Merge branch 'master' into jgrpp
# Conflicts: # src/core/smallmap_type.hpp # src/lang/korean.txt # src/network/network_content.cpp # src/smallmap_gui.cpp # src/station_cmd.cpp
This commit is contained in:
@@ -8536,7 +8536,6 @@ ERROR: IsEnd() is invalid as Begin() is never called
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--TileList_IndustryProducing--
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Count(): 92
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Location ListDump:
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46920 => 1
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46919 => 1
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46918 => 1
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46917 => 1
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@@ -8545,7 +8544,6 @@ ERROR: IsEnd() is invalid as Begin() is never called
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46914 => 1
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46913 => 1
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46912 => 1
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46911 => 1
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46664 => 1
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46663 => 1
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46662 => 1
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@@ -8628,6 +8626,8 @@ ERROR: IsEnd() is invalid as Begin() is never called
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44353 => 1
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44352 => 1
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44351 => 1
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46920 => 0
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46911 => 0
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--TileList_StationType--
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Count(): 4
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@@ -160,7 +160,7 @@ class ReplaceVehicleWindow : public Window {
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if (this->engines[0].NeedRebuild()) {
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/* We need to rebuild the left engines list */
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this->GenerateReplaceVehList(true);
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this->vscroll[0]->SetCount(this->engines[0].size());
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this->vscroll[0]->SetCount((uint)this->engines[0].size());
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if (this->reset_sel_engine && this->sel_engine[0] == INVALID_ENGINE && this->engines[0].size() != 0) {
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this->sel_engine[0] = this->engines[0][0];
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}
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@@ -180,7 +180,7 @@ class ReplaceVehicleWindow : public Window {
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}
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/* Regenerate the list on the right. Note: This resets sel_engine[1] to INVALID_ENGINE, if it is no longer available. */
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this->GenerateReplaceVehList(false);
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this->vscroll[1]->SetCount(this->engines[1].size());
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this->vscroll[1]->SetCount((uint)this->engines[1].size());
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if (this->reset_sel_engine && this->sel_engine[1] != INVALID_ENGINE) {
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int position = 0;
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for (EngineID &eid : this->engines[1]) {
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@@ -384,7 +384,7 @@ public:
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case WID_RV_RIGHT_MATRIX: {
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int side = (widget == WID_RV_LEFT_MATRIX) ? 0 : 1;
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EngineID start = this->vscroll[side]->GetPosition(); // what is the offset for the start (scrolling)
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EngineID end = min(this->vscroll[side]->GetCapacity() + start, this->engines[side].size());
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EngineID end = min(this->vscroll[side]->GetCapacity() + start, (uint)this->engines[side].size());
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/* Do the actual drawing */
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DrawEngineList((VehicleType)this->window_number, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP,
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@@ -156,7 +156,7 @@ public:
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this->bridges->NeedResort();
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this->SortBridgeList();
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this->vscroll->SetCount(bl->size());
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this->vscroll->SetCount((uint)bl->size());
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}
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~BuildBridgeWindow()
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@@ -1551,7 +1551,7 @@ struct BuildVehicleWindow : Window {
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{
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switch (widget) {
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case WID_BV_LIST:
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DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, &this->eng_list, this->vscroll->GetPosition(), min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->eng_list.size()), this->sel_engine, false, DEFAULT_GROUP);
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DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, &this->eng_list, this->vscroll->GetPosition(), min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (uint)this->eng_list.size()), this->sel_engine, false, DEFAULT_GROUP);
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break;
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case WID_BV_SORT_ASCENDING_DESCENDING:
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@@ -1563,7 +1563,7 @@ struct BuildVehicleWindow : Window {
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void OnPaint() override
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{
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this->GenerateBuildList();
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this->vscroll->SetCount(this->eng_list.size());
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this->vscroll->SetCount((uint)this->eng_list.size());
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this->SetWidgetsDisabledState(this->sel_engine == INVALID_ENGINE, WID_BV_SHOW_HIDE, WID_BV_BUILD, WID_BV_RENAME, WIDGET_LIST_END);
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@@ -690,7 +690,7 @@ private:
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}
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}
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} else {
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this->rows = this->groups.size();
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this->rows = (uint)this->groups.size();
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}
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this->vscroll->SetCount(this->rows);
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@@ -906,7 +906,7 @@ public:
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}
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}
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} else {
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uint max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->groups.size());
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uint max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (uint)this->groups.size());
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for (uint i = this->vscroll->GetPosition(); i < max; ++i) {
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const Group *g = this->groups[i];
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SetDParam(0, g->index);
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@@ -270,9 +270,9 @@ static inline T Delta(const T a, const T b)
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* @return True if the value is in the interval, false else.
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*/
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template <typename T>
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static inline bool IsInsideBS(const T x, const uint base, const uint size)
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static inline bool IsInsideBS(const T x, const size_t base, const size_t size)
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{
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return (uint)(x - base) < size;
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return (size_t)(x - base) < size;
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}
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/**
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@@ -286,9 +286,9 @@ static inline bool IsInsideBS(const T x, const uint base, const uint size)
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* @see IsInsideBS()
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*/
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template <typename T>
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static inline bool IsInsideMM(const T x, const uint min, const uint max)
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static inline bool IsInsideMM(const T x, const size_t min, const size_t max)
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{
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return (uint)(x - min) < (max - min);
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return (size_t)(x - min) < (max - min);
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}
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/**
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@@ -95,7 +95,7 @@ struct SmallMap : std::vector<SmallPair<T, U> > {
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*/
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inline bool Contains(const T &key) const
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{
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return this->Find(key) != this->End();
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return this->Find(key) != std::vector<Pair>::end();
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}
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/**
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@@ -25,7 +25,7 @@
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* @param desc Sort descending.
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*/
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template <typename T>
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static inline void QSortT(T *base, uint num, int (CDECL *comparator)(const T*, const T*), bool desc = false)
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static inline void QSortT(T *base, size_t num, int (CDECL *comparator)(const T*, const T*), bool desc = false)
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{
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if (num < 2) return;
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@@ -49,7 +49,7 @@ static inline void QSortT(T *base, uint num, int (CDECL *comparator)(const T*, c
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* @param desc Sort descending.
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*/
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template <typename T>
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static inline void GSortT(T *base, uint num, int (CDECL *comparator)(const T*, const T*), bool desc = false)
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static inline void GSortT(T *base, size_t num, int (CDECL *comparator)(const T*, const T*), bool desc = false)
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{
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if (num < 2) return;
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@@ -400,7 +400,7 @@ struct DepotWindow : Window {
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uint16 rows_in_display = wid->current_y / wid->resize_y;
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uint16 num = this->vscroll->GetPosition() * this->num_columns;
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int maxval = min(this->vehicle_list.size(), num + (rows_in_display * this->num_columns));
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int maxval = min((uint)this->vehicle_list.size(), num + (rows_in_display * this->num_columns));
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int y;
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for (y = r.top + 1; num < maxval; y += this->resize.step_height) { // Draw the rows
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for (byte i = 0; i < this->num_columns && num < maxval; i++, num++) {
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@@ -415,7 +415,7 @@ struct DepotWindow : Window {
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}
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}
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maxval = min(this->vehicle_list.size() + this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
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maxval = min((uint)this->vehicle_list.size() + (uint)this->wagon_list.size(), (this->vscroll->GetPosition() * this->num_columns) + (rows_in_display * this->num_columns));
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/* Draw the train wagons without an engine in front. */
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for (; num < maxval; num++, y += this->resize.step_height) {
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@@ -485,7 +485,7 @@ struct DepotWindow : Window {
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/* Skip vehicles that are scrolled off the list */
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if (this->type == VEH_TRAIN) x += this->hscroll->GetPosition();
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} else {
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pos -= this->vehicle_list.size();
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pos -= (uint)this->vehicle_list.size();
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*veh = this->wagon_list[pos];
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/* free wagons don't have an initial loco. */
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x -= ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH);
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@@ -736,11 +736,11 @@ struct DepotWindow : Window {
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max_width = max(max_width, width);
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}
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/* Always have 1 empty row, so people can change the setting of the train */
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this->vscroll->SetCount(this->vehicle_list.size() + this->wagon_list.size() + 1);
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this->vscroll->SetCount((uint)this->vehicle_list.size() + (uint)this->wagon_list.size() + 1);
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/* Always make it longer than the longest train, so you can attach vehicles at the end, and also see the next vertical tile separator line */
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this->hscroll->SetCount(max_width + ScaleGUITrad(2 * VEHICLEINFO_FULL_VEHICLE_WIDTH + 1));
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} else {
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this->vscroll->SetCount(CeilDiv(this->vehicle_list.size(), this->num_columns));
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this->vscroll->SetCount(CeilDiv((uint)this->vehicle_list.size(), this->num_columns));
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}
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/* Setup disabled buttons. */
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@@ -325,7 +325,7 @@ void DrawVehicleEngine(int left, int right, int preferred_x, int y, EngineID eng
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*/
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void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare)
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{
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uint size = el->size();
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size_t size = el->size();
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/* out-of-bounds access at the next line for size == 0 (even with operator[] at some systems)
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* generally, do not sort if there are less than 2 items */
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if (size < 2) return;
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@@ -342,7 +342,7 @@ static void FiosGetFileList(SaveLoadOperation fop, fios_getlist_callback_proc *c
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struct dirent *dirent;
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DIR *dir;
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FiosItem *fios;
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int sort_start;
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size_t sort_start;
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char d_name[sizeof(fios->name)];
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file_list.Clear();
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10
src/fios.h
10
src/fios.h
@@ -130,7 +130,7 @@ public:
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* Get the number of files in the list.
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* @return The number of files stored in the list.
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*/
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inline uint Length() const
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inline size_t Length() const
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{
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return this->files.size();
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}
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@@ -157,7 +157,7 @@ public:
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* Get a pointer to the indicated file information. File information must exist.
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* @return Address of the indicated existing file information.
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*/
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inline const FiosItem *Get(uint index) const
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inline const FiosItem *Get(size_t index) const
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{
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return this->files.data() + index;
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}
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@@ -166,12 +166,12 @@ public:
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* Get a pointer to the indicated file information. File information must exist.
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* @return Address of the indicated existing file information.
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*/
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inline FiosItem *Get(uint index)
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inline FiosItem *Get(size_t index)
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{
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return this->files.data() + index;
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}
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inline const FiosItem &operator[](uint index) const
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inline const FiosItem &operator[](size_t index) const
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{
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return this->files[index];
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}
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@@ -180,7 +180,7 @@ public:
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* Get a reference to the indicated file information. File information must exist.
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* @return The requested file information.
