(svn r8507) -Codechange/Feature: Don't remove player-owned property on-load in the scenario editor. Add a button to the landscape window to do this.
This commit is contained in:
		@@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Reset la
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Reset Landscape
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Use Heightmap
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Use Heightmap
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Are you sure you want to reset the landscape?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landscape generation
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STR_022F_TOWN_GENERATION                                        :{BLACK}Town generation
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industry generation
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@@ -630,7 +630,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Resetar
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Limpar Terreno
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Usar mapa de altitudes
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Usar mapa de altitudes
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Tem a certeza que deseja limpar o terreno?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Gerar terreno
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STR_022F_TOWN_GENERATION                                        :{BLACK}Gerar cidades
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Gerar indústrias
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@@ -626,7 +626,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Изчи
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Изчисти терена
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Ползвай топо-карта
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Ползвай топо-карта
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Желаете ли да изчистите терена?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Създаване на терен
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STR_022F_TOWN_GENERATION                                        :{BLACK}Създаване на град
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Създаване на индустрия
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@@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Restable
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Restablir Paisatge
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Utilitza un mapa d'alçades
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Utilitza un mapa d'alçades
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Estàs segur que vols restablir el paisatge?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generació de Paisatges
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STR_022F_TOWN_GENERATION                                        :{BLACK}Generació de Poblacions
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generació d'indústries
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@@ -742,7 +742,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Smazat k
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Smazat krajinu
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Použít výškovou mapu
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Použít výškovou mapu
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Urcite chceš smazat krajinu?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generování krajiny
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STR_022F_TOWN_GENERATION                                        :{BLACK}Generování měst
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generování průmyslu
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@@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Nulstil
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Nulstil landskab
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Brug højdekort
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Brug højdekort
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Er du sikker på, at du vil nulstille landskabet?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landskabsgenerering
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STR_022F_TOWN_GENERATION                                        :{BLACK}Bygenerering
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrigenerering
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@@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Verwijde
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Verwijder landschap
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Gebruik hoogtekaart
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Gebruik hoogtekaart
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Weet je zeker dat je het land wilt verwijderen?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landschapproductie
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STR_022F_TOWN_GENERATION                                        :{BLACK}Stadproductie
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrieproductie
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@@ -626,9 +626,10 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Decrease
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STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Generate random land
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STR_022B_RESET_LANDSCAPE                                        :{BLACK}Reset landscape
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Reset Landscape
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STR_RESET_LANDSCAPE_TOOLTIP                                     :{BLACK}Remove all player-owned property from the map
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Use Heightmap
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Use Heightmap
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Are you sure you want to reset the landscape?
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STR_RESET_LANDSCAPE_CONFIRMATION_TEXT                           :{WHITE}Are you sure you want to remove all player-owned property?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landscape generation
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STR_022F_TOWN_GENERATION                                        :{BLACK}Town generation
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industry generation
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@@ -629,7 +629,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Reigu la
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Reigu Landaspekton
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Uzu Altecmapon
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Uzu Altecmapon
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Ĉu vi certas ke vi volas reigi la landaspekton?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landaspekta generado
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STR_022F_TOWN_GENERATION                                        :{BLACK}Urba generado
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industria generado
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@@ -724,7 +724,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Nulli ma
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Nulli maastik
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Kasuta Kõrguskaarti
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Kasuta Kõrguskaarti
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Oled sa kindel, et sa tahad maastikku nullida?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Maastiku loomine
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STR_022F_TOWN_GENERATION                                        :{BLACK}Linnade loomine
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Tööstuste loomine
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@@ -624,7 +624,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Nollaa m
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Nollaa maasto
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Käytä korkeuskarttaa
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Käytä korkeuskarttaa
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Nollataanko maasto?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Luo maasto
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STR_022F_TOWN_GENERATION                                        :{BLACK}Luo kaupunkeja
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Luo teollisuutta
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@@ -629,7 +629,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Réiniti
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Réinitialiser le terrain
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Carte d'altitude
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Utiliser une carte d'altitude
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Voulez-vous vraiment réinitialiser le terrain?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Créer le terrain
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STR_022F_TOWN_GENERATION                                        :{BLACK}Créer les villes
