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				#define NETWORK_CORE_CONFIG_H
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				/** DNS hostname of the masterserver */
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				#define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
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				static const char * const NETWORK_MASTER_SERVER_HOST            = "master.openttd.org";
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				/** DNS hostname of the content server */
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				#define NETWORK_CONTENT_SERVER_HOST "content.openttd.org"
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				static const char * const NETWORK_CONTENT_SERVER_HOST           = "content.openttd.org";
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				/** DNS hostname of the HTTP-content mirror server */
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				#define NETWORK_CONTENT_MIRROR_HOST "binaries.openttd.org"
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				static const char * const NETWORK_CONTENT_MIRROR_HOST           = "binaries.openttd.org";
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				/** URL of the HTTP mirror system */
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				#define NETWORK_CONTENT_MIRROR_URL "/bananas"
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				static const char * const NETWORK_CONTENT_MIRROR_URL            = "/bananas";
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				/** Message sent to the masterserver to 'identify' this client as OpenTTD */
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				#define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister"
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				static const char * const NETWORK_MASTER_SERVER_WELCOME_MESSAGE = "OpenTTDRegister";
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				enum {
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					NETWORK_MASTER_SERVER_PORT    = 3978, ///< The default port of the master server (UDP)
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					NETWORK_CONTENT_SERVER_PORT   = 3978, ///< The default port of the content server (TCP)
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					NETWORK_CONTENT_MIRROR_PORT   =   80, ///< The default port of the content mirror (TCP)
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					NETWORK_DEFAULT_PORT          = 3979, ///< The default port of the game server (TCP & UDP)
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					NETWORK_DEFAULT_DEBUGLOG_PORT = 3982, ///< The default port debug-log is sent too (TCP)
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				static const uint16 NETWORK_MASTER_SERVER_PORT    = 3978; ///< The default port of the master server (UDP)
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				static const uint16 NETWORK_CONTENT_SERVER_PORT   = 3978; ///< The default port of the content server (TCP)
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				static const uint16 NETWORK_CONTENT_MIRROR_PORT   =   80; ///< The default port of the content mirror (TCP)
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				static const uint16 NETWORK_DEFAULT_PORT          = 3979; ///< The default port of the game server (TCP & UDP)
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				static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT = 3982; ///< The default port debug-log is sent too (TCP)
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					SEND_MTU                      = 1460, ///< Number of bytes we can pack in a single packet
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				static const uint16 SEND_MTU                      = 1460; ///< Number of bytes we can pack in a single packet
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					NETWORK_GAME_INFO_VERSION     =    4, ///< What version of game-info do we use?
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					NETWORK_COMPANY_INFO_VERSION  =    6, ///< What version of company info is this?
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					NETWORK_MASTER_SERVER_VERSION =    2, ///< What version of master-server-protocol do we use?
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				static const byte NETWORK_GAME_INFO_VERSION       =    4; ///< What version of game-info do we use?
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				static const byte NETWORK_COMPANY_INFO_VERSION    =    6; ///< What version of company info is this?
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				static const byte NETWORK_MASTER_SERVER_VERSION   =    2; ///< What version of master-server-protocol do we use?
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					NETWORK_NAME_LENGTH           =   80, ///< The maximum length of the server name and map name, in bytes including '\0'
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					NETWORK_COMPANY_NAME_LENGTH   =   31, ///< The maximum length of the company name, in bytes including '\0'
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					NETWORK_HOSTNAME_LENGTH       =   80, ///< The maximum length of the host name, in bytes including '\0'
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					NETWORK_SERVER_ID_LENGTH      =   33, ///< The maximum length of the network id of the servers, in bytes including '\0'
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					NETWORK_REVISION_LENGTH       =   15, ///< The maximum length of the revision, in bytes including '\0'
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					NETWORK_PASSWORD_LENGTH       =   33, ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
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					NETWORK_CLIENTS_LENGTH        =  200, ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
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					NETWORK_CLIENT_NAME_LENGTH    =   25, ///< The maximum length of a client's name, in bytes including '\0'
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					NETWORK_RCONCOMMAND_LENGTH    =  500, ///< The maximum length of a rconsole command, in bytes including '\0'
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					NETWORK_CHAT_LENGTH           =  900, ///< The maximum length of a chat message, in bytes including '\0'
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				static const uint NETWORK_NAME_LENGTH             =   80; ///< The maximum length of the server name and map name, in bytes including '\0'
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				static const uint NETWORK_COMPANY_NAME_LENGTH     =   31; ///< The maximum length of the company name, in bytes including '\0'
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				static const uint NETWORK_HOSTNAME_LENGTH         =   80; ///< The maximum length of the host name, in bytes including '\0'
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				static const uint NETWORK_SERVER_ID_LENGTH        =   33; ///< The maximum length of the network id of the servers, in bytes including '\0'
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				static const uint NETWORK_REVISION_LENGTH         =   15; ///< The maximum length of the revision, in bytes including '\0'
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				static const uint NETWORK_PASSWORD_LENGTH         =   33; ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
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				static const uint NETWORK_CLIENTS_LENGTH          =  200; ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
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				static const uint NETWORK_CLIENT_NAME_LENGTH      =   25; ///< The maximum length of a client's name, in bytes including '\0'
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				static const uint NETWORK_RCONCOMMAND_LENGTH      =  500; ///< The maximum length of a rconsole command, in bytes including '\0'
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				static const uint NETWORK_CHAT_LENGTH             =  900; ///< The maximum length of a chat message, in bytes including '\0'
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					NETWORK_GRF_NAME_LENGTH       =   80, ///< Maximum length of the name of a GRF
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					/**
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					 * Maximum number of GRFs that can be sent.
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					 * This value is related to number of handles (files) OpenTTD can open.
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					 * This is currently 64. Two are used for configuration and sound.
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					 */
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					NETWORK_MAX_GRF_COUNT         =   62,
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				static const uint NETWORK_GRF_NAME_LENGTH         =   80; ///< Maximum length of the name of a GRF
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					NETWORK_NUM_LANGUAGES         =   36, ///< Number of known languages (to the network protocol) + 1 for 'any'.
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					/**
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					 * The number of landscapes in OpenTTD.
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					 * This number must be equal to NUM_LANDSCAPE, but as this number is used
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					 * within the network code and that the network code is shared with the
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					 * masterserver/updater, it has to be declared in here too. In network.cpp
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					 * there is a compile assertion to check that this NUM_LANDSCAPE is equal
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					 * to NETWORK_NUM_LANDSCAPES.
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					 */
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					NETWORK_NUM_LANDSCAPES        =    4,
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				};
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				/**
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				 * Maximum number of GRFs that can be sent.
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				 * This value is related to number of handles (files) OpenTTD can open.
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				 * This is currently 64. Two are used for configuration and sound.
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				 */
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				static const uint NETWORK_MAX_GRF_COUNT           =   62;
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				static const uint NETWORK_NUM_LANGUAGES           =   36; ///< Number of known languages (to the network protocol) + 1 for 'any'.
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				/**
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				 * The number of landscapes in OpenTTD.
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				 * This number must be equal to NUM_LANDSCAPE, but as this number is used
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				 * within the network code and that the network code is shared with the
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				 * masterserver/updater, it has to be declared in here too. In network.cpp
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				 * there is a compile assertion to check that this NUM_LANDSCAPE is equal
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				 * to NETWORK_NUM_LANDSCAPES.
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				 */
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				static const uint NETWORK_NUM_LANDSCAPES          =    4;
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				#endif /* NETWORK_CORE_CONFIG_H */
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