Fix displayed height for bridge/tunnels in viewport map mode.

This commit is contained in:
Jonathan G Rennison
2015-11-03 00:01:42 +00:00
parent aa9f44eaec
commit 2503704d38

View File

@@ -2338,7 +2338,7 @@ void ViewportMapDraw(const ViewPort * const vp)
const TunnelBridgeToMap * const tbtm_end = _vd.tunnel_bridge_to_map.End();
for (const TunnelBridgeToMap *tbtm = _vd.tunnel_bridge_to_map.Begin(); tbtm != tbtm_end; tbtm++) { // For each bridge or tunnel
TileIndex tile = tbtm->from_tile;
const int z = TileHeight(tile) * 4;
const int z = (IsBridge(tile) ? GetBridgeHeight(tile) : GetTileZ(tile)) * TILE_HEIGHT;
TileIndexDiff delta = TileOffsByDiagDir(GetTunnelBridgeDirection(tile));
for (; tile != tbtm->to_tile; tile += delta) { // For each tile
const Point pt = RemapCoords(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, z);