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Créer les industries
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@@ -610,7 +610,6 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Disminu
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STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Xerar terreo aleatorio
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STR_022B_RESET_LANDSCAPE                                        :{BLACK}Reiniciar paisaxe
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Reiniciar paisaxe
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}¿Está seguro de querer reinicia-la paisaxe?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Xeración de paisaxe
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STR_022F_TOWN_GENERATION                                        :{BLACK}Xeración de cidades
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Xeración de industrias
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@@ -629,7 +629,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Landflä
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Landfläche wiederherstellen
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Reliefkarte nutzen
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Reliefkarte nutzen
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landfläche erzeugen
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STR_022F_TOWN_GENERATION                                        :{BLACK}Stadt errichten
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrie errichten
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@@ -694,7 +694,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}A táj t
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Táj törlése
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Magasságtérkép használata
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Magasságtérkép használata
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Biztosan le akarod törölni az egész tájat?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Táj szerkesztése
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STR_022F_TOWN_GENERATION                                        :{BLACK}Városkészítés
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Gazdasági épület készítése
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@@ -605,7 +605,6 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Minnka s
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STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Mynda til land af handahófi
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STR_022B_RESET_LANDSCAPE                                        :{BLACK}Eyða landi
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Eyða landi
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Ertu viss um að þú viljir eyða landinu?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landslagsgerð
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STR_022F_TOWN_GENERATION                                        :{BLACK}Bæjargerð
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Iðnaðargerð
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@@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Azzerra
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Azzerra Paesaggio
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Usa Heightmap
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Usa Heightmap
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Sei sicuro di voler azzerrare il paesaggio?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generazione paesaggio
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STR_022F_TOWN_GENERATION                                        :{BLACK}Generazione città
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generazione industrie
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@@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}地形
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}地形のリセット
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}ハイトマップを使用
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}ハイトマップを使用
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}地形をリセットしてもよろしいですか?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}地形の作成
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STR_022F_TOWN_GENERATION                                        :{BLACK}市町村の建設
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}産業の建設
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@@ -629,7 +629,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}풍경 
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}풍경 리셋
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}DEM지형 사용
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}DEM지형 사용
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}정말로 지형을 초기화하시겠습니까?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}지형 생성기
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STR_022F_TOWN_GENERATION                                        :{BLACK}마을 생성
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}산업 시설 생성
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@@ -658,7 +658,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Anuliuot
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Anuliuoti kraštovaizdį
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Naudoti Papildoma Zemelapi
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Naudoti Papildoma Zemelapi
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Ar tikrai norite anuliuoti kraštovaiždį?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Kraštovaizdžio kūrimas
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STR_022F_TOWN_GENERATION                                        :{BLACK}Miesto įkūrimas
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Pramonės kūrimas
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@@ -624,7 +624,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Tilbakes
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Tilbakestill landskap
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Bruk høydekart
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Bruk høydekart
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Er du sikkert på du vil tilbakestille landskapet?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landskapsgenerering
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STR_022F_TOWN_GENERATION                                        :{BLACK}Bygenerering
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrigenerering
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@@ -629,7 +629,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Nullstil
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Nullstill landskap
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Bruk høgdekart
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Bruk høgdekart
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Er du sikker på at du vil nullstille landskapet?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landskapsgenerering
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STR_022F_TOWN_GENERATION                                        :{BLACK}Bygenerering
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Industrigenerering
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@@ -681,7 +681,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Resetuj
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Resetuj krajobraz
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Użyj mapy wysokości
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Użyj mapy wysokości
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Jesteś pewien że chcesz zrestartować krajobraz?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Tworzenie krajobrazu
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STR_022F_TOWN_GENERATION                                        :{BLACK}Tworzenie miast
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Tworzenie przedsiębiorstw
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@@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Repor te
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Repor Terreno
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STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Usar mapa de alturas
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STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Usar mapa de alturas
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Tem a certeza que deseja repor o terreno?
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STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}A gerar terreno
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STR_022F_TOWN_GENERATION                                        :{BLACK}A gerar cidades
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STR_0230_INDUSTRY_GENERATION                                    :{BLACK}A gerar indústrias
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@@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Reseteaz
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STR_022C_RESET_LANDSCAPE                                        :{WHITE}Resetare peisaj
 | 
			