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*/
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inline FiosItem &operator[](uint index)
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inline FiosItem &operator[](size_t index)
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{
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return this->files[index];
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}
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|
@@ -244,8 +244,8 @@ static const TextColour _fios_colours[] = {
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*/
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static void SortSaveGameList(FileList &file_list)
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{
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uint sort_start = 0;
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uint sort_end = 0;
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size_t sort_start = 0;
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size_t sort_end = 0;
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/* Directories are always above the files (FIOS_TYPE_DIR)
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* Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
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@@ -260,7 +260,7 @@ static void SortSaveGameList(FileList &file_list)
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}
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}
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uint s_amount = file_list.Length() - sort_start - sort_end;
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size_t s_amount = file_list.Length() - sort_start - sort_end;
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QSortT(file_list.Get(sort_start), s_amount, CompareFiosItems);
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}
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@@ -801,7 +801,7 @@ public:
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_fios_path_changed = true;
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this->fios_items.BuildFileList(this->abstract_filetype, this->fop);
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this->vscroll->SetCount(this->fios_items.Length());
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this->vscroll->SetCount((uint)this->fios_items.Length());
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this->selected = NULL;
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_load_check_data.Clear();
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|
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|
@@ -574,7 +574,7 @@ int GetStringLineCount(StringID str, int maxw)
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GetString(buffer, str, lastof(buffer));
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Layouter layout(buffer, maxw);
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return layout.size();
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return (uint)layout.size();
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}
|
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|
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/**
|
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|
@@ -449,7 +449,7 @@ int FallbackParagraphLayout::FallbackLine::GetWidth() const
|
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*/
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int FallbackParagraphLayout::FallbackLine::CountRuns() const
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{
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return this->size();
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return (uint)this->size();
|
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}
|
||||
|
||||
/**
|
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|
@@ -527,8 +527,8 @@ public:
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this->BuildGroupList(this->owner);
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this->group_sb->SetCount(this->groups.size());
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this->vscroll->SetCount(this->vehicles.size());
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this->group_sb->SetCount((uint)this->groups.size());
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this->vscroll->SetCount((uint)this->vehicles.size());
|
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|
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/* The drop down menu is out, *but* it may not be used, retract it. */
|
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if (!this->ShouldShowActionDropdownList() && this->IsWidgetLowered(WID_GL_MANAGE_VEHICLES_DROPDOWN)) {
|
||||
@@ -590,7 +590,7 @@ public:
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Money this_year = 0;
|
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Money last_year = 0;
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uint32 occupancy = 0;
|
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uint32 vehicle_count = this->vehicles.size();
|
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size_t vehicle_count = this->vehicles.size();
|
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|
||||
for (uint i = 0; i < vehicle_count; i++) {
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const Vehicle *v = this->vehicles[i];
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@@ -626,7 +626,7 @@ public:
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|
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case WID_GL_LIST_GROUP: {
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int y1 = r.top + WD_FRAMERECT_TOP;
|
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int max = min(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), this->groups.size());
|
||||
int max = min(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), (uint)this->groups.size());
|
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for (int i = this->group_sb->GetPosition(); i < max; ++i) {
|
||||
const Group *g = this->groups[i];
|
||||
|
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@@ -650,7 +650,7 @@ public:
|
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if (this->vli.index != ALL_GROUP) {
|
||||
/* Mark vehicles which are in sub-groups */
|
||||
int y = r.top;
|
||||
uint max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->vehicles.size());
|
||||
uint max = min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (uint)this->vehicles.size());
|
||||
for (uint i = this->vscroll->GetPosition(); i < max; ++i) {
|
||||
const Vehicle *v = this->vehicles[i];
|
||||
if (v->group_id != this->vli.index) {
|
||||
|
@@ -1211,7 +1211,7 @@ protected:
|
||||
|
||||
this->industries.shrink_to_fit();
|
||||
this->industries.RebuildDone();
|
||||
this->vscroll->SetCount(this->industries.size()); // Update scrollbar as well.
|
||||
this->vscroll->SetCount((uint)this->industries.size()); // Update scrollbar as well.
|
||||
}
|
||||
|
||||
if (!this->industries.Sort()) return;
|
||||
|
@@ -3330,6 +3330,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ongegroepeerde
|
||||
STR_GROUP_DEFAULT_SHIPS :Ongegroepeerde skepe
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Ongegroepeerde vliegtuig
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groepe - klik op 'n groep om alle voertuie in hierdie groep te lys. Sleep en los om te rangskik volgens hiërargie.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om groep te skep
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Vee uit die gekose groep
|
||||
|
@@ -2859,6 +2859,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :لاتنتمي
|
||||
STR_GROUP_DEFAULT_SHIPS :مركبة لاتنتمي لأي مجموعة
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :طائرة لاتنتمي لأي مجموعة
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}المجموعات: اضغط على اي مجموعة لعرض مركباتها . اسحب للترتيب .
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}أضغط لإنشاء مجموعة
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}أحذف المجموعة المختارة
|
||||
|
@@ -3218,6 +3218,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Taldeetan ez da
|
||||
STR_GROUP_DEFAULT_SHIPS :Taldeetan ez dauden itsasontziak
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Taldeetan ez dauden hegazkinak
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Taldeak - Taldean klikatu taldearen ibilgailuak zerrendatzeko
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikatu taldea sortzeko
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Aukeratutako taldea ezabatu
|
||||
|
@@ -3682,6 +3682,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Бяз груп
|
||||
STR_GROUP_DEFAULT_SHIPS :Бяз групы
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Бяз групы
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Ґрупы — клікніце па назьве ґрупы, каб убачыць сьпіс транспарту ў гэтай ґрупе. Націсьніце ды перацягвайце ґрупы, каб упарадкаваць гіерархію.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Стварыць групу
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Выдаліць выбраную групу
|
||||
|
@@ -3392,6 +3392,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Automóveis sem
|
||||
STR_GROUP_DEFAULT_SHIPS :Embarcações sem grupo
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Aeronaves sem grupo
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos - Clique em um grupo para listar seus veículos. Clique e arraste para organizar a hierarquia.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Clique para criar um grupo
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Remove o grupo selecionado
|
||||
|
@@ -3260,6 +3260,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Безгруп
|
||||
STR_GROUP_DEFAULT_SHIPS :Безгрупни кораби
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Безгрупни самолети
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Групи - Щракни на група за да видиш списък на всички превозни средства от тази група
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Щракни да създадеш група
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Изтрий избраната група
|
||||
|
@@ -3434,6 +3434,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehicles desagr
|
||||
STR_GROUP_DEFAULT_SHIPS :Vaixells desagrupats
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Avions desagrupats
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grups - Clica en un grup per llistar tots els vehicles d'aquest grup. Arrossega i solta per a canviar-ne la jerarquia.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Clica per crear un grup
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Elimina el grup seleccionat
|
||||
|
@@ -3532,6 +3532,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Negrupirana ces
|
||||
STR_GROUP_DEFAULT_SHIPS :Negrupirani brodovi
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Negrupirani zrakoplovi
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupe - kliknite na grupu kako bi izlistali sva vozila ove grupe. Povucite i prenesite grupe za postavljanje hijerarhije.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikni za kreiranje grupe
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Obriši odabranu grupu
|
||||
|
@@ -3452,6 +3452,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Nezařazená si
|
||||
STR_GROUP_DEFAULT_SHIPS :Nezařazené lodě
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Nezařazená letadla
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Skupiny - Kliknutím na skupinu se zobrazí seznam vozidel ve skupině. Přetáhnutím skupin je uspořádáš.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Kliknutím vytvoříš skupinu
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Vymazat vybranou skupinu
|
||||
|
@@ -3437,6 +3437,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ikke-grupperede
|
||||
STR_GROUP_DEFAULT_SHIPS :Ikke-grupperede skibe
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Ikke-grupperede fly
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupper - klik på en gruppe for at vise alle køretøjer i gruppen
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik for at oprette en gruppe
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Slet den valgte gruppe
|
||||
|
@@ -2361,7 +2361,7 @@ STR_STATION_BUILD_RAIL_CAPTION :{WHITE}Stations
|
||||
STR_STATION_BUILD_ORIENTATION :{BLACK}Richting
|
||||
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP :{BLACK}Kies richting van treinstation
|
||||
STR_STATION_BUILD_NUMBER_OF_TRACKS :{BLACK}Aantal sporen
|
||||
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Selecteer aantal perrons voor station
|
||||
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP :{BLACK}Selecteer het aantal sporen voor het treinstation
|
||||
STR_STATION_BUILD_PLATFORM_LENGTH :{BLACK}Perronlengte
|
||||
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP :{BLACK}Selecteer lengte van station
|
||||
STR_STATION_BUILD_DRAG_DROP :{BLACK}Slepen
|
||||
@@ -2438,8 +2438,8 @@ STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Selectee
|
||||
# Road vehicle station construction window
|
||||
STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Richting van bushalte
|
||||
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van bushalte
|
||||
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Richting van vrachtwagenlaadhal
|
||||
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van vrachtwagenlaadhal
|
||||
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}Richting van vrachtwagenperron
|
||||
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van vrachtwagenperron
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}Richting van passagierstramhalte
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}Selecteer richting van passagierstramhalte
|
||||
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}Richting van vrachttramhalte
|
||||
@@ -2591,7 +2591,7 @@ STR_INDUSTRY_CARGOES_SELECT_INDUSTRY_TOOLTIP :{BLACK}Bedrijf
|
||||
|
||||
# Land area window
|
||||
STR_LAND_AREA_INFORMATION_CAPTION :{WHITE}Landinformatie
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Sloopkosten: {LTBLUE}Niet mogelijk
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR_N_A :{BLACK}Sloopkosten: {LTBLUE}niet mogelijk
|
||||
STR_LAND_AREA_INFORMATION_COST_TO_CLEAR :{BLACK}Sloopkosten: {RED}{CURRENCY_LONG}
|
||||
STR_LAND_AREA_INFORMATION_REVENUE_WHEN_CLEARED :{BLACK}Opbrengst bij verwijdering: {LTBLUE}{CURRENCY_LONG}
|
||||
STR_LAND_AREA_INFORMATION_OWNER_N_A :Geen
|
||||
@@ -2962,10 +2962,10 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Vorige s
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Doorgaan met de vorige normale sprite, alle pseudo-/herkleur-/lettertype-sprites overslaan; bij het einde terug naar het begin
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Voorbeeld van de huidige sprite. De uitlijning wordt genegeerd bij het weergeven van deze sprite.
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sprite verplaatsen, dit verandert X en Y offsets. Ctr+klik om de sprite 8 eenheden per keer te verplaatsen.
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Herstel relatief
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel de huidige relative offsets
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Absoluut)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Relatief)
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Relatief herstellen
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Herstel de huidige relatieve offsets
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X-offset: {NUM}, Y-offset: {NUM} (absoluut)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X-offset: {NUM}, Y-offset: {NUM} (relatief)
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Sprite kiezen
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Kies een sprite van een willekeurige plaats op het scherm
|
||||
|
||||
@@ -3190,8 +3190,8 @@ STR_STATION_LIST_CAPTION :{WHITE}{COMPANY
|
||||
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES}
|
||||
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
|
||||
STR_STATION_LIST_NONE :{YELLOW}- Geen -
|
||||
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Kies alle faciliteiten
|
||||
STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Kies alle vrachttypen (inclusief niet-wachtende vracht)
|
||||
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Alle faciliteiten selecteren
|
||||
STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Selecteer alle vrachttypen (inclusief niet-wachtende vracht)
|
||||
STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Er wacht geen vracht van enig type
|
||||
|
||||
# Station view window
|
||||
@@ -3207,16 +3207,16 @@ STR_STATION_VIEW_ACCEPTS_CARGO :{BLACK}Acceptee
|
||||
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_SELF :{BLACK}Dit station heeft exclusieve transportrechten in deze gemeente.
|
||||
STR_STATION_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPANY}{BLACK} kocht exclusieve transportrechten in deze gemeente
|
||||
|
||||
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Rangen
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Bekijk stationsreputaties
|
||||
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Scores
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Bekijk de score van stations
|
||||
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Maandelijkse levering en lokale waardering:
|
||||
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
|
||||
|
||||
STR_STATION_VIEW_GROUP :{BLACK}Groeperen op
|
||||
STR_STATION_VIEW_WAITING_STATION :Station: Wachtend
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :Hoeveelheid: Wachtend
|
||||
STR_STATION_VIEW_PLANNED_STATION :Station: Gepland
|
||||
STR_STATION_VIEW_PLANNED_AMOUNT :Hoeveelheid: Gepland
|
||||
STR_STATION_VIEW_WAITING_STATION :Station: wachtend
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :Hoeveelheid: wachtend
|
||||
STR_STATION_VIEW_PLANNED_STATION :Station: gepland
|
||||
STR_STATION_VIEW_PLANNED_AMOUNT :Hoeveelheid: gepland
|
||||
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} van {STATION}
|
||||
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} via {STATION}
|
||||
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} naar {STATION}
|
||||
@@ -3436,6 +3436,8 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Niet-gegroepeer
|
||||
STR_GROUP_DEFAULT_SHIPS :Niet-gegroepeerde schepen
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Niet-gegroepeerde vliegtuigen
|
||||
|
||||
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groepen - Klik op een groep voor een lijst van alle voertuigen in deze groep. Klik en sleep om hiërarchie te beheren
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om een groep te creëren
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Verwijder de geselecteerde groep
|
||||
@@ -4344,7 +4346,7 @@ STR_ERROR_THERE_IS_NO_STATION :{WHITE}...er is
|
||||
|
||||
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Verwijder eerst treinstation
|
||||
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Verwijder eerst busstation
|
||||
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Verwijder eerst vrachtwagenlaadhal
|
||||
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Verwijder eerst vrachtwagenperron
|
||||
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Verwijder eerst passagierstramstation
|
||||
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Verwijder eerst vrachttramhalte
|
||||
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Verwijder eerst haven
|
||||
@@ -4472,6 +4474,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan groe
|
||||
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Kan deze groep niet verwijderen...
|
||||
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Kan deze groep niet hernoemen...
