben tárolva; csak a jelenlegi vállalatot befolyásolja)
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION :{WHITE}Figyelem!
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT :{WHITE}Ez a művelet minden játékbeállítást visszaállít.{}Biztos, hogy folytatni akarja a műveletet?
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategória:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Típus:

View File

@@ -2019,38 +2019,38 @@ STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :종종 두 역
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :속력 단위: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :속력를 표시할 때 선택한 단위를 사용하여 나타냅니다.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :임페리얼법 (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :야드파운드법 (mph)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :미터법 (km/h)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :국제표준규격 (m/s)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS :게임 단위 (칸/일)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :차량의 힘 단위: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :출력할 차량의 힘 단위를 선택합니다.
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :임페리얼법 (마력)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :야드파운드법 (마력)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :미터법 (마력)
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :국제표준규격 (kW)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :무게 단위: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :무게를 표시할 때 선택한 단위를 사용하여 나타냅니다.
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :임페리얼법 (미국 톤)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :야드파운드법 (미국 톤)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :미터법 (톤)
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :국제표준규격 (kg)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :부피 단위: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :부피를 표시할 때 선택한 단위를 사용하여 나타냅니다.
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :임페리얼법 (갤런)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :야드파운드법 (갤런)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :미터법 (리터)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :국제표준규격 (m³)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :견인 효과 단위: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :견인 효과(견인력)를 표시할 때 선택한 단위를 사용하여 나타냅니다.
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :임페리얼법 (파운드중)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :야드파운드법 (파운드중)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :미터법 (kgf)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :국제표준규격 (kN)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :높이 단위: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :높이를 표시할 때 선택한 단위를 사용하여 나타냅니다.
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :임페리얼법 (ft)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :야드파운드법 (ft)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :미터법 (m)
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :국제표준규격 (m)

View File

@@ -1387,6 +1387,8 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Przyspie
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Zaznacz to pole, aby zezwolić OpenTTD na użycie przyspieszenia sprzętowego. Ustawienia zostaną zastosowane dopiero po ponownym uruchomieniu gry.
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Ustawienie to zacznie obowiązywać dopiero po ponownym uruchomieniu gry.
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Synchronizacja pionowa
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Zaznacz to pole aby włączyć synchronizację pionową. Zmiany zostaną zastosowane po restarcie gry. Działa tylko z włączoną akceleracją sprzętową.
STR_GAME_OPTIONS_GUI_ZOOM_FRAME :{BLACK}Rozmiar interfejsu
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Wybierz rozmiar elementów interfejsu
@@ -1520,6 +1522,7 @@ STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Ustawien
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtrowanie po frazie:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Otwórz wszystko
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Zamknij wszystko
STR_CONFIG_SETTING_RESET_ALL :{BLACK}Zresetuj wszystkie ustawienia
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(wyjaśnienie niedostępne)
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Domyślna wartość: {ORANGE}{STRING}
STR_CONFIG_SETTING_TYPE :{LTBLUE}Typ ustawienia: {ORANGE}{STRING}
@@ -1528,6 +1531,8 @@ STR_CONFIG_SETTING_TYPE_GAME_MENU :Ustawienie gry
STR_CONFIG_SETTING_TYPE_GAME_INGAME :Ustawienie gry (przechowywane w pliku zapisu; ma wpływ tylko na aktualną grę)
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Ustawienie firmy (przechowywane w plikach zapisu; ma wpływ tylko na nowe gry)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ustawienie firmy (przechowywane w pliku zapisu; ma wpływ tylko na aktualną firmę)
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION :{WHITE}Uwaga!
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT :{WHITE}Wszystkie ustawienia zostaną przywrócone do wartości domyślnych.{}Jesteś pewien czy chcesz kontynuować?
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategoria:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Typ:
@@ -2913,7 +2918,7 @@ STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Zbuduj p
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Ustaw boję, która może być użyta jako pkt. orientacyjny. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Zbuduj akwedukt. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Stwórz akwen wodny.{}Tworzy kanał, chyba że przyrzymany jest CTRL na poziomie morza, wtedy pobliski teren zostanie zatopiony
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Umieszczanie rzek
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Umieszczanie rzek. Ctrl zaznacza obszar po przekątnej.
# Ship depot construction window
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Ukierunkowanie stoczni