		||||
STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Foloseste harta de inaltimi
 | 
			
		||||
STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Foloseste harta inaltimi
 | 
			
		||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Esti sigur cã vrei sa resetezi peisajul?
 | 
			
		||||
STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generare peisaj
 | 
			
		||||
STR_022F_TOWN_GENERATION                                        :{BLACK}Generare oras
 | 
			
		||||
STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generare industrii
 | 
			
		||||
 
 | 
			
		||||
@@ -624,7 +624,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Сбро
 | 
			
		||||
STR_022C_RESET_LANDSCAPE                                        :{WHITE}Сбросить карту
 | 
			
		||||
STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Исп. РЕЛЬЕФ
 | 
			
		||||
STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Исп. РЕЛЬЕФ
 | 
			
		||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Вы уверены что хотите сбросить землю?
 | 
			
		||||
STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Создание ландшафта
 | 
			
		||||
STR_022F_TOWN_GENERATION                                        :{BLACK}Создание города
 | 
			
		||||
STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Создание промышленности
 | 
			
		||||
 
 | 
			
		||||
@@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}重置
 | 
			
		||||
STR_022C_RESET_LANDSCAPE                                        :{WHITE}重置景观
 | 
			
		||||
STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}使用高度图
 | 
			
		||||
STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}使用高度图
 | 
			
		||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}你确定要重置景观吗?
 | 
			
		||||
STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}生成景观
 | 
			
		||||
STR_022F_TOWN_GENERATION                                        :{BLACK}生成城镇
 | 
			
		||||
STR_0230_INDUSTRY_GENERATION                                    :{BLACK}生成工业
 | 
			
		||||
 
 | 
			
		||||
@@ -692,7 +692,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Zresetov
 | 
			
		||||
STR_022C_RESET_LANDSCAPE                                        :{WHITE}Zresetovat Uzemie
 | 
			
		||||
STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Pouzit vyskovu mapu
 | 
			
		||||
STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Pouzit vyskovu mapu
 | 
			
		||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Si si isty ze chces zresetovat uzemie ?
 | 
			
		||||
STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Vytvorenie uzemia
 | 
			
		||||
STR_022F_TOWN_GENERATION                                        :{BLACK}Vytvorenie mesta
 | 
			
		||||
STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Vytvorenie priemyslu
 | 
			
		||||
 
 | 
			
		||||
@@ -670,7 +670,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Zbriši
 | 
			
		||||
STR_022C_RESET_LANDSCAPE                                        :{WHITE}Zbriši pokrajino
 | 
			
		||||
STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Uporabi višinsko karto
 | 
			
		||||
STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Uporabi višinsko karto
 | 
			
		||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Zagotovo želiš uničiti pokrajino?
 | 
			
		||||
STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generator pokrajine
 | 
			
		||||
STR_022F_TOWN_GENERATION                                        :{BLACK}Generator mest
 | 
			
		||||
STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generator industrije
 | 
			
		||||
 
 | 
			
		||||
@@ -629,7 +629,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Hacer re
 | 
			
		||||
STR_022C_RESET_LANDSCAPE                                        :{WHITE}Hacer reset del paisaje
 | 
			
		||||
STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Usar Mapa de alturas
 | 
			
		||||
STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Usar Mapa de alturas
 | 
			
		||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}¿Está seguro que desea realizar un reset al paisaje?
 | 
			
		||||
STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Generación de paisaje
 | 
			
		||||
STR_022F_TOWN_GENERATION                                        :{BLACK}Generación de poblaciones
 | 
			
		||||
STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Generación de industria
 | 
			
		||||
 
 | 
			
		||||
@@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Återst
 | 
			
		||||
STR_022C_RESET_LANDSCAPE                                        :{WHITE}Återställ landskapet
 | 
			
		||||
STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Använd höjdkarta
 | 
			
		||||
STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Använd höjdkarta
 | 
			
		||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Vill du verkligen återställa landskapet?
 | 
			
		||||
STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Skapa landskap
 | 
			
		||||
STR_022F_TOWN_GENERATION                                        :{BLACK}Bygg städer
 | 
			