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Kan huidige groep niet instellen...
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... lussen in de groepshiërarchie zijn niet toegestaan
|
||||
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Kan niet alle voertuigen van deze groep verwijderen...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Kan niet alle voertuigen aan deze groep toevoegen...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Kan niet alle gedeelde voertuigen aan deze groep toevoegen...
|
||||
|
@@ -3296,6 +3296,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road
|
||||
STR_GROUP_DEFAULT_SHIPS :Ungrouped ships
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group
|
||||
|
@@ -1184,6 +1184,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :Allow terraform
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Allow terraforming under buildings and tracks without removing them
|
||||
STR_CONFIG_SETTING_CATCHMENT :Allow more realistically sized catchment areas: {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Have differently sized catchment areas for different types of stations and airports
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Company stations can serve industries with attached neutral stations: {STRING}
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :When enabled, industries with attached stations (such as Oil Rigs) may also be served by company owned stations built nearby. When disabled, these industries may only be served by their attached stations. Any nearby company stations won't be able to serve them, nor will the attached station serve anything else other than the industry
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :Allow removal of more town-owned roads, bridges and tunnels: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Make it easier to remove town-owned infrastructure and buildings
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH :Maximum length of trains: {STRING}
|
||||
@@ -2134,7 +2136,7 @@ STR_NETWORK_CHAT_ALL :[All] {STRING}:
|
||||
STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat
|
||||
|
||||
# Network messages
|
||||
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found or compiled without ENABLE_NETWORK
|
||||
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found
|
||||
STR_NETWORK_ERROR_NOSERVER :{WHITE}Could not find any network games
|
||||
STR_NETWORK_ERROR_NOCONNECTION :{WHITE}The server didn't answer the request
|
||||
STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch
|
||||
@@ -2953,11 +2955,11 @@ STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGRF v
|
||||
# Sprite aligner window
|
||||
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Aligning sprite {COMMA} ({STRING})
|
||||
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Next sprite
|
||||
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the last sprite to the first
|
||||
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Proceed to the next normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the last sprite to the first
|
||||
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Go to sprite
|
||||
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Go to the given sprite. If the sprite is not a normal sprite, proceed to the next normal sprite
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Previous sprite
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolour/font sprites and wrapping around from the first sprite to the last
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Proceed to the previous normal sprite, skipping any pseudo/recolor/font sprites and wrapping around from the first sprite to the last
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation of the currently selected sprite. The alignment is ignored when drawing this sprite
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move the sprite around, changing the X and Y offsets. Ctrl+Click to move the sprite eight units at a time
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relative
|
||||
@@ -3027,6 +3029,7 @@ STR_NEWGRF_BUGGY :{WHITE}NewGRF '
|
||||
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}Cargo/refit information for '{1:ENGINE}' differs from purchase list after construction. This might cause autorenew/-replace to fail refitting correctly
|
||||
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' caused an endless loop in the production callback
|
||||
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Callback {1:HEX} returned unknown/invalid result {2:HEX}
|
||||
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' returned invalid cargo type in the production callback at {2:HEX}
|
||||
|
||||
# 'User removed essential NewGRFs'-placeholders for stuff without specs
|
||||
STR_NEWGRF_INVALID_CARGO :<invalid cargo>
|
||||
@@ -3433,6 +3436,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungrouped road
|
||||
STR_GROUP_DEFAULT_SHIPS :Ungrouped ships
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Ungrouped aircraft
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups - click on a group to list all vehicles of this group. Drag and drop groups to arrange hierarchy.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group
|
||||
@@ -3465,6 +3469,7 @@ STR_BUY_VEHICLE_SHIP_CAPTION :New Ships
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :New Aircraft
|
||||
|
||||
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Weight: {GOLD}{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Weight: {GOLD}{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
|
||||
STR_PURCHASE_INFO_SPEED :{BLACK}Speed: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Speed on ocean: {GOLD}{VELOCITY}
|
||||
@@ -3475,8 +3480,10 @@ STR_PURCHASE_INFO_REFITTABLE :(refittable)
|
||||
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} year{P "" s}
|
||||
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Reliability: {GOLD}{COMMA}%
|
||||
STR_PURCHASE_INFO_COST :{BLACK}Cost: {GOLD}{CURRENCY_LONG}
|
||||
STR_PURCHASE_INFO_COST_REFIT :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK})
|
||||
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Weight: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
|
||||
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} Speed: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Cost: {GOLD}{CURRENCY_LONG}{BLACK} (Refit Cost: {GOLD}{CURRENCY_LONG}{BLACK}) Speed: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity: {GOLD}{CARGO_LONG}, {CARGO_LONG}
|
||||
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING}
|
||||
@@ -3497,12 +3504,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Buy Vehi
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Buy Ship
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Buy Aircraft
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Vehicle
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Ship
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Buy and Refit Aircraft
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted train vehicle. Shift+Click shows estimated cost without purchase
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted road vehicle. Shift+Click shows estimated cost without purchase
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted ship. Shift+Click shows estimated cost without purchase
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Buy the highlighted aircraft. Shift+Click shows estimated cost without purchase
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted train vehicle. Shift+Click shows estimated cost without purchase
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted road vehicle. Shift+Click shows estimated cost without purchase
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted ship. Shift+Click shows estimated cost without purchase
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Buy and refit the highlighted aircraft. Shift+Click shows estimated cost without purchase
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rename
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rename
|
||||
|
@@ -2772,6 +2772,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Sengrupaj strat
|
||||
STR_GROUP_DEFAULT_SHIPS :Sengrupaj ŝipoj
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Sengrupaj aviadiloj
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupoj - klaku grupon por listigi ĉiujn veturilojn de tiu ĉi grupo. Trenu/faligu grupojn por ordigi ĝin
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klaku por krei grupon
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Viŝu la selektitan grupon
|
||||
|
@@ -3407,6 +3407,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Rühmitamata s
|
||||
STR_GROUP_DEFAULT_SHIPS :Rühmitamata laevad
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Rühmitamata õhusõidukid
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Rühm - Klõpsa rühmal, et kõiki seal olevaid sõidukeid järjestada
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klõpsa rühma loomiseks
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Eemalda valitud rühm
|
||||
|
@@ -2963,6 +2963,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Óbólkaði akf
|
||||
STR_GROUP_DEFAULT_SHIPS :Óbólkaði skip
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Óbólkaði flogfør
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Bólkar - trýst á ein bólk fyri at síggja øll flutningstól í hesum bólki
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Trýst fyri at gera ein bólk
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Strika valda bólkin
|
||||
|
@@ -3436,6 +3436,8 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Muut ajoneuvot
|
||||
STR_GROUP_DEFAULT_SHIPS :Muut laivat
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Muut lentokoneet
|
||||
|
||||
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Ryhmät – napsauta ryhmää nähdäksesi kaikki kulkuneuvot tässä ryhmässä. Järjestä ryhmiä vetämällä ja pudottamalla.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Luo ryhmä
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Poista valittu ryhmä
|
||||
@@ -4472,6 +4474,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Ei voi l
|
||||
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Ryhmää ei voi poistaa.
|
||||
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Ryhmää ei voi nimetä.
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Pääryhmää ei voi määrittää...
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... ryhmähierarkiassa ei saa olla silmukoita
|
||||
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Ryhmän kaikkia kulkuneuvoja ei voi poistaa.
|
||||
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Ei voi lisätä kulkuneuvoa ryhmään.
|
||||
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Ei voi lisätä jaettuja kulkuneuvoja ryhmään.
|
||||
|
@@ -3431,6 +3431,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Véhicules rout
|
||||
STR_GROUP_DEFAULT_SHIPS :Navires non groupés
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Aéronefs non groupés
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groupes - Cliquer sur un groupe pour lister tous les véhicules de ce groupe. Glisser et déposer les groupes pour les hiérarchiser.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Créer un groupe de véhicules
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Supprimer le groupe sélectionné
|
||||
|
@@ -3611,6 +3611,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Carbadan-rathai
|
||||
STR_GROUP_DEFAULT_SHIPS :Longan gun bhuidheann
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Carbadan-adhair gun bhuidheann
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Buidhnean - briog air buidheann gus a h-uile carbad a tha sa bhuidheann seo a shealltainn. Slaod buidhnean ’s leig às iad gus an rangachd atharrachadh.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Briog gus buidheann a chruthachadh
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Sguab às dhan bhuidheann a thagh thu
|
||||
|
@@ -3337,6 +3337,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehículos de e
|
||||
STR_GROUP_DEFAULT_SHIPS :Barcos sen agrupar
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Avións sen agrupar
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos - Pincha nun grupo para ver unha lista de tódolos vehículos dese grupo
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Pincha para crear un grupo
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Borrar o grupo seleccionado
|
||||
|
@@ -3980,6 +3980,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ungruppierte St
|
||||
STR_GROUP_DEFAULT_SHIPS :Ungruppierte Schiffe
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Ungruppierte Flugzeuge
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruppen - Klick auf eine Gruppe zeigt Liste aller Fahrzeuge der Gruppe an
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Neue Gruppe erstellen
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Ausgewählte Gruppe löschen
|
||||
|
@@ -3543,6 +3543,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Μη ομαδο
|
||||
STR_GROUP_DEFAULT_SHIPS :Μη ομαδοποιημένα πλοία
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Μη ομαδοποιημένα αεροσκάφη
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Ομάδες - πατήστε σε μία ομάδα για να δείτε όλα τα οχήματα που της ανήκουν. Σύρετε ομάδες για να ρυθμίσετε την ιεραρχία.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Πατήστε για δημιουργήσετε ομάδα
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Διαγραφή της επιλεγμένης ομάδας
|
||||
|
@@ -3390,6 +3390,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :רכבים לא
|
||||
STR_GROUP_DEFAULT_SHIPS :כלי שייט לא משוייכים
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :כלי טייס לא משוייכים
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}קבוצות – לחץ על קבוצה לצפייה בכל הכלים השייכים אליה. גרור כדי לסדר הירארכיה.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}לחץ ליצירת קבוצה חדשה
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}מחק את הקבוצה שנבחרה
|
||||
|
@@ -3500,6 +3500,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Csoportosítatl
|
||||
STR_GROUP_DEFAULT_SHIPS :Csoportosítatlan hajók
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Csoportosítatlan repülők
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Csoportok - Kattints a csoport nevére a járművek listázásához. Húzással a csoportokat hierarchiába rendezheted.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Csoport létrehozásához kattints ide
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Kijelölt csoport törlése
|
||||
|
@@ -3120,6 +3120,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Hóplausar bifr
|
||||
STR_GROUP_DEFAULT_SHIPS :Hóplaus skip
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Hóplausar flugvélar
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Hópar - Smelltu á hóp til að skrifa öll farartæki í þessum hóp
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Smelltu til að búa til hóp
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Eyða völdum hóp
|
||||
|
@@ -3365,6 +3365,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Kendaraan tanpa
|
||||
STR_GROUP_DEFAULT_SHIPS :Kapal tanpa kelompok
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Pesawat tanpa kelompok
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Kelompok - Klik salah satu untuk melihat daftar kendaraan pada kelompok tersebut
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik untuk membuat kelompok
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Hapus kelompok terpilih
|
||||
|
@@ -3329,6 +3329,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Feithiclí bót
|
||||
STR_GROUP_DEFAULT_SHIPS :Longa nach bhfuil i ngrúpa
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Aerárthaigh nach bhfuil i ngrúpa
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grúpaí - cliceáil ar ghrúpa le gach feithicil sa ghrúpa seo a liostú
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Cliceáil le grúpa a chruthú
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Scrios an grúpa roghnaithe
|
||||
|
@@ -1208,6 +1208,8 @@ STR_CONFIG_SETTING_AUTOSLOPE :Consenti rimode
|
||||
STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :Consente la rimodellazione del terreno sotto edifici e rotaie senza doverli rimuovere
|
||||
STR_CONFIG_SETTING_CATCHMENT :Consenti aree di copertura più realistiche: {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :Usa aree di copertura di dimensioni differenti a seconda del tipo di stazione o aeroporto
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :Le stazioni delle compagnie possono servire le industrie con stazioni neutrali: {STRING}
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :Se abilitato, le industrie con una stazione incorporata (come le piattaforme petrolifere) possono essere servite anche dalle stazioni di proprietà delle compagnie costruite nelle vicinanze. Se disabilitato, queste industrie possono essere servite dalla loro stazione incorporata. Nessuna stazione vicina potrà servirle, né la stazione incorporata potrà servire altro che la sua industria.
