Use preview instead of purchase sprites for engine preview width calc.
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@@ -81,7 +81,7 @@ struct EnginePreviewWindow : Window {
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/* Get size of engine sprite, on loan from depot_gui.cpp */
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/* Get size of engine sprite, on loan from depot_gui.cpp */
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EngineID engine = this->window_number;
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EngineID engine = this->window_number;
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EngineImageType image_type = EIT_PURCHASE;
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EngineImageType image_type = EIT_PREVIEW;
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uint x, y;
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uint x, y;
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int x_offs, y_offs;
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int x_offs, y_offs;
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