		||||
STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Bygg industrier
 | 
			
		||||
 
 | 
			
		||||
@@ -628,7 +628,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Haritay
 | 
			
		||||
STR_022C_RESET_LANDSCAPE                                        :{WHITE}Haritayı Sıfırla
 | 
			
		||||
STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Yükseklik Haritasi Kullan
 | 
			
		||||
STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Yükseklik Haritasi Kullan
 | 
			
		||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Her taraf su olsun mu?
 | 
			
		||||
STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Harita yapımı
 | 
			
		||||
STR_022F_TOWN_GENERATION                                        :{BLACK}Şehir yapımı
 | 
			
		||||
STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Fabrika yapımı
 | 
			
		||||
 
 | 
			
		||||
@@ -737,7 +737,6 @@ STR_022B_RESET_LANDSCAPE                                        :{BLACK}Очис
 | 
			
		||||
STR_022C_RESET_LANDSCAPE                                        :{WHITE}Очистити ландшафт
 | 
			
		||||
STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Використовувати рельєф
 | 
			
		||||
STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Взяти з карти висот
 | 
			
		||||
STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Ви дійсно бажаєте очистити ландшафт?
 | 
			
		||||
STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Створення ландшафту
 | 
			
		||||
STR_022F_TOWN_GENERATION                                        :{BLACK}Створення міст
 | 
			
		||||
STR_0230_INDUSTRY_GENERATION                                    :{BLACK}Створення виробництва
 | 
			
		||||
 
 | 
			
		||||
@@ -1146,18 +1146,19 @@ static const Widget _scen_edit_land_gen_widgets[] = {
 | 
			
		||||
{  WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                  STR_018B_CLOSE_WINDOW},
 | 
			
		||||
{   WWT_CAPTION,   RESIZE_NONE,     7,    11,   169,     0,    13, STR_0223_LAND_GENERATION,  STR_018C_WINDOW_TITLE_DRAG_THIS},
 | 
			
		||||
{ WWT_STICKYBOX,   RESIZE_NONE,     7,   170,   181,     0,    13, STR_NULL,                  STR_STICKY_BUTTON},
 | 
			
		||||
{     WWT_PANEL,   RESIZE_NONE,     7,     0,   181,    14,    95, 0x0,                       STR_NULL},
 | 
			
		||||
{    WWT_IMGBTN,   RESIZE_NONE,    14,     2,    23,    14,    35, SPR_IMG_DYNAMITE,          STR_018D_DEMOLISH_BUILDINGS_ETC},
 | 
			
		||||
{    WWT_IMGBTN,   RESIZE_NONE,    14,    24,    45,    14,    35, SPR_IMG_TERRAFORM_DOWN,    STR_018E_LOWER_A_CORNER_OF_LAND},
 | 
			
		||||
{    WWT_IMGBTN,   RESIZE_NONE,    14,    46,    67,    14,    35, SPR_IMG_TERRAFORM_UP,      STR_018F_RAISE_A_CORNER_OF_LAND},
 | 
			
		||||
{    WWT_IMGBTN,   RESIZE_NONE,    14,    68,    89,    14,    35, SPR_IMG_LEVEL_LAND,        STR_LEVEL_LAND_TOOLTIP},
 | 
			
		||||
{    WWT_IMGBTN,   RESIZE_NONE,    14,    90,   111,    14,    35, SPR_IMG_BUILD_CANAL,       STR_CREATE_LAKE},
 | 
			
		||||
{    WWT_IMGBTN,   RESIZE_NONE,    14,   112,   134,    14,    35, SPR_IMG_ROCKS,             STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
 | 
			
		||||
{    WWT_IMGBTN,   RESIZE_NONE,    14,   135,   157,    14,    35, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
 | 
			
		||||
{    WWT_IMGBTN,   RESIZE_NONE,    14,   158,   179,    14,    35, SPR_IMG_TRANSMITTER,       STR_028E_PLACE_TRANSMITTER},
 | 
			
		||||
{   WWT_TEXTBTN,   RESIZE_NONE,    14,   139,   149,    43,    54, STR_0224,                  STR_0228_INCREASE_SIZE_OF_LAND_AREA},
 | 
			