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :Consenti la rimozione di strade, ponti, etc. delle città: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :Rende più facile la rimozione di infrastrutture ed edifici di proprietà delle città
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH :Lunghezza massima dei treni: {STRING}
|
||||
@@ -1224,8 +1226,8 @@ STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Pendenza dei ri
|
||||
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Pendenza salite per gli automezzi: {STRING}
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Pendenza dei riquadri inclinati percepita dagli automezzi. I valori più elevati rendono più difficile risalire le colline
|
||||
STR_CONFIG_SETTING_FORBID_90_DEG :Impedisci a treni e navi di curvare a 90 gradi: {STRING}
|
||||
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Le curve a 90 gradi avvengono quando un binario orizzontale è seguito direttamente da un binario verticale nel riquadro adiacente, facendo sì che un treno che attraversa il bordo fra i riquadri curvi di 90 gradi invece dei 45 gradi delle altre combinazioni di binari. L'impostazione si applica anche al raggio di virata delle navi
|
||||
STR_CONFIG_SETTING_FORBID_90_DEG :Impedisci ai treni di curvare a 90 gradi: {STRING}
|
||||
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Le curve a 90 gradi avvengono quando un binario orizzontale è seguito direttamente da un binario verticale nel riquadro adiacente, facendo sì che un treno che attraversa il bordo fra i riquadri curvi di 90 gradi invece dei 45 gradi delle altre combinazioni di binari
|
||||
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Consenti di unire stazioni non direttamente adiacenti: {STRING}
|
||||
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Consente di aggiungere nuove parti a una stazione senza toccare direttamente le parti esistenti. Richiede l'uso di CTRL+clic per posizionare le nuove parti
|
||||
STR_CONFIG_SETTING_INFLATION :Inflazione: {STRING}
|
||||
@@ -1281,8 +1283,8 @@ STR_CONFIG_SETTING_PLANE_SPEED :Fattore di velo
|
||||
STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Imposta la velocità relativa degli aeroplani in confronto agli altri tipi di veicolo, in modo da ridurre i ricavi del trasporto via aria
|
||||
STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES :Numero di incidenti aerei: {STRING}
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Imposta la probabilità del verificarsi di un incidente aereo
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Nessuno
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Imposta la probabilità del verificarsi di un incidente aereo casuale.{}* Gli aerei grandi corrono comunque il rischio di schiantarsi quando atterrano nei piccoli aeroporti
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Nessuno*
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Ridotto
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normale
|
||||
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Consenti fermate passanti sulle strade delle città: {STRING}
|
||||
@@ -1607,6 +1609,10 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Abilitando ques
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Non permessa
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Permessa
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Permessa, disposizione strade personalizzata
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Generazione passeggeri e posta: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Quantità di carichi (passeggeri e posta) prodotta dalle case in relazione alla popolazione della città.{}Quadratica: Una città grande il doppio genera il quadruplo di passeggeri.{}Lineare: Una città grande il doppio genera il doppio di passeggeri.
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Quadratica (originale)
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineare
|
||||
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Collocazione di alberi durante la partita: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Controlla la comparsa casuale di alberi durante una partita. Può influenzare le industrie che dipendono dalla crescita degli alberi, come le segherie
|
||||
@@ -2154,7 +2160,7 @@ STR_NETWORK_CHAT_ALL :[Tutti] {STRING
|
||||
STR_NETWORK_CHAT_OSKTITLE :{BLACK}Inserire il messaggio
|
||||
|
||||
# Network messages
|
||||
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nessun dispositivo di rete trovato o compilato senza ENABLE_NETWORK
|
||||
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}Nessun dispositivo di rete trovato
|
||||
STR_NETWORK_ERROR_NOSERVER :{WHITE}Impossibile trovare partite in rete
|
||||
STR_NETWORK_ERROR_NOCONNECTION :{WHITE}Il server non ha risposto alla richiesta
|
||||
STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Impossibile connettersi a causa di file NewGRF differenti
|
||||
@@ -3053,6 +3059,7 @@ STR_NEWGRF_BUGGY :{WHITE}Informaz
|
||||
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}I dati su carico e riadattamento di '{1:ENGINE}' sono diversi da quelli indicati prima della costruzione. Il rinnovo/rimpiazzo automatico potrebbe non riuscire
|
||||
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha causato un ciclo infinito nel callback di produzione
|
||||
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}Il callback {1:HEX} ha restituito il risultato sconosciuto o non valido {2:HEX}
|
||||
STR_NEWGRF_BUGGY_INVALID_CARGO_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' ha restituito un tipo di carico non valido nel callback di produzione a {2:HEX}
|
||||
|
||||
# 'User removed essential NewGRFs'-placeholders for stuff without specs
|
||||
STR_NEWGRF_INVALID_CARGO :<carico non valido>
|
||||
@@ -3459,6 +3466,8 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Automezzi senza
|
||||
STR_GROUP_DEFAULT_SHIPS :Navi senza gruppo
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Aeromobili senza gruppo
|
||||
|
||||
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruppi - fare clic su un gruppo per elencare tutti i suoi veicoli. Trascinare i gruppi per organizzarli in gerarchia.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Fare clic per creare un gruppo
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Elimina il gruppo selezionato
|
||||
@@ -3491,6 +3500,7 @@ STR_BUY_VEHICLE_SHIP_CAPTION :Nuove navi
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :Nuovo aeromobile
|
||||
|
||||
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} Peso: {GOLD}{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} (Costo riadattamento: {GOLD}{CURRENCY_LONG}{BLACK}) Peso: {GOLD}{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Velocità: {GOLD}{VELOCITY}{BLACK} Potenza: {GOLD}{POWER}
|
||||
STR_PURCHASE_INFO_SPEED :{BLACK}Velocità: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}Velocità sull'oceano: {GOLD}{VELOCITY}
|
||||
@@ -3501,8 +3511,10 @@ STR_PURCHASE_INFO_REFITTABLE :(riadattabile)
|
||||
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Progettato nel: {GOLD}{NUM}{BLACK} Vita: {GOLD}{COMMA} ann{P o i}
|
||||
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Affidabilità massima: {GOLD}{COMMA}%
|
||||
STR_PURCHASE_INFO_COST :{BLACK}Costo: {GOLD}{CURRENCY_LONG}
|
||||
STR_PURCHASE_INFO_COST_REFIT :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} (Costo riadattamento: {GOLD}{CURRENCY_LONG}{BLACK})
|
||||
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Peso: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
|
||||
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} Velocità: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}Costo: {GOLD}{CURRENCY_LONG}{BLACK} (Costo riadattamento: {GOLD}{CURRENCY_LONG}{BLACK}) Velocità: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacità: {GOLD}{CARGO_LONG}, {CARGO_LONG}
|
||||
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagoni motorizzati: {GOLD}+{POWER}{BLACK} Peso: {GOLD}+{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Riadattabile per: {GOLD}{STRING}
|
||||
@@ -3523,12 +3535,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Compra v
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Compra nave
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Compra aeromobile
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Compra e riadatta veicolo
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Compra e riadatta veicolo
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Compra e riadatta nave
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Compra e riadatta aeromobile
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Compra il veicolo ferroviario selezionato. MAIUSC+clic mostra il costo stimato senza comprare
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Compra l'automezzo selezionato. MAIUSC+clic mostra il costo stimato senza comprare
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Compra la nave selezionata. MAIUSC+clic mostra il costo stimato senza comprare
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Compra l'aeromobile selezionato. MAIUSC+clic mostra il costo stimato senza comprare
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Compra e riadatta il veicolo ferroviario selezionato. MAIUSC+clic mostra il costo stimato senza comprare
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Compra e riadatta l'automezzo selezionato. MAIUSC+clic mostra il costo stimato senza comprare
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Compra e riadatta la nave selezionata. MAIUSC+clic mostra il costo stimato senza comprare
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Compra e riadatta l'aeromobile selezionato. MAIUSC+clic mostra il costo stimato senza comprare
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Rinomina
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Rinomina
|
||||
@@ -4484,6 +4504,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Impossib
|
||||
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Impossibile eliminare il gruppo...
|
||||
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Impossibile rinominare il gruppo...
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Impossibile impostare il gruppo contenitore...
