Fix NRT road/tram type conversion on savegame load from JokerPP v1.27
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@@ -1447,8 +1447,8 @@ bool AfterLoadGame()
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}
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}
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} else if (SlXvIsFeaturePresent(XSLFI_JOKERPP, SL_JOKER_1_27)) {
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uint next_road_type = 0;
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uint next_tram_type = 0;
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uint next_road_type = 2;
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uint next_tram_type = 2;
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RoadType road_types[32];
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RoadType tram_types[32];
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MemSetT(road_types, ROADTYPE_ROAD, 31);
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@@ -1456,10 +1456,23 @@ bool AfterLoadGame()
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road_types[31] = INVALID_ROADTYPE;
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tram_types[31] = INVALID_ROADTYPE;
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for (RoadType rt = ROADTYPE_BEGIN; rt < ROADTYPE_END; rt++) {
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const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
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if (RoadTypeIsRoad(rt)) {
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if (next_road_type < 31) road_types[next_road_type++] = rt;
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if (rti->label == 'ROAD') {
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road_types[0] = rt;
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} else if (rti->label == 'ELRD') {
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road_types[1] = rt;
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} else if (next_road_type < 31) {
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road_types[next_road_type++] = rt;
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}
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} else {
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if (next_tram_type < 31) tram_types[next_tram_type++] = rt;
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if (rti->label == 'RAIL') {
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tram_types[0] = rt;
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} else if (rti->label == 'ELRL') {
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tram_types[1] = rt;
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} else if (next_tram_type < 31) {
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tram_types[next_tram_type++] = rt;
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}
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}
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}
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for (TileIndex t = 0; t < map_size; t++) {
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