		||||
{   WWT_TEXTBTN,   RESIZE_NONE,    14,   139,   149,    56,    67, STR_0225,                  STR_0229_DECREASE_SIZE_OF_LAND_AREA},
 | 
			
		||||
{   WWT_TEXTBTN,   RESIZE_NONE,    14,    34,   149,    75,    86, STR_SE_NEW_WORLD,          STR_022A_GENERATE_RANDOM_LAND},
 | 
			
		||||
{     WWT_PANEL,   RESIZE_NONE,     7,     0,   181,    14,   102, 0x0,                       STR_NULL},
 | 
			
		||||
{    WWT_IMGBTN,   RESIZE_NONE,    14,     2,    23,    16,    37, SPR_IMG_DYNAMITE,          STR_018D_DEMOLISH_BUILDINGS_ETC},
 | 
			
		||||
{    WWT_IMGBTN,   RESIZE_NONE,    14,    24,    45,    16,    37, SPR_IMG_TERRAFORM_DOWN,    STR_018E_LOWER_A_CORNER_OF_LAND},
 | 
			
		||||
{    WWT_IMGBTN,   RESIZE_NONE,    14,    46,    67,    16,    37, SPR_IMG_TERRAFORM_UP,      STR_018F_RAISE_A_CORNER_OF_LAND},
 | 
			
		||||
{    WWT_IMGBTN,   RESIZE_NONE,    14,    68,    89,    16,    37, SPR_IMG_LEVEL_LAND,        STR_LEVEL_LAND_TOOLTIP},
 | 
			
		||||
{    WWT_IMGBTN,   RESIZE_NONE,    14,    90,   111,    16,    37, SPR_IMG_BUILD_CANAL,       STR_CREATE_LAKE},
 | 
			
		||||
{    WWT_IMGBTN,   RESIZE_NONE,    14,   112,   134,    16,    37, SPR_IMG_ROCKS,             STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
 | 
			
		||||
{    WWT_IMGBTN,   RESIZE_NONE,    14,   135,   157,    16,    37, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
 | 
			
		||||
{    WWT_IMGBTN,   RESIZE_NONE,    14,   158,   179,    16,    37, SPR_IMG_TRANSMITTER,       STR_028E_PLACE_TRANSMITTER},
 | 
			
		||||
{    WWT_IMGBTN,   RESIZE_NONE,    14,   139,   150,    45,    56, SPR_ARROW_UP,              STR_0228_INCREASE_SIZE_OF_LAND_AREA},
 | 
			
		||||
{    WWT_IMGBTN,   RESIZE_NONE,    14,   139,   150,    58,    69, SPR_ARROW_DOWN,            STR_0229_DECREASE_SIZE_OF_LAND_AREA},
 | 
			
		||||
{   WWT_TEXTBTN,   RESIZE_NONE,    14,    34,   145,    76,    87, STR_SE_NEW_WORLD,          STR_022A_GENERATE_RANDOM_LAND},
 | 
			
		||||
{   WWT_TEXTBTN,   RESIZE_NONE,    14,    34,   145,    89,   100, STR_022B_RESET_LANDSCAPE,  STR_RESET_LANDSCAPE_TOOLTIP},
 | 
			
		||||
{   WIDGETS_END},
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@@ -1237,6 +1238,34 @@ static OnButtonClick * const _editor_terraform_button_proc[] = {
 | 
			
		||||
	EditorTerraformClick_Transmitter
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
/** Callback function for the scenario editor 'reset landscape' confirmation window
 | 
			
		||||
 * @param yes_clicked boolean value, true when yes was clicked, false otherwise */
 | 
			
		||||
static void ResetLandscapeConfirmationCallback(Window *w, bool confirmed)
 | 
			
		||||
{
 | 
			
		||||
	if (confirmed) {
 | 
			
		||||
		Player *p;
 | 
			
		||||
 | 
			
		||||
		/* Set generating_world to true to get instant-green grass after removing
 | 
			