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... non sono ammessi cicli nella gerarchia dei gruppi
|
||||
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Impossibile rimuovere tutti i veicoli del gruppo...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Impossibile aggiungere il veicolo al gruppo...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Impossibile aggiungere veicoli condivisi al gruppo...
|
||||
|
@@ -3395,6 +3395,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :グループ化
|
||||
STR_GROUP_DEFAULT_SHIPS :グループ化されていない船舶
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :グループ化されていない航空機
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}グループ - クリックするとこのグループに所属する全車両一覧を表示します。ドラック&ドロップで順序を並べ替えられます
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}新規のグループを作成します
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}選択したグループを削除します
|
||||
|
@@ -4101,6 +4101,8 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :그룹에 속
|
||||
STR_GROUP_DEFAULT_SHIPS :그룹에 속하지 않은 선박
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :그룹에 속하지 않은 항공기
|
||||
|
||||
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}그룹 - 클릭해서 그룹에 속한 차량을 모두 나열합니다. 상하위 그룹을 바꾸려면 드래그 앤 드롭하십시오.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}그룹 만들기
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}선택한 그룹 삭제
|
||||
@@ -4132,7 +4134,8 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :새 차량
|
||||
STR_BUY_VEHICLE_SHIP_CAPTION :새 선박
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :새 항공기
|
||||
|
||||
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}가격: {GOLD}{CURRENCY_LONG}{BLACK} 무게: {GOLD}{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}가격: {GOLD}{CURRENCY_LONG}{BLACK} 중량: {GOLD}{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_COST_REFIT_WEIGHT :{BLACK}가격: {GOLD}{CURRENCY_LONG}{BLACK} (개조 가격: {GOLD}{CURRENCY_LONG}{BLACK}) 무게: {GOLD}{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}속력: {GOLD}{VELOCITY}{BLACK} 힘: {GOLD}{POWER}
|
||||
STR_PURCHASE_INFO_SPEED :{BLACK}속력: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_SPEED_OCEAN :{BLACK}바다에서 속력: {GOLD}{VELOCITY}
|
||||
@@ -4143,8 +4146,10 @@ STR_PURCHASE_INFO_REFITTABLE :(개조 가능)
|
||||
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}개발: {GOLD}{NUM}{BLACK} 수명: {GOLD}{COMMA}년
|
||||
STR_PURCHASE_INFO_RELIABILITY :{BLACK}최고 신뢰도: {GOLD}{COMMA}%
|
||||
STR_PURCHASE_INFO_COST :{BLACK}가격: {GOLD}{CURRENCY_LONG}
|
||||
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}무게: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
|
||||
STR_PURCHASE_INFO_COST_REFIT :{BLACK}가격: {GOLD}{CURRENCY_LONG}{BLACK} (개조 가격: {GOLD}{CURRENCY_LONG}{BLACK})
|
||||
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}중량: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
|
||||
STR_PURCHASE_INFO_COST_SPEED :{BLACK}가격: {GOLD}{CURRENCY_LONG}{BLACK} 속력: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}가격: {GOLD}{CURRENCY_LONG}{BLACK} (개조 비용: {GOLD}{CURRENCY_LONG}{BLACK}) 속력: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}수용량: {GOLD}{CARGO_LONG}, {CARGO_LONG}
|
||||
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}전원 화물차: {GOLD}+{POWER}{BLACK} 무게: {GOLD}+{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}개조가능 화물: {GOLD}{STRING}
|
||||
@@ -4170,12 +4175,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}차량
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}선박 구입
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}항공기 구입
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}차량 구입 및 개조
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}차량 구입 및 개조
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}선박 구입 및 개조
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}항공기 구입 및 개조
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}선택된 차량을 구입합니다. SHIFT+클릭으로 예상 구입 가격을 볼 수 있습니다.
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}선택된 차량을 구입합니다. SHIFT+클릭으로 예상 구입 비용을 볼 수 있습니다.
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}선택한 차량을 구입합니다. Shift+클릭하면 예상 구입 비용을 볼 수 있습니다.
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}선택한 선박을 구입합니다. SHIFT+클릭으로 예상 구입 비용을 볼 수 있습니다.
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}선택한 항공기를 구입합니다. SHIFT+클릭으로 예상 구입 비용을 볼 수 있습니다.
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}선택한 차량을 구입하고 개조합니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다.
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}선택한 자동차를 구입하고 개조합니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다.
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}선택한 선박을 구입하고 개조합니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다.
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}선택한 항공기를 구입하고 개조합니다. SHIFT+클릭하면 예상 비용을 볼 수 있습니다.
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}이름
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}이름 지정
|
||||
@@ -5324,6 +5337,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}그룹
|
||||
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}이 그룹을 지울 수 없습니다...
|
||||
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}그룹의 이름을 바꿀 수 없습니다.
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}상위 그룹으로 설정할 수 없습니다...
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... 상위 그룹을 하위 그룹 아래로 옮길 수 없습니다.
|
||||
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}이 그룹의 모든 차량을 제거할 수 없습니다.
|
||||
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}이 그룹에 차량을 추가할 수 없습니다...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}이 그룹에 공유된 차량을 추가할 수 없습니다...
|
||||
|
@@ -2898,9 +2898,17 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} MMII-MMXIX Manus OpenTTD
|
||||
|
||||
# Framerate display window
|
||||
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
|
||||
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
|
||||
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
|
||||
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
|
||||
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
|
||||
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMERATE_AI :{BLACK} IA {NUM} {STRING}
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMETIME_CAPTION_AI :IA {NUM} {STRING}
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
@@ -2926,6 +2934,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Ludi ind
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Nulla indicia parabilia
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Series colans:
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}Inscribe nomen ludi
|
||||
|
||||
@@ -3504,6 +3513,9 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Movere c
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Quantitas productionis: {YELLOW}{COMMA}%
|
||||
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Haec industria mox claudetur!
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Postulat: {YELLOW}{STRING.acc}{STRING}
|
||||
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Fabricat: {YELLOW}{STRING.acc}{STRING}
|
||||
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Postulat:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING.acc}{BLACK}{3:STRING}
|
||||
@@ -3557,6 +3569,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehicula viaria
|
||||
STR_GROUP_DEFAULT_SHIPS :Naves sine grege
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Aeroplana sine grege
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Greges - preme in gregem ut index vehiculorum huius gregis ostendeatur. Trahe poneque greges ut ordinentur.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Preme ut grex creatur
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Delere gregem electam
|
||||
@@ -3620,14 +3633,20 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Emere Ve
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Emere Navem
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Emere Aeroplanum
|
||||
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Emere reficereque vehiculum
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Emere reficereque aeroplanum
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Emere Reficereque Vehiculum
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Emere Reficereque Vehiculum
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Emere Reficereque Navem
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Emere Reficereque Aeroplanum
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Emere vehiculum ferriviarium electum. Shift+Preme ut pretium monstretur sine emptione
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Emere vehiculum viarium electum. Shift+Preme ut pretium monstretur sine emptione
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Emere navem electam. Shift+Preme ut pretium monstretur sine emptione
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Emere aeroplanum electum. Shift+Preme ut pretium monstretur sine emptione
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Emere et reficere vehiculum ferriviarium electum. Shift+Preme ut pretium monstretur sine emptione
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Emere et reficere vehiculum viarium electum. Shift+Preme ut pretium monstretur sine emptione
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Emere et reficere navem electam. Shift+Preme ut pretium monstretur sine emptione
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_TOOLTIP :{BLACK}Emere et reficere aeroplanum electum. Shift+Preme ut pretium monstretur sine emptione
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}Renominare
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}Renominare
|
||||
|
@@ -3273,6 +3273,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Negrupēti auto
|
||||
STR_GROUP_DEFAULT_SHIPS :Negrupēti kuģi
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Negrupēti lidaparāti
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupas - klikšķināt uz grupas, lai iegūtu tās transportlīdzekļu sarakstu
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikšķināt, lai izveidotu grupu
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Dzēst izvēlēto grupu
|
||||
|
@@ -3548,6 +3548,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Nesugrupuoti au
|
||||
STR_GROUP_DEFAULT_SHIPS :Nesugrupuoti laivai
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Nesugrupuoti lėktuvai
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupės - Spragtelk ant grupės jai priklausančių transporto priemonių peržiūrai
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Spragtelk, kad sukurti grupę
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Pašalinti pasirinktą grupę
|
||||
|
@@ -190,6 +190,7 @@ STR_COLOUR_BROWN :Brong
|
||||
STR_COLOUR_GREY :Gro
|
||||
STR_COLOUR_WHITE :Wäiss
|
||||
STR_COLOUR_RANDOM :Zoufälleg
|
||||
STR_COLOUR_DEFAULT :Standard
|
||||
|
||||
# Units used in OpenTTD
|
||||
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
|
||||
@@ -463,8 +464,9 @@ STR_TOOLBAR_SOUND_MUSIC :Sound/Musik
|
||||
############ range ends here
|
||||
|
||||
############ range for message menu starts
|
||||
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Läscht Meldung/Neiegkeet
|
||||
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Lescht Meldung/Neiegkeet
|
||||
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Meldungshistorie
|
||||
STR_NEWS_MENU_DELETE_ALL_MESSAGES :All Message läschen
|
||||
############ range ends here
|
||||
|
||||
############ range for about menu starts
|
||||
@@ -928,6 +930,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Südafrikanesch
|
||||
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Eegen...
|
||||
STR_GAME_OPTIONS_CURRENCY_GEL :Georgesche Lari (GEL)
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Iranësche Rial (IRR)
|
||||
STR_GAME_OPTIONS_CURRENCY_RUB :Neie Russesche Rubel (RUB)
|
||||
STR_GAME_OPTIONS_CURRENCY_MXN :Mexikanesche Peso (MXN)
|
||||
############ end of currency region
|
||||
|
||||
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Stroossegefierer
|
||||
@@ -990,8 +994,10 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duebel
|
||||
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Schrëftgréisst
|
||||
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Duebel Gréisst
|
||||
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis Grafikset
|
||||
@@ -1262,6 +1268,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Déi Ast
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastrukturënnerhalt {STRING}
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Wann ugeschalt, kaschten Infrastrukturen Ennerhaltskäschten. D'Käschten wuessen iwwerproportional zu der Netzwierkgréisst, an treffen sou grouss Firmen méi wéi klenger
|
||||
|
||||
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Firmefaarw um Start: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Fluchhäfen lafen nie of: {STRING}
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wann ugeschalt, bleift all Fluchhafentyp säit senger Aféierung bestoen
|
||||
@@ -1269,12 +1276,12 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Wann ugeschalt,
|
||||
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Warnen wann en Gefier verluer ass: {STRING}
|
||||
STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Messagen uweisen wann Gefierer keen Wee op hiert Ziel fannen
|
||||
STR_CONFIG_SETTING_ORDER_REVIEW :Opträg vun de Gefierer nopréifen: {STRING}
|
||||
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Wann ugeschalt, ginn d'Opträg vu Gefierer periodesch kontrolléiert, an e puer evident Fehler ginn mat enger Noriichtenmessage gemellt wann se fonnt ginn
|
||||
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Wann ugeschalt, ginn d'Opträg vu Gefierer periodesch kontrolléiert, an e puer evident Fehler ginn mat engem Noriichtenmessage gemellt wann se fonnt ginn
|
||||
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :Nee
|
||||
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :Jo, mee net déi gestoppten Gefierer
|
||||
STR_CONFIG_SETTING_ORDER_REVIEW_ON :Vun allen Gefierer
|
||||
STR_CONFIG_SETTING_WARN_INCOME_LESS :Warnen wann en Gefier en negativt Akommes huet: {STRING}
|
||||
STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Wann ugeschalt, gëtt eng Noorichtenmessage gesent , wann en Gefier een Joer laang keen Profit gemeet huet
|
||||
STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Wann ugeschalt, gëtt e Noorichtemessage gesent, wann e Gefier ee Joer laang kee Profit gemeet huet
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Gefierer lafen nie of: {STRING}
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Wann ugeschalt, bleiwen all Modeller vu Gefierer éiweg verfügbar
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Gefier automatesch ernéieren wann et al gëtt: {STRING}
|
||||
@@ -1346,6 +1353,9 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Faarf vum Terra
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Gréng
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donkelgréng
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Mof
|
||||
STR_CONFIG_SETTING_SCROLLMODE :Usiicht-Scrollverhalen: {STRING}
|
||||
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Verhalen beim Scrolle vun der Kaart
|
||||
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :D'Usiicht mat der rietser Maustast bewegen, Maus-Positioun gespaart
|
||||
STR_CONFIG_SETTING_SCROLLMODE_LMB :Kaart mat der lénker Maustast bewegen
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Feine Scrolling: {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Kontrolléiert wéi d'Haptusiicht op eng bestëmmten Positioun scrollt, wann een op déi kléng Kaart klickt oder en Befehl fir ob en spezifescht Objet ze scrollen gëtt. Wann ugeschalt, gëtt bis dohin gescrollt, wann ausgeschalt, spréngt d'Vue op den Zielobjet
|
||||
@@ -2369,7 +2379,7 @@ STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Wee-Sign
|
||||
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Einbahn-Wee-Signal (Elektresch){}En Einbahn-Signal erlaabt méi wéi een Zuch zur selwechter Zäit an engem Block ze sin, wann den Zuch en Wee op en sécheren Stop-Punkt reservéiren kann. Einbahn-Signaler kënnen net vun der falscher Säit duerchfuer ginn
|
||||
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal konvertéiren{}Wann gewielt, gëtt en geklickten Signal an dat gewielten Signal konvertéiert, Ctrl+Klick wiesselt tëscht de Varianten. Shift weist ongeféier Konvertéirungskäschten
|
||||
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dicht vu Signaler beim Zéien
|
||||
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Setzt Signaldicht erof
|
||||
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Setzt Signaldistanz erof
|
||||
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Setzt Signaldicht erop
|
||||
|
||||
# Bridge selection window
|
||||
@@ -2693,22 +2703,34 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 D'OpenTTD team
|
||||
|
||||
# Framerate display window
|
||||
STR_FRAMERATE_CAPTION :{WHITE}Biller pro Sekonn
|
||||
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Unzuel Gameticks déi pro Sekonn simuléiert ginn.