View File

@@ -3971,8 +3971,8 @@ STR_ORDERS_END_OF_SHARED_ORDERS :- - 共享调
STR_ORDER_NON_STOP :{BLACK}不停车
STR_ORDER_GO_TO :前往
STR_ORDER_GO_NON_STOP_TO :不停车前往
STR_ORDER_GO_VIA :通过
STR_ORDER_GO_NON_STOP_VIA :前往不停车
STR_ORDER_GO_VIA :经由
STR_ORDER_GO_NON_STOP_VIA :经由(不停车
STR_ORDER_TOOLTIP_NON_STOP :{BLACK}改变当前选中车站停车时的执行动作
STR_ORDER_TOGGLE_FULL_LOAD :{BLACK}装满任意货物
@@ -4665,7 +4665,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}在{DATE
# Specific vehicle errors
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}不能让列车冒险通过信号...
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}不能命令列车调头...
STR_ERROR_TRAIN_START_NO_POWER :有接触网!
STR_ERROR_TRAIN_START_NO_POWER :有接触网!
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN :{WHITE}车辆无法调头...

View File

@@ -316,7 +316,7 @@ STR_SORT_BY_RANGE :Alcance
STR_SORT_BY_POPULATION :Población
STR_SORT_BY_RATING :Calificación
STR_SORT_BY_NUM_VEHICLES :Número de vehículos
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Beneficios total del último año
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :Beneficio total del último año
STR_SORT_BY_TOTAL_PROFIT_THIS_YEAR :Beneficio total este año
STR_SORT_BY_AVERAGE_PROFIT_LAST_YEAR :Beneficio medio el año pasado
STR_SORT_BY_AVERAGE_PROFIT_THIS_YEAR :Beneficio medio este año

View File

@@ -962,6 +962,7 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}OpenTTD-
STR_GAME_OPTIONS_RESOLUTION :{BLACK}திரையின் அளவு
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}திரை அளவினைத் தேர்ந்தெடுக்கவும்
STR_GAME_OPTIONS_RESOLUTION_OTHER :மற்றவை
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
@@ -1697,6 +1698,7 @@ STR_FACE_LOAD :{BLACK}ஏற
STR_FACE_LOAD_TOOLTIP :{BLACK}பிடித்த முகத்தினை பதிவேற்று
STR_FACE_LOAD_DONE :{WHITE}உங்களுடைய பிடித்த முகம் OpenTTD உள்ளமைவு கோப்பிலிருந்து ஏற்றப்பட்டுள்ளது
STR_FACE_FACECODE :{BLACK}விளையாடுபவர் முக எண்
STR_FACE_FACECODE_TOOLTIP :{BLACK}நிறுவனரின் முக எண்னை பார் மற்றும்/அல்லது அமை
STR_FACE_FACECODE_CAPTION :{WHITE}நிறுவனரின் முக எண்னை பார் அல்லது அமை
STR_FACE_FACECODE_SET :{WHITE}புதிய முக எண் குறி அமைக்கப்பட்டது
STR_FACE_SAVE :{BLACK}சேமி
@@ -2118,6 +2120,7 @@ STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :மேக்ல
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}இரயில்வே இருப்புப் பாதையினை கட்டவும். Shift அழுத்தினால் கட்டுமான/செலவு மதிப்பீடு காட்டப்படும்
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}இரயில் பணிமனையினைக் (இரயில்களை வாங்க மற்றும் பழுதுபார்க்க) கட்டவும். Shift அழுத்தினால் கட்டுமான/செலவு மதிப்பீடு காட்டப்படும்
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}இரயில் தடத்தை வழிப்புள்ளியாக மாற்றும். வழிப்புள்ளிகளை இணைக்க Ctrl-ஐ அழுத்தவும். கட்டுமான/செலவு மதிப்பீட்டினை காட்டShift-ஐ அழுத்தவும்.
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}இரயில் நிலையத்தினை கட்டவும். Ctrl அழுத்தினால் நிலையங்களினை இணைக்கலாம். Shift அழுத்தினால் கட்டுமான/செலவு மதிப்பீடு காட்டப்படும்
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}இரயில்வே சிக்னல்களைக் கட்டவும். Ctrl அழுத்தினால் சிக்னல் வகைகளை மாற்றலாம்{}இரயில் தடத்தின்மேல் இழுத்தினால் சிக்னல்களை அமைக்கலாம். Ctrl அழுத்தினால் அடுத்த எணைப்பு வரை சிக்னல்கள் அமைக்கப்படும்{}Ctrl+Click அழுத்தினால் சிக்னல் தேர்ந்தெடுக்கும் திரை தெரியும்/மரையும். Shift அழுத்தினால் கட்டுமான/செலவு மதிப்பீடு காட்டப்படும்
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}இரயில்வே பாலத்தினை கட்டவும். Shift அழுத்தினால் கட்டுமான/செலவு மதிப்பீடு காட்டப்படும்

