Import adjacent crossings patch (v3.1)
Fix trailing whitespace http://www.tt-forums.net/viewtopic.php?p=836749#p836749
This commit is contained in:

committed by
Jonathan G Rennison

parent
67366cf03d
commit
4117808b9d
@@ -107,8 +107,7 @@ bool TryReserveRailTrack(TileIndex tile, Track t, bool trigger_stations)
|
||||
case MP_ROAD:
|
||||
if (IsLevelCrossing(tile) && !HasCrossingReservation(tile)) {
|
||||
SetCrossingReservation(tile, true);
|
||||
BarCrossing(tile);
|
||||
MarkTileDirtyByTile(tile); // crossing barred, make tile dirty
|
||||
UpdateLevelCrossing(tile, false);
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
|
@@ -1638,6 +1638,14 @@ static TrackStatus GetTileTrackStatus_Road(TileIndex tile, TransportType mode, u
|
||||
|
||||
trackdirbits = TrackBitsToTrackdirBits(AxisToTrackBits(axis));
|
||||
if (IsCrossingBarred(tile)) red_signals = trackdirbits;
|
||||
if (IsLevelCrossingTile(TileAddByDiagDir(tile, AxisToDiagDir(axis))) &&
|
||||
IsCrossingBarred(TileAddByDiagDir(tile, AxisToDiagDir(axis)))) {
|
||||
red_signals &= (TrackdirBits)0x0102; // magic value. I think TRACKBIT_X_SW and TRACKBIT_X_NE should be swapped
|
||||
}
|
||||
if (IsLevelCrossingTile(TileAddByDiagDir(tile, ReverseDiagDir(AxisToDiagDir(axis)))) &&
|
||||
IsCrossingBarred(TileAddByDiagDir(tile, ReverseDiagDir(AxisToDiagDir(axis))))) {
|
||||
red_signals &= (TrackdirBits)0x0201; // inverse of above magic value
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
|
@@ -1676,19 +1676,31 @@ static bool TrainApproachingCrossing(TileIndex tile)
|
||||
return HasVehicleOnPos(tile_from, &tile, &TrainApproachingCrossingEnum);
|
||||
}
|
||||
|
||||
/** Check if the crossing should be closed
|
||||
* @return train on crossing || train approaching crossing || reserved
|
||||
*/
|
||||
static inline bool CheckLevelCrossing(TileIndex tile)
|
||||
{
|
||||
return HasCrossingReservation(tile) || HasVehicleOnPos(tile, NULL, &TrainOnTileEnum) || TrainApproachingCrossing(tile);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets correct crossing state
|
||||
* @param tile tile to update
|
||||
* @param sound should we play sound?
|
||||
* @param force_state force close the crossing due to an adjacent tile
|
||||
* @pre tile is a rail-road crossing
|
||||
*/
|
||||
void UpdateLevelCrossing(TileIndex tile, bool sound)
|
||||
static void UpdateLevelCrossingTile(TileIndex tile, bool sound, bool force_state = false)
|
||||
{
|
||||
assert(IsLevelCrossingTile(tile));
|
||||
bool new_state;
|
||||
|
||||
/* train on crossing || train approaching crossing || reserved */
|
||||
bool new_state = HasVehicleOnPos(tile, NULL, &TrainOnTileEnum) || TrainApproachingCrossing(tile) || HasCrossingReservation(tile);
|
||||
if (force_state) {
|
||||
new_state = force_state;
|
||||
} else {
|
||||
new_state = CheckLevelCrossing(tile);
|
||||
}
|
||||
|
||||
if (new_state != IsCrossingBarred(tile)) {
|
||||
if (new_state && sound) {
|
||||
@@ -1699,6 +1711,33 @@ void UpdateLevelCrossing(TileIndex tile, bool sound)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Cycles the adjacent crossings and sets their state
|
||||
* @param tile tile to update
|
||||
* @param sound should we play sound?
|
||||
*/
|
||||
void UpdateLevelCrossing(TileIndex tile, bool sound)
|
||||
{
|
||||
bool is_forced = false;
|
||||
if (!IsLevelCrossingTile(tile)) return;
|
||||
|
||||
Axis axis = GetCrossingRoadAxis(tile);
|
||||
|
||||
for (TileIndex t = tile; !is_forced && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, AxisToDiagDir(GetCrossingRoadAxis(t)))) {
|
||||
is_forced |= CheckLevelCrossing(t);
|
||||
}
|
||||
for (TileIndex t = tile; !is_forced && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, ReverseDiagDir(AxisToDiagDir(GetCrossingRoadAxis(t))))) {
|
||||
is_forced |= CheckLevelCrossing(t);
|
||||
}
|
||||
|
||||
for (TileIndex t = tile; IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, AxisToDiagDir(GetCrossingRoadAxis(t)))) {
|
||||
UpdateLevelCrossingTile(t, sound, is_forced);
|
||||
}
|
||||
for (TileIndex t = tile; IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis; t = TileAddByDiagDir(t, ReverseDiagDir(AxisToDiagDir(GetCrossingRoadAxis(t))))) {
|
||||
UpdateLevelCrossingTile(t, sound, is_forced);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Bars crossing and plays ding-ding sound if not barred already
|
||||
@@ -1708,9 +1747,8 @@ void UpdateLevelCrossing(TileIndex tile, bool sound)
|
||||
static inline void MaybeBarCrossingWithSound(TileIndex tile)
|
||||
{
|
||||
if (!IsCrossingBarred(tile)) {
|
||||
BarCrossing(tile);
|
||||
if (_settings_client.sound.ambient) SndPlayTileFx(SND_0E_LEVEL_CROSSING, tile);
|
||||
MarkTileDirtyByTile(tile);
|
||||
SetCrossingReservation(tile, true);
|
||||
UpdateLevelCrossing(tile, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user