|
||||
STR_FRAMERATE_CURRENT :{WHITE}Aktuell
|
||||
STR_FRAMERATE_AVERAGE :{WHITE}Mëttel
|
||||
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
|
||||
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
|
||||
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
|
||||
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} Biller/s
|
||||
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} Biller/s
|
||||
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMERATE_GAMELOOP :{BLACK}Spill total:
|
||||
STR_FRAMERATE_GL_TRAINS :{BLACK} Zuchticks:
|
||||
STR_FRAMERATE_GL_ROADVEHS :{BLACK} Stroossegefierer Ticken:
|
||||
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Linkgrafik-Verzögerung:
|
||||
STR_FRAMERATE_DRAWING :{BLACK}Graphikrendering:
|
||||
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Welt-Usiichten:
|
||||
STR_FRAMERATE_VIDEO :{BLACK}Video-output:
|
||||
STR_FRAMERATE_GAMESCRIPT :{BLACK} Gamescript:
|
||||
############ End of leave-in-this-order
|
||||
############ Leave those lines in this order!!
|
||||
STR_FRAMETIME_CAPTION_GAMELOOP :Spill-Loop
|
||||
STR_FRAMETIME_CAPTION_GL_ECONOMY :Wuerenhandling
|
||||
STR_FRAMETIME_CAPTION_GL_TRAINS :Zuchticks
|
||||
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Stroossegefierer Ticken
|
||||
STR_FRAMETIME_CAPTION_GL_SHIPS :Schëffticker
|
||||
STR_FRAMETIME_CAPTION_SOUND :Soundmixing
|
||||
STR_FRAMETIME_CAPTION_GAMESCRIPT :Spill-Script
|
||||
############ End of leave-in-this-order
|
||||
|
||||
|
||||
@@ -2734,6 +2756,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detailer
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Keng Informatioun do
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Datei iwwerschreiwen
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}Gëff dem Spillstand en Numm
|
||||
|
||||
@@ -2851,8 +2874,10 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versioun
|
||||
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. kompatibel Versioun: {SILVER}{NUM}
|
||||
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Standard (S) / 32 bpp
|
||||
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W)
|
||||
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameter: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Keng
|
||||
|
||||
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Keng Info verfügbar
|
||||
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Datei net fonnt.
|
||||
@@ -2998,6 +3023,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Gëff en
|
||||
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Stied
|
||||
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Keng -
|
||||
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Stad){BLACK} ({COMMA})
|
||||
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Stiednimm - klick op den Numm fir d'Usiicht drop ze zentréieren. Ctrl+Klick erstellt eng nei Usiicht vun der Stad
|
||||
STR_TOWN_POPULATION :{BLACK}Weltbevölkerung: {COMMA}
|
||||
|
||||
@@ -3005,6 +3031,7 @@ STR_TOWN_POPULATION :{BLACK}Weltbev
|
||||
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
|
||||
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Stad)
|
||||
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Awunner: {ORANGE}{COMMA}{BLACK} Haiser: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} leschte Mount: {ORANGE}{COMMA}{BLACK} Max: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Gidder gebraucht fir Stadwuesstem:
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} gebraucht
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} gebraucht am Wanter
|
||||
@@ -3105,6 +3132,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klick op
|
||||
# Story book window
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Storybuch
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globalt Storybuch
|
||||
STR_STORY_BOOK_SPECTATOR :Globalt Storybuch
|
||||
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
|
||||
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Säit {NUM}
|
||||
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Géi op eng spezifësch Säit andems se aus der Dropdownlëscht ausgewielt gëtt
|
||||
@@ -3305,12 +3333,13 @@ STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industri
|
||||
|
||||
# Industry view
|
||||
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produktioun läschte Mount:
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produktioun leschte Mount:
|
||||
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transportéiert)
|
||||
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Siicht op d'Industrie. Ctrl+Klick erstellt eng nei Usiicht op d'Industrie
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produktiounslevel: {YELLOW}{COMMA}%
|
||||
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}D'Industrie annoncéiert dass se zougemaach gëtt
|
||||
|
||||
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Brauch:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
@@ -3364,6 +3393,8 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ongruppéiert S
|
||||
STR_GROUP_DEFAULT_SHIPS :Ongruppéiert Schëffer
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Ongruppéiert Fligeren
|
||||
|
||||
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruppen - klick op eng Grupp fir d'Gefierer aus der Grupp ze gesinn. Per Drag and Drop d'Hierarchie änneren.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klick fir eng Grupp ze maachen
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Déi ungewielte Grupp läschen
|
||||
@@ -3407,6 +3438,7 @@ STR_PURCHASE_INFO_REFITTABLE :(ëmbaubar)
|
||||
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Designt: {GOLD}{NUM}{BLACK} Liewenszäit: {GOLD}{COMMA} Joer
|
||||
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Max. Zouverläss.: {GOLD}{COMMA}%
|
||||
STR_PURCHASE_INFO_COST :{BLACK}Käschten: {GOLD}{CURRENCY_LONG}
|
||||
STR_PURCHASE_INFO_COST_REFIT :{BLACK}Käschten: {GOLD}{CURRENCY_LONG}{BLACK} (Embaukäschten: {GOLD}{CURRENCY_LONG}{BLACK})
|
||||
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Gewiicht: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
|
||||
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Käschten: {GOLD}{CURRENCY_LONG}{BLACK} Geschw.: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapazitéit: {GOLD}{CARGO_LONG}, {CARGO_LONG}
|
||||
@@ -3428,6 +3460,7 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}Gefier k
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}Schëff kafen
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}Fliger kafen
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Gefierer kafen an embauen
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft den ungewielten Zuch. Shift+Klick weist ongeféier Käschten ouni Kaf
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft dat ugewielte Stroossegefier. Shift+Klick weist ongeféier Käschten ouni Kaf
|
||||
@@ -3814,6 +3847,7 @@ STR_ORDER_CONDITIONAL_AGE :Alter (Joer)
|
||||
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Brauch eng Revisioun
|
||||
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Ëmmer
|
||||
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Reschtlaafzäit (Joer)
|
||||
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximal Zouverlässegkeet
|
||||
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Wéi Gefierdaten verglach solle ginn
|
||||
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :ass gläich
|
||||
@@ -4498,6 +4532,7 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Original Transp
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Sound.
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :E Soundpack ouni iergendee Sound.
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Original Transport Tycoon Deluxe Windows Editioun Musik.
|
||||
STR_BASEMUSIC_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS Editioun Musik.
|
||||
STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS Editioun-Musik.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :E Musikpack ouni aktuell Musik.
|
||||
|
||||
|
@@ -3031,6 +3031,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Kenderaan jalan
|
||||
STR_GROUP_DEFAULT_SHIPS :Kapal yang belum berkumpulan
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Pesawat yang belum berkumpulan
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Kumpulan - klik sebuah kumpulan untuk menyenaraikan semua kenderaan di dalam kumpulan tersebut. Tarik dan lepaskan kumpulan untuk menyusun kumpulan mengikut heirarki
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik untuk mewujudkan kumpulan
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Padamkan kumpulan yang telah dipilih
|
||||
|
@@ -3440,6 +3440,8 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ugrupperte kjø
|
||||
STR_GROUP_DEFAULT_SHIPS :Ugrupperte skip
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Ugrupperte luftfartøy
|
||||
|
||||
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupper - Klikk på en gruppe for å se alle kjøretøy i gruppen. Dra og slipp grupper for å arrangere dem hierarkisk
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikk for å opprette en gruppe
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Fjern den valgte gruppen
|
||||
@@ -4477,6 +4479,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan ikke
|
||||
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Kan ikke slette denne gruppen...
|
||||
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Kan ikke gi nytt navn på denne gruppen...
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Kan ikke sette foreldregruppe...
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... løkker i gruppehierarkiet er ikke tillatt
|
||||
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Kan ikke fjerne alle kjøretøy fra denne gruppen...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Kan ikke legge til kjøretøyet i denne gruppen...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Kan ikke legge til delte kjøretøyer i gruppen...
|
||||
|
@@ -3248,6 +3248,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :køyretøy utan
|
||||
STR_GROUP_DEFAULT_SHIPS :Ugrupperte skip
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Luftfartøy utan gruppe
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupper - Klikk på ei gruppe for å få ei liste over alle køyretøya i den
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikk for å lage ei gruppe
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Slett den valde gruppa
|
||||
|
@@ -3774,6 +3774,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Pojazdy bez gru
|
||||
STR_GROUP_DEFAULT_SHIPS :Statki bez grupy
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Samoloty bez grupy
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupy - kliknij na grupę, aby wyświetlić wszystkie pojazdy z grupy. Przeciągnij i upuść grupy, aby dostosować hierarchię.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Kliknij aby stworzyć grupę
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Usuń zaznaczoną grupę
|
||||
|
@@ -77,7 +77,7 @@ STR_CARGO_SINGULAR_COPPER_ORE :Minério de Cob
|
||||
STR_CARGO_SINGULAR_MAIZE :Milho
|
||||
STR_CARGO_SINGULAR_FRUIT :Fruta
|
||||
STR_CARGO_SINGULAR_DIAMOND :Diamantes
|
||||
STR_CARGO_SINGULAR_FOOD :Alimentos
|
||||
STR_CARGO_SINGULAR_FOOD :Alimento
|
||||
STR_CARGO_SINGULAR_PAPER :Papel
|
||||
STR_CARGO_SINGULAR_GOLD :Ouro
|
||||
STR_CARGO_SINGULAR_WATER :Água
|
||||
@@ -1291,7 +1291,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Veículos nunca
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Quando activo, todos os modelos de veículos permanecerão disponíveis para sempre após a sua introdução
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Auto-renovação de veículos quando ficam velhos: {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Quando activo, um veículo a chegar ao fim de vida é automaticamente substituído quando as condições de renovação estão reunidas
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Renovar automaticamente quando um veículo chega a {STRING} de idade
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Renovar automaticamente quando um veículo chega a {STRING} a idade máxima
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Idade relativa a partir da qual um veículo deva ser indicado para auto-renovação
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} {P "mês" "meses"} antes
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} {P "mês" "meses"} após
|
||||
@@ -1809,7 +1809,7 @@ STR_OSNAME_SUNOS :SunOS
|
||||
# Abandon game
|
||||
STR_ABANDON_GAME_CAPTION :{WHITE}Abandonar jogo
|
||||
STR_ABANDON_GAME_QUERY :{YELLOW}Tem a certeza que deseja abandonar este jogo?
|
||||
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Tem a certeza que deseja abandonar este cenário ?
|
||||
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Tem a certeza que deseja abandonar este cenário?
|
||||
|
||||
# Cheat window
|
||||
STR_CHEATS :{WHITE}Truques
|
||||
@@ -2913,8 +2913,8 @@ STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum:
|
||||
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Padrão (D)
|
||||
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Padrão (D) / 32 bpp
|
||||
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W)
|
||||
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Legacy (W) / 32 bpp
|
||||
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Antiga (W)
|
||||
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Antiga (W) / 32 bpp
|
||||
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parâmetros: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Nenhum
|
||||
|
||||
@@ -3437,6 +3437,8 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Veículos rodov
|
||||
STR_GROUP_DEFAULT_SHIPS :Barcos sem grupo
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Aeronaves sem grupo
|
||||
|
||||
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos - clique num grupo para listar todos os veículos contidos
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Clique para criar um grupo
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Remover o grupo seleccionado
|
||||
@@ -4473,6 +4475,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Impossí
|
||||
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Impossível remover este grupo...
|
||||
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Impossível renomear o grupo...