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@@ -8,6 +8,7 @@
/** @file network_chat_gui.cpp GUI for handling chat messages. */
#include <stdarg.h> /* va_list */
#include <deque>
#include "../stdafx.h"
#include "../strings_func.h"
@@ -44,12 +45,18 @@ struct ChatMessage {
};
/* used for chat window */
static ChatMessage *_chatmsg_list = nullptr; ///< The actual chat message list.
static std::deque<ChatMessage> _chatmsg_list; ///< The actual chat message list.
static bool _chatmessage_dirty = false; ///< Does the chat message need repainting?
static bool _chatmessage_visible = false; ///< Is a chat message visible.
static bool _chat_tab_completion_active; ///< Whether tab completion is active.
static uint MAX_CHAT_MESSAGES = 0; ///< The limit of chat messages to show.
/**
* Time the chat history was marked dirty. This is used to determine if expired
* messages have recently expired and should cause a redraw to hide them.
*/
static std::chrono::steady_clock::time_point _chatmessage_dirty_time;
/**
* The chatbox grows from the bottom so the coordinates are pixels from
* the left and pixels from the bottom. The height is the maximum height.
@@ -58,17 +65,20 @@ static PointDimension _chatmsg_box;
static uint8 *_chatmessage_backup = nullptr; ///< Backup in case text is moved.
/**
* Count the chat messages.
* @return The number of chat messages.
* Test if there are any chat messages to display.
* @param show_all Set if all messages should be included, instead of unexpired only.
* @return True iff there are chat messages to display.
*/
static inline uint GetChatMessageCount()
static inline bool HaveChatMessages(bool show_all)
{
uint i = 0;
for (; i < MAX_CHAT_MESSAGES; i++) {
if (_chatmsg_list[i].message[0] == '\0') break;
if (show_all) return _chatmsg_list.size() != 0;
auto now = std::chrono::steady_clock::now();
for (auto &cmsg : _chatmsg_list) {
if (cmsg.remove_time >= now) return true;
}
return i;
return false;
}
/**
@@ -88,17 +98,16 @@ void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const char *m
Utf8TrimString(buf, DRAW_STRING_BUFFER);
uint msg_count = GetChatMessageCount();
if (MAX_CHAT_MESSAGES == msg_count) {
memmove(&_chatmsg_list[0], &_chatmsg_list[1], sizeof(_chatmsg_list[0]) * (msg_count - 1));
msg_count = MAX_CHAT_MESSAGES - 1;
if (_chatmsg_list.size() == MAX_CHAT_MESSAGES) {
_chatmsg_list.pop_back();
}
ChatMessage *cmsg = &_chatmsg_list[msg_count++];
ChatMessage *cmsg = &_chatmsg_list.emplace_front();
strecpy(cmsg->message, buf, lastof(cmsg->message));
cmsg->colour = (colour & TC_IS_PALETTE_COLOUR) ? colour : TC_WHITE;
cmsg->remove_time = std::chrono::steady_clock::now() + std::chrono::seconds(duration);
_chatmessage_dirty_time = std::chrono::steady_clock::now();
_chatmessage_dirty = true;
}
@@ -115,15 +124,11 @@ void NetworkInitChatMessage()
{
MAX_CHAT_MESSAGES = _settings_client.gui.network_chat_box_height;
_chatmsg_list = ReallocT(_chatmsg_list, _settings_client.gui.network_chat_box_height);
_chatmsg_list.clear();
_chatmsg_box.x = 10;
_chatmsg_box.width = _settings_client.gui.network_chat_box_width_pct * _screen.width / 100;
NetworkReInitChatBoxSize();
_chatmessage_visible = false;
for (uint i = 0; i < MAX_CHAT_MESSAGES; i++) {
_chatmsg_list[i].message[0] = '\0';
}
}
/** Hide the chatbox */
@@ -168,6 +173,7 @@ void NetworkUndrawChatMessage()
/* And make sure it is updated next time */
VideoDriver::GetInstance()->MakeDirty(x, y, width, height);
_chatmessage_dirty_time = std::chrono::steady_clock::now();
_chatmessage_dirty = true;
}
}
@@ -175,21 +181,13 @@ void NetworkUndrawChatMessage()