		||||
		 * player property. */
 | 
			
		||||
		_generating_world = true;
 | 
			
		||||
		/* Delete all players */
 | 
			
		||||
		FOR_ALL_PLAYERS(p) {
 | 
			
		||||
			if (p->is_active) {
 | 
			
		||||
				ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
 | 
			
		||||
				p->is_active = false;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		_generating_world = false;
 | 
			
		||||
 | 
			
		||||
		/* Delete all stations owned by a player */
 | 
			
		||||
		Station *st;
 | 
			
		||||
		FOR_ALL_STATIONS(st) {
 | 
			
		||||
			if (IsValidPlayer(st->owner)) delete st;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
 | 
			
		||||
{
 | 
			
		||||
	switch (e->event) {
 | 
			
		||||
@@ -1296,6 +1325,13 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
 | 
			
		||||
			HandleButtonClick(w, 14);
 | 
			
		||||
			ShowCreateScenario();
 | 
			
		||||
			break;
 | 
			
		||||
		case 15: /* Reset landscape */
 | 
			
		||||
			ShowQuery(
 | 
			
		||||
			  STR_022C_RESET_LANDSCAPE,
 | 
			
		||||
			  STR_RESET_LANDSCAPE_CONFIRMATION_TEXT,
 | 
			
		||||
			  NULL,
 | 
			
		||||
			  ResetLandscapeConfirmationCallback);
 | 
			
		||||
			break;
 | 
			
		||||
		}
 | 
			
		||||
		break;
 | 
			
		||||
 | 
			
		||||
@@ -1332,7 +1368,7 @@ static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static const WindowDesc _scen_edit_land_gen_desc = {
 | 
			
		||||
	WDP_AUTO, WDP_AUTO, 182, 96,
 | 
			
		||||
	WDP_AUTO, WDP_AUTO, 182, 103,
 | 
			
		||||
	WC_SCEN_LAND_GEN,0,
 | 
			
		||||
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
 | 
			
		||||
	_scen_edit_land_gen_widgets,
 | 
			
		||||
 
 | 
			
		||||
@@ -70,8 +70,6 @@ void IncreaseDate(void);
 | 
			
		||||
void DoPaletteAnimations(void);
 | 
			
		||||
void MusicLoop(void);
 | 
			
		||||
void ResetMusic(void);
 | 
			
		||||
void InitializeStations(void);
 | 
			
		||||
void DeleteAllPlayerStations(void);
 | 
			
		||||
 | 
			
		||||
extern void SetDifficultyLevel(int mode, GameOptions *gm_opt);
 | 
			
		||||
extern Player* DoStartupNewPlayer(bool is_ai);
 | 
			
		||||
@@ -840,23 +838,10 @@ void SwitchMode(int new_mode)
 | 
			
		||||
 | 
			
		||||
	case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
 | 
			
		||||
		if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
 | 
			
		||||
			Player *p;
 | 
			
		||||
 | 
			
		||||
			_opt_ptr = &_opt;
 | 
			
		||||
 | 
			
		||||
			SetLocalPlayer(OWNER_NONE);
 | 
			
		||||
			_generating_world = true;
 | 
			
		||||
			/* Delete all players */
 | 
			
		||||
			FOR_ALL_PLAYERS(p) {
 | 
			
		||||
				if (p->is_active) {
 | 
			
		||||
					ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
 | 
			
		||||
					p->is_active = false;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			_generating_world = false;
 | 
			
		||||
			_patches_newgame.starting_year = _cur_year;
 | 
			
		||||
			// delete all stations owned by a player
 | 
			
		||||
			DeleteAllPlayerStations();
 | 
			
		||||
		} else {
 | 
			
		||||
			ShowErrorMessage(INVALID_STRING_ID, STR_4009_GAME_LOAD_FAILED, 0, 0);
 | 
			
		||||
		}
 | 
			
		||||
 
 | 
			
		||||
@@ -2299,16 +2299,6 @@ static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void DeleteAllPlayerStations(void)
 | 
			
		||||
{
 | 
			
		||||
	Station *st;
 | 
			
		||||
 | 
			
		||||
	FOR_ALL_STATIONS(st) {
 | 
			
		||||
		if (IsValidPlayer(st->owner)) delete st;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* this function is called for one station each tick */
 | 
			
		||||
static void StationHandleBigTick(Station *st)
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user