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Não é possível definir grupo parente...
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... não são permitidos ciclos na hierarquia de grupos
|
||||
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Não é possível remover todos os veículos deste grupo...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Impossível adicionar o veículo a este grupo...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Impossível adicionar veículos com ordens partilhadas ao grupo...
|
||||
|
@@ -3313,6 +3313,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehicule rutier
|
||||
STR_GROUP_DEFAULT_SHIPS :Nave negrupate
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Aeronave negrupate
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupuri - click pe un grup pentru lista completă a vehiculelor acestuia
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click pentru a creea un grup
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Şterge grupul selectat
|
||||
|
@@ -3622,6 +3622,8 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Без груп
|
||||
STR_GROUP_DEFAULT_SHIPS :Без группы
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Без группы
|
||||
|
||||
STR_GROUP_COUNT_WITH_SUBGROUP :{TINY_FONT}{COMMA} (+{COMMA})
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Щёлкните по имени группы для отображения списка транспорта. Можно создавать вложенные группы с помощью перетаскивания.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Создать группу
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Удалить выбранную группу
|
||||
@@ -4681,6 +4683,7 @@ STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Нево
|
||||
STR_ERROR_GROUP_CAN_T_DELETE :{WHITE}Невозможно удалить группу...
|
||||
STR_ERROR_GROUP_CAN_T_RENAME :{WHITE}Невозможно переименовать группу...
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT :{WHITE}Невозможно установить корректное вложение групп...
|
||||
STR_ERROR_GROUP_CAN_T_SET_PARENT_RECURSION :{WHITE}... кольцевые зависимости в иерархии групп недопустимы
|
||||
STR_ERROR_GROUP_CAN_T_REMOVE_ALL_VEHICLES :{WHITE}Невозможно удалить весь транспорт из группы...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_VEHICLE :{WHITE}Невозможно добавить транспорт в группу...
|
||||
STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Невозможно добавить транспорт с общим маршрутом в группу...
|
||||
|
@@ -3543,6 +3543,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Negrupisana dru
|
||||
STR_GROUP_DEFAULT_SHIPS :Negrupisani brodovi
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Negrupisane letilice
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupe - klikom na grupu se prikazuje spisak vozila u grupi. Hijerarhija grupa se uređuje metodom "prevuci i pusti"
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikom se pravi nova grupa
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Briše se označena grupa
|
||||
|
@@ -3356,6 +3356,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :未分组汽车
|
||||
STR_GROUP_DEFAULT_SHIPS :未分组船只
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :未分组飞机
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}组 - 点击一个组别以显示所有隶属此组的车辆。拖曳组别标签以重新排列组别的次序和层级。
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}创建分组
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}删除分组
|
||||
|
@@ -3397,6 +3397,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Nezaradené voz
|
||||
STR_GROUP_DEFAULT_SHIPS :Nezaradené lode
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Nezaradené lietadlá
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Skupiny - klikni na skupinu pre zobrazenie všetkých vozidiel skupiny. Ťahaj a Pusti pre usporiadanie hierarchiu v skupine
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikni pre vytvorenie skupiny
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Zrušiť vybranú skupinu
|
||||
|
@@ -3483,6 +3483,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Cestna vozila b
|
||||
STR_GROUP_DEFAULT_SHIPS :Ladje brez skupine
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Letala brez skupine
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Skupine - Klikni na skupino za seznam vseh vozil v skupini
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikni za ustvarit skupino
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Izbriši izbrano skupino
|
||||
|
@@ -3383,6 +3383,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehículos de c
|
||||
STR_GROUP_DEFAULT_SHIPS :Barcos sin agrupar
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Aeronaves sin agrupar
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos - Click en un grupo para ver la lista de sus vehículos. Es posible arrastrar grupos para modificar su jerarquía.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click para crear un grupo
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Borrar el grupo seleccionado
|
||||
|
@@ -3430,6 +3430,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Vehículos de c
|
||||
STR_GROUP_DEFAULT_SHIPS :Barcos sin agrupar
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Aeronaves sin agrupar
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupos: Clic en un grupo para ver los vehículos incluidos. Arrastrar y soltar para reorganizar los grupos.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Clic para crear un grupo
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Eliminar el grupo seleccionado
|
||||
|
@@ -3414,6 +3414,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Ogrupperade vä
|
||||
STR_GROUP_DEFAULT_SHIPS :Ogrupperade skepp
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Ogrupperade flygmaskiner
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupper - klicka på en grupp för att lista alla fordon i gruppen. Dra och släpp grupper för att ordna hierarkin.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klicka för att skapa en grupp
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Ta bort vald grupp
|
||||
|
@@ -2951,6 +2951,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :குழுவ
|
||||
STR_GROUP_DEFAULT_SHIPS :குழுவில் இல்லாத கப்பல்கள்
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :குழுவில் இல்லாத விமானம்
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}குழுக்கள் - குழுவில் உள்ள அனைத்து வாகனங்களினை பார்க்க அக்குழுவினை சொடுக்கவும்
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}ஓர் குழுவினை உருவாக்க சொடுக்கவும்
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}தேர்ந்தெடுக்கப்பட்ட குழுவின் பெயரினை நீக்கவும்
|
||||
|
@@ -3261,6 +3261,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :พาหนะ
|
||||
STR_GROUP_DEFAULT_SHIPS :พาหนะที่ไม่ได้จัดกลุ่ม
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :พาหนะที่ไม่ได้จัดกลุ่ม
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}กลุ่ม - คลิ๊กที่กลุ่มเพื่อดูรายการยานพาหนะในกลุ่ม
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}กดเพื่อสร้างกลุ่ม
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}ลบกลุ่มที่เลือก
|
||||
|
@@ -3329,6 +3329,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :未分組的車
|
||||
STR_GROUP_DEFAULT_SHIPS :未分組的船舶
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :未分組的飛機
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}群組 - 點選群組以顯示其中的運輸工具清單。拖曳群組標籤以排列群組的次序和層級。
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}點選可建立群組
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}移除所選群組
|
||||
|
@@ -3423,6 +3423,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Gruplanmamış
|
||||
STR_GROUP_DEFAULT_SHIPS :Gruplanmamış gemiler
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Gruplanmamış uçaklar
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruplar - gruba ait araçları listelemek için grubun üzerine tıklayın. Hiyerarşiyi düzenlemek için grupları sürükleyip bırakın.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Grup oluşturmak için tıklayın
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Seçili grubu sil
|
||||
|
@@ -3565,6 +3565,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Незгруп
|
||||
STR_GROUP_DEFAULT_SHIPS :Незгруповані кораблі
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Незгруповані літаки
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Групи - клацніть мишою на групі, щоб побачити список транспорту цієї групи. Перетягуйте групи, щоб змінити ієрархію.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Клацніть мишою, щоб створити групу
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Стерти вибрану групу
|
||||
|
@@ -1134,6 +1134,7 @@ STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- Ҫу
|
||||
|
||||
|
||||
|
||||
|
||||
# Build vehicle window
|
||||
|
||||
|
||||
|
@@ -3072,6 +3072,7 @@ STR_GROUP_ALL_AIRCRAFTS :Alle fleantugen
|
||||
|
||||
STR_GROUP_DEFAULT_SHIPS :Net groepearre skepen
|
||||
|
||||
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klik om in groep oan te meitsje
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Smit de selektearre groep fuort
|
||||
STR_GROUP_RENAME_TOOLTIP :{BLACK}Feroarje de namme fan de selektearre groep
|
||||
|
@@ -972,6 +972,7 @@ STR_GROUP_DEFAULT_AIRCRAFTS :Negrupigita aer
|
||||
|
||||
|
||||
|
||||
|
||||
# Build vehicle window
|
||||
|
||||
|
||||
|
@@ -1448,6 +1448,7 @@ STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Испрати
|
||||
|
||||
|
||||
|
||||
|
||||
# Build vehicle window
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :Шински возила
|
||||
|
@@ -844,6 +844,7 @@ STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURREN
|
||||
|
||||
|
||||
|
||||
|
||||
# Build vehicle window
|
||||
|
||||
|
||||
|
@@ -1304,6 +1304,7 @@ STR_GROUP_ALL_AIRCRAFTS :सर्व
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GROUP_REMOVE_ALL_VEHICLES :सगळे वाहने काढा
|
||||
|
||||
|
||||
|
@@ -2937,6 +2937,7 @@ STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :فرستادن
|
||||
|
||||
|
||||
|
||||
|
||||
# Build vehicle window
|
||||
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :قطار جدید
|
||||
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :قطار جدید مونوریل
|
||||
|
@@ -2337,6 +2337,7 @@ STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}فہرس
|
||||
# Group window
|
||||
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}گروپ ۔ اس گروپ ک تمام گاڑیاں دیکھنے کے لیے اسے دبایں۔ پکڑ کے اوپر نیچے بھی کر سکتے ہیں۔
|
||||
|
||||
|
||||
|
@@ -3395,6 +3395,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Xe ôtô chưa
|
||||
STR_GROUP_DEFAULT_SHIPS :Tày thuỷ chưa lập nhóm
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Máy bay chưa lập nhóm
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Nhóm - chọn nhóm để hiển thị các phương tiện thuộc nhóm. Kéo thả nhóm để sắp xếp lại danh sách.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Ấn vào để tạo nhóm
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Xoá nhóm đã chọn
|
||||
|
@@ -3336,6 +3336,7 @@ STR_GROUP_DEFAULT_ROAD_VEHICLES :Cerbydau ffordd
|
||||
STR_GROUP_DEFAULT_SHIPS :Llongau heb eu grwpio
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Awyrenau heb eu grwpio
|
||||
|
||||
|
||||
STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grŵp - cliciwch ar grŵp i restru pob cerbyd yn y grŵp hwn. Gallwch glico a llusgo grwpiau i drefnu'r hierarchaeth.