/** Check if a message is expired. */
void NetworkChatMessageLoop()
{
for (uint i = 0; i < MAX_CHAT_MESSAGES; i++) {
ChatMessage *cmsg = &_chatmsg_list[i];
if (cmsg->message[0] == '\0') continue;
auto now = std::chrono::steady_clock::now();
for (auto &cmsg : _chatmsg_list) {
/* Message has expired, remove from the list */
if (std::chrono::steady_clock::now() > cmsg->remove_time) {
/* Move the remaining messages over the current message */
if (i != MAX_CHAT_MESSAGES - 1) memmove(cmsg, cmsg + 1, sizeof(*cmsg) * (MAX_CHAT_MESSAGES - i - 1));
/* Mark the last item as empty */
_chatmsg_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
if (now > cmsg.remove_time && _chatmessage_dirty_time < cmsg.remove_time) {
_chatmessage_dirty_time = now;
_chatmessage_dirty = true;
/* Go one item back, because we moved the array 1 to the left */
i--;
break;
}
}
}
@@ -200,14 +198,16 @@ void NetworkDrawChatMessage()
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
if (!_chatmessage_dirty) return;
const Window *w = FindWindowByClass(WC_SEND_NETWORK_MSG);
bool show_all = (w != nullptr);
/* First undraw if needed */
NetworkUndrawChatMessage();
if (_iconsole_mode == ICONSOLE_FULL) return;
/* Check if we have anything to draw at all */
uint count = GetChatMessageCount();
if (count == 0) return;
if (!HaveChatMessages(show_all)) return;
int x = _chatmsg_box.x;
int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height;
@@ -229,9 +229,11 @@ void NetworkDrawChatMessage()
_cur_dpi = &_screen; // switch to _screen painting
auto now = std::chrono::steady_clock::now();
int string_height = 0;
for (uint i = 0; i < count; i++) {
SetDParamStr(0, _chatmsg_list[i].message);
for (auto &cmsg : _chatmsg_list) {
if (!show_all && cmsg.remove_time < now) continue;
SetDParamStr(0, cmsg.message);
string_height += GetStringLineCount(STR_JUST_RAW_STRING, width - 1) * FONT_HEIGHT_NORMAL + NETWORK_CHAT_LINE_SPACING;
}
@@ -247,8 +249,9 @@ void NetworkDrawChatMessage()
/* Paint the chat messages starting with the lowest at the bottom */
int ypos = bottom - 2;
for (int i = count - 1; i >= 0; i--) {
ypos = DrawStringMultiLine(_chatmsg_box.x + 3, _chatmsg_box.x + _chatmsg_box.width - 1, top, ypos, _chatmsg_list[i].message, _chatmsg_list[i].colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - NETWORK_CHAT_LINE_SPACING;
for (auto &cmsg : _chatmsg_list) {
if (!show_all && cmsg.remove_time < now) continue;
ypos = DrawStringMultiLine(_chatmsg_box.x + 3, _chatmsg_box.x + _chatmsg_box.width - 1, top, ypos, cmsg.message, cmsg.colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - NETWORK_CHAT_LINE_SPACING;
if (ypos < top) break;
}

View File

@@ -969,7 +969,7 @@ static const NWidgetPart _nested_network_game_widgets[] = {
EndContainer(),
NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_DETAILS),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(5, 5, 5),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_DETAILS_SPACER), SetMinimalSize(140, 155), SetResize(0, 1), SetFill(1, 1), // Make sure it's at least this wide
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_DETAILS_SPACER), SetMinimalSize(140, 0), SetMinimalTextLines(15, 24 + WD_PAR_VSEP_NORMAL), SetResize(0, 1), SetFill(1, 1), // Make sure it's at least this wide
NWidget(NWID_HORIZONTAL, NC_NONE), SetPIP(5, 5, 5),
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_NG_NEWGRF_MISSING_SEL),
NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF_MISSING), SetFill(1, 0), SetDataTip(STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON, STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP),