(svn r5487) -Fix: [#8] UDP sockets were used even if network-availability was set to false (tokay)

This commit is contained in:
truelight
2006-07-13 17:53:32 +00:00
parent a798d0a95c
commit 2cd8102040

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@@ -971,6 +971,7 @@ void GameLoop(void)
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
// Check for UDP stuff // Check for UDP stuff
if (_network_available)
NetworkUDPGameLoop(); NetworkUDPGameLoop();
if (_networking) { if (_networking) {