Saveload: Improve SpringPP savegame detection
Trunk savegames will soon reach the range of versions used by SpringPP
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@@ -51,6 +51,7 @@
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uint16 _sl_xv_feature_versions[XSLFI_SIZE]; ///< array of all known feature types and their current versions
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bool _sl_is_ext_version; ///< is this an extended savegame version, with more info in the SLXI chunk?
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bool _sl_is_faked_ext; ///< is this a faked extended savegame version, with no SLXI chunk? See: SlXvCheckSpecialSavegameVersions.
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bool _sl_maybe_springpp; ///< is this possibly a SpringPP savegame?
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std::vector<uint32> _sl_xv_discardable_chunk_ids; ///< list of chunks IDs which we can discard if no chunk loader exists
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static const uint32 _sl_xv_slxi_chunk_version = 0; ///< current version of SLXI chunk
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@@ -174,6 +175,7 @@ void SlXvResetState()
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{
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_sl_is_ext_version = false;
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_sl_is_faked_ext = false;
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_sl_maybe_springpp = false;
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_sl_xv_discardable_chunk_ids.clear();
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memset(_sl_xv_feature_versions, 0, sizeof(_sl_xv_feature_versions));
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}
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@@ -198,7 +200,7 @@ void SlXvSetCurrentState()
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/**
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* Check for "special" savegame versions (i.e. known patchpacks) and set correct savegame version, settings, etc.
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*/
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void SlXvCheckSpecialSavegameVersions()
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bool SlXvCheckSpecialSavegameVersions()
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{
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// Checks for special savegame versions go here
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extern SaveLoadVersion _sl_version;
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@@ -208,19 +210,32 @@ void SlXvCheckSpecialSavegameVersions()
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_sl_version = SLV_194;
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_sl_is_faked_ext = true;
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_sl_xv_feature_versions[XSLFI_TRACE_RESTRICT] = 1;
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return true;
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}
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if (_sl_version == SL_TRACE_RESTRICT_2001) {
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DEBUG(sl, 1, "Loading a trace restrict patch savegame version %d as version 195", _sl_version);
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_sl_version = SLV_195;
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_sl_is_faked_ext = true;
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_sl_xv_feature_versions[XSLFI_TRACE_RESTRICT] = 6;
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return true;
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}
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if (_sl_version == SL_TRACE_RESTRICT_2002) {
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DEBUG(sl, 1, "Loading a trace restrict patch savegame version %d as version 196", _sl_version);
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_sl_version = SLV_196;
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_sl_is_faked_ext = true;
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_sl_xv_feature_versions[XSLFI_TRACE_RESTRICT] = 6;
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return true;
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}
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if (_sl_version >= SL_SPRING_2013_v2_0_102 && _sl_version <= SL_SPRING_2013_v2_4) { /* 220 - 227 */
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_sl_maybe_springpp = true;
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return true;
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}
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return false;
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}
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void SlXvSpringPPSpecialSavegameVersions()
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{
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extern SaveLoadVersion _sl_version;
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if (_sl_version == SL_SPRING_2013_v2_0_102) { /* 220 */
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DEBUG(sl, 1, "Loading a SpringPP 2013 v2.0.102 savegame version %d as version 187", _sl_version);
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@@ -172,7 +172,7 @@ void SlXvResetState();
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void SlXvSetCurrentState();
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void SlXvCheckSpecialSavegameVersions();
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bool SlXvCheckSpecialSavegameVersions();
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bool SlXvIsChunkDiscardable(uint32 id);
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@@ -83,6 +83,7 @@ char _savegame_format[8]; ///< how to compress savegames
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bool _do_autosave; ///< are we doing an autosave at the moment?
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extern bool _sl_is_ext_version;
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extern bool _sl_maybe_springpp;
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/** What are we currently doing? */
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enum SaveLoadAction {
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@@ -1990,6 +1991,19 @@ void SlAutolength(AutolengthProc *proc, void *arg)
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* by adding a further u32 field for the high bits after the existing RIFF size field.
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*/
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inline void SlRIFFSpringPPCheck(size_t len)
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{
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if (_sl_maybe_springpp) {
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_sl_maybe_springpp = false;
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if (len == 0) {
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extern void SlXvSpringPPSpecialSavegameVersions();
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SlXvSpringPPSpecialSavegameVersions();
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} else if (_sl_version > SAVEGAME_VERSION) {
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SlError(STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME);
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}
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}
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}
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/**
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* Load a chunk of data (eg vehicles, stations, etc.)
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* @param ch The chunkhandler that will be used for the operation
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@@ -2027,6 +2041,7 @@ static void SlLoadChunk(const ChunkHandler *ch)
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/* Read length */
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len = (SlReadByte() << 16) | ((m >> 4) << 24);
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len += SlReadUint16();
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SlRIFFSpringPPCheck(len);
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if (SlXvIsFeaturePresent(XSLFI_RIFF_HEADER_60_BIT)) {
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if (len != 0) {
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SlErrorCorrupt("RIFF chunk too large");
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@@ -2101,6 +2116,7 @@ static void SlLoadCheckChunk(const ChunkHandler *ch)
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/* Read length */
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len = (SlReadByte() << 16) | ((m >> 4) << 24);
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len += SlReadUint16();
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SlRIFFSpringPPCheck(len);
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if (SlXvIsFeaturePresent(XSLFI_RIFF_HEADER_60_BIT)) {
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if (len != 0) {
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SlErrorCorrupt("RIFF chunk too large");
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@@ -3134,17 +3150,18 @@ static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
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* Therefore it is loaded, but never saved (or, it saves a 0 in any scenario). */
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_sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF;
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bool special_version = false;
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if (_sl_version & SAVEGAME_VERSION_EXT) {
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_sl_version = (SaveLoadVersion)(_sl_version & ~SAVEGAME_VERSION_EXT);
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_sl_is_ext_version = true;
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} else {
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SlXvCheckSpecialSavegameVersions();
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special_version = SlXvCheckSpecialSavegameVersions();
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}
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DEBUG(sl, 1, "Loading savegame version %d%s", _sl_version, _sl_is_ext_version ? " (extended)" : "");
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DEBUG(sl, 1, "Loading savegame version %d%s%s", _sl_version, _sl_is_ext_version ? " (extended)" : "", _sl_maybe_springpp ? " which might be SpringPP" : "");
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/* Is the version higher than the current? */
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if (_sl_version > SAVEGAME_VERSION) SlError(STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME);
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if (_sl_version > SAVEGAME_VERSION && !special_version) SlError(STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME);
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break;
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}
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