Merge branch 'master' into jgrpp

# Conflicts:
#	src/error.h
#	src/error_gui.cpp
#	src/linkgraph/linkgraph_gui.cpp
#	src/misc_gui.cpp
#	src/newgrf_gui.cpp
#	src/news_gui.cpp
#	src/rail_cmd.cpp
#	src/saveload/gamelog_sl.cpp
#	src/script/api/script_text.cpp
#	src/script/script_instance.cpp
#	src/statusbar_gui.cpp
#	src/strings.cpp
#	src/strings_func.h
#	src/strings_internal.h
#	src/table/settings/gui_settings.ini
#	src/table/settings/linkgraph_settings.ini
#	src/textbuf_gui.h
This commit is contained in:
Jonathan G Rennison
2023-11-09 01:35:31 +00:00
130 changed files with 1460 additions and 1263 deletions

View File

@@ -933,7 +933,7 @@ static void GetTileDesc_Town(TileIndex tile, TileDesc *td)
td->str = GetHouseName(house, tile);
if (!IsHouseCompleted(tile)) {
SetDParamX(td->dparam, 0, td->str);
td->dparam[0] = td->str;
td->str = STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION;
}
@@ -3699,6 +3699,7 @@ static CommandCost TownActionBuyRights(Town *t, DoCommandFlag flags)
{
/* Check if it's allowed to buy the rights */
if (!_settings_game.economy.exclusive_rights) return CMD_ERROR;
if (t->exclusivity != INVALID_COMPANY) return CMD_ERROR;
if (flags & DC_EXEC) {
t->exclusive_counter = 12;
@@ -3750,6 +3751,10 @@ static CommandCost TownActionBribe(Town *t, DoCommandFlag flags)
}
} else {
ChangeTownRating(t, RATING_BRIBE_UP_STEP, RATING_BRIBE_MAXIMUM, DC_EXEC);
if (t->exclusivity != _current_company && t->exclusivity != INVALID_COMPANY) {
t->exclusivity = INVALID_COMPANY;
t->exclusive_counter = 0;
}
}
}
return CommandCost();
@@ -3794,7 +3799,7 @@ uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t)
if (cur == TACT_BRIBE && (!_settings_game.economy.bribe || t->ratings[cid] >= RATING_BRIBE_MAXIMUM)) continue;
/* Is the company not able to buy exclusive rights ? */
if (cur == TACT_BUY_RIGHTS && !_settings_game.economy.exclusive_rights) continue;
if (cur == TACT_BUY_RIGHTS && (!_settings_game.economy.exclusive_rights || t->exclusive_counter != 0)) continue;
/* Is the company not able to fund buildings ? */
if (cur == TACT_FUND_BUILDINGS && !_settings_game.economy.fund_buildings) continue;