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Cliciwch i greu grŵp
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Dileu'r grŵp a ddewiswyd
|
||||
|
@@ -497,7 +497,7 @@ public:
|
||||
* Get the current size of the component.
|
||||
* @return Size.
|
||||
*/
|
||||
inline uint Size() const { return this->nodes.size(); }
|
||||
inline uint Size() const { return (uint)this->nodes.size(); }
|
||||
|
||||
/**
|
||||
* Get date of last compression.
|
||||
|
@@ -42,7 +42,7 @@ static struct {
|
||||
|
||||
MidiFile current_file; ///< file currently being played from
|
||||
PlaybackSegment current_segment; ///< segment info for current playback
|
||||
DWORD playback_start_time; ///< timestamp current file began playback
|
||||
size_t playback_start_time; ///< timestamp current file began playback
|
||||
size_t current_block; ///< next block index to send
|
||||
MidiFile next_file; ///< upcoming file to play
|
||||
PlaybackSegment next_segment; ///< segment info for upcoming file
|
||||
@@ -184,7 +184,7 @@ void CALLBACK TimerCallback(UINT uTimerID, UINT, DWORD_PTR dwUser, DWORD_PTR, DW
|
||||
/* find first block after start time and pretend playback started earlier
|
||||
* this is to allow all blocks prior to the actual start to still affect playback,
|
||||
* as they may contain important controller and program changes */
|
||||
uint preload_bytes = 0;
|
||||
size_t preload_bytes = 0;
|
||||
for (size_t bl = 0; bl < _midi.current_file.blocks.size(); bl++) {
|
||||
MidiFile::DataBlock &block = _midi.current_file.blocks[bl];
|
||||
preload_bytes += block.data.size();
|
||||
@@ -210,7 +210,7 @@ void CALLBACK TimerCallback(UINT uTimerID, UINT, DWORD_PTR dwUser, DWORD_PTR, DW
|
||||
|
||||
/* play pending blocks */
|
||||
DWORD current_time = timeGetTime();
|
||||
DWORD playback_time = current_time - _midi.playback_start_time;
|
||||
size_t playback_time = current_time - _midi.playback_start_time;
|
||||
while (_midi.current_block < _midi.current_file.blocks.size()) {
|
||||
MidiFile::DataBlock &block = _midi.current_file.blocks[_midi.current_block];
|
||||
|
||||
|
@@ -305,7 +305,7 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uin
|
||||
bytes += ci->filesize;
|
||||
}
|
||||
|
||||
files = content.size();
|
||||
files = (uint)content.size();
|
||||
|
||||
/* If there's nothing to download, do nothing. */
|
||||
if (files == 0) return;
|
||||
@@ -323,7 +323,7 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uin
|
||||
*/
|
||||
void ClientNetworkContentSocketHandler::DownloadSelectedContentHTTP(const ContentIDList &content)
|
||||
{
|
||||
uint count = content.size();
|
||||
uint count = (uint)content.size();
|
||||
|
||||
/* Allocate memory for the whole request.
|
||||
* Requests are "id\nid\n..." (as strings), so assume the maximum ID,
|
||||
@@ -351,7 +351,7 @@ void ClientNetworkContentSocketHandler::DownloadSelectedContentHTTP(const Conten
|
||||
*/
|
||||
void ClientNetworkContentSocketHandler::DownloadSelectedContentFallback(const ContentIDList &content)
|
||||
{
|
||||
uint count = content.size();
|
||||
uint count = (uint)content.size();
|
||||
const ContentID *content_ids = content.data();
|
||||
this->Connect();
|
||||
|
||||
|
@@ -129,7 +129,7 @@ public:
|
||||
void CheckDependencyState(ContentInfo *ci);
|
||||
|
||||
/** Get the number of content items we know locally. */
|
||||
uint Length() const { return this->infos.size(); }
|
||||
uint Length() const { return (uint)this->infos.size(); }
|
||||
/** Get the begin of the content inf iterator. */
|
||||
ConstContentIterator Begin() const { return this->infos.data(); }
|
||||
/** Get the nth position of the content inf iterator. */
|
||||
|
@@ -400,7 +400,7 @@ class NetworkContentListWindow : public Window, ContentCallback {
|
||||
this->content.RebuildDone();
|
||||
this->SortContentList();
|
||||
|
||||
this->vscroll->SetCount(this->content.size()); // Update the scrollbar
|
||||
this->vscroll->SetCount((int)this->content.size()); // Update the scrollbar
|
||||
this->ScrollToSelected();
|
||||
}
|
||||
|
||||
@@ -636,9 +636,8 @@ public:
|
||||
uint y = r.top;
|
||||
|
||||
auto iter = this->content.begin() + this->vscroll->GetPosition();
|
||||
auto end = iter + this->vscroll->GetCapacity();
|
||||
if (end > this->content.end())
|
||||
end = this->content.end();
|
||||
size_t last = this->vscroll->GetPosition() + this->vscroll->GetCapacity();
|
||||
auto end = (last < this->content.size()) ? this->content.begin() + last : this->content.end();
|
||||
|
||||
for (/**/; iter != end; iter++) {
|
||||
const ContentInfo *ci = *iter;
|
||||
@@ -813,7 +812,7 @@ public:
|
||||
case WID_NCL_NAME:
|
||||
if (this->content.SortType() == widget - WID_NCL_CHECKBOX) {
|
||||
this->content.ToggleSortOrder();
|
||||
if (this->content.size() > 0) this->list_pos = this->content.size() - this->list_pos - 1;
|
||||
if (this->content.size() > 0) this->list_pos = (int)this->content.size() - this->list_pos - 1;
|
||||
} else {
|
||||
this->content.SetSortType(widget - WID_NCL_CHECKBOX);
|
||||
this->content.ForceResort();
|
||||
@@ -888,7 +887,7 @@ public:
|
||||
break;
|
||||
case WKC_END:
|
||||
/* jump to end */
|
||||
this->list_pos = this->content.size() - 1;
|
||||
this->list_pos = (int)this->content.size() - 1;
|
||||
break;
|
||||
|
||||
case WKC_SPACE:
|
||||
|
@@ -271,7 +271,7 @@ protected:
|
||||
|
||||
this->servers.shrink_to_fit();
|
||||
this->servers.RebuildDone();
|
||||
this->vscroll->SetCount(this->servers.size());
|
||||
this->vscroll->SetCount((int)this->servers.size());
|
||||
|
||||
/* Sort the list of network games as requested. */
|
||||
this->servers.Sort();
|
||||
@@ -712,7 +712,7 @@ public:
|
||||
case WID_NG_INFO: // Connectivity (green dot)
|
||||
if (this->servers.SortType() == widget - WID_NG_NAME) {
|
||||
this->servers.ToggleSortOrder();
|
||||
if (this->list_pos != SLP_INVALID) this->list_pos = this->servers.size() - this->list_pos - 1;
|
||||
if (this->list_pos != SLP_INVALID) this->list_pos = (ServerListPosition)this->servers.size() - this->list_pos - 1;
|
||||
} else {
|
||||
this->servers.SetSortType(widget - WID_NG_NAME);
|
||||
this->servers.ForceResort();
|
||||
@@ -849,7 +849,7 @@ public:
|
||||
break;
|
||||
case WKC_END:
|
||||
/* jump to end */
|
||||
this->list_pos = this->servers.size() - 1;
|
||||
this->list_pos = (ServerListPosition)this->servers.size() - 1;
|
||||
break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
@@ -1776,7 +1776,7 @@ struct NetworkClientListPopupWindow : Window {
|
||||
d = maxdim(GetStringBoundingBox(action.name), d);
|
||||
}
|
||||
|
||||
d.height *= this->actions.size();
|
||||
d.height *= (uint)this->actions.size();
|
||||
d.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
|
||||
d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
|
||||
*size = d;
|
||||
|
@@ -4929,7 +4929,7 @@ static void NewSpriteGroup(ByteReader *buf)
|
||||
/* Continue reading var adjusts while bit 5 is set. */
|
||||
} while (HasBit(varadjust, 5));
|
||||
|
||||
group->num_adjusts = adjusts.size();
|
||||
group->num_adjusts = (uint)adjusts.size();
|
||||
group->adjusts = MallocT<DeterministicSpriteGroupAdjust>(group->num_adjusts);
|
||||
MemCpyT(group->adjusts, adjusts.data(), group->num_adjusts);
|
||||
|
||||
@@ -5793,7 +5793,7 @@ static void FeatureNewName(ByteReader *buf)
|
||||
bool new_scheme = _cur.grffile->grf_version >= 7;
|
||||
|
||||
uint8 feature = buf->ReadByte();
|
||||
if (feature >= GSF_END) {
|
||||
if (feature >= GSF_END && feature != 0x48) {
|
||||
grfmsg(1, "FeatureNewName: Unsupported feature 0x%02X, skipping", feature);
|
||||
return;
|
||||
}
|
||||
@@ -9763,7 +9763,7 @@ static void FinalisePriceBaseMultipliers()
|
||||
static const uint32 override_features = (1 << GSF_TRAINS) | (1 << GSF_ROADVEHICLES) | (1 << GSF_SHIPS) | (1 << GSF_AIRCRAFT);
|
||||
|
||||
/* Evaluate grf overrides */
|
||||
int num_grfs = _grf_files.size();
|
||||
int num_grfs = (uint)_grf_files.size();
|
||||
int *grf_overrides = AllocaM(int, num_grfs);
|
||||
for (int i = 0; i < num_grfs; i++) {
|
||||
grf_overrides[i] = -1;
|
||||
|
@@ -920,7 +920,7 @@ struct SpriteAlignerWindow : Window {
|
||||
int step_size = nwid->resize_y;
|
||||
|
||||
std::vector<SpriteID> &list = _newgrf_debug_sprite_picker.sprites;
|
||||
int max = min<int>(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), list.size());
|
||||
int max = min<int>(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (uint)list.size());
|
||||
|
||||
int y = r.top + WD_FRAMERECT_TOP;
|
||||
for (int i = this->vscroll->GetPosition(); i < max; i++) {
|
||||
@@ -1040,7 +1040,7 @@ struct SpriteAlignerWindow : Window {
|
||||
if (data == 1) {
|
||||
/* Sprite picker finished */
|
||||
this->RaiseWidget(WID_SA_PICKER);
|
||||
this->vscroll->SetCount(_newgrf_debug_sprite_picker.sprites.size());
|
||||
this->vscroll->SetCount((uint)_newgrf_debug_sprite_picker.sprites.size());
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -884,7 +884,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
|
||||
int offset_y = (step_height - FONT_HEIGHT_NORMAL) / 2;
|
||||
uint y = r.top + WD_FRAMERECT_TOP;
|
||||
uint min_index = this->vscroll2->GetPosition();
|
||||
uint max_index = min(min_index + this->vscroll2->GetCapacity(), this->avails.size());
|
||||
uint max_index = min(min_index + this->vscroll2->GetCapacity(), (uint)this->avails.size());
|
||||
|
||||
for (uint i = min_index; i < max_index; i++) {
|
||||
const GRFConfig *c = this->avails[i];
|
||||
@@ -1331,7 +1331,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
|
||||
|
||||
case WKC_END:
|
||||
/* jump to end */
|
||||
this->avail_pos = this->avails.size() - 1;
|
||||
this->avail_pos = (uint)this->avails.size() - 1;
|
||||
break;
|
||||
|
||||
default:
|
||||
@@ -1495,7 +1495,7 @@ private:
|
||||
}
|
||||
}
|
||||
|
||||
this->vscroll2->SetCount(this->avails.size()); // Update the scrollbar
|
||||
this->vscroll2->SetCount((uint)this->avails.size()); // Update the scrollbar
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -2077,7 +2077,7 @@ struct SavePresetWindow : public Window {
|
||||
this->vscroll = this->GetScrollbar(WID_SVP_SCROLLBAR);
|
||||
this->FinishInitNested(0);
|
||||
|
||||
this->vscroll->SetCount(this->presets.size());
|
||||
this->vscroll->SetCount((uint)this->presets.size());
|
||||
this->SetFocusedWidget(WID_SVP_EDITBOX);
|
||||
if (initial_text != NULL) this->presetname_editbox.text.Assign(initial_text);
|
||||
}
|
||||
@@ -2097,7 +2097,7 @@ struct SavePresetWindow : public Window {
|
||||
size->width = max(size->width, d.width + WD_FRAMETEXT_LEFT + WD_FRAMETEXT_RIGHT);
|
||||
resize->height = max(resize->height, d.height);
|
||||
}
|
||||
size->height = ClampU(this->presets.size(), 5, 20) * resize->height + 1;
|
||||
size->height = ClampU((uint)this->presets.size(), 5, 20) * resize->height + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -2113,7 +2113,7 @@ struct SavePresetWindow : public Window {
|
||||
int offset_y = (step_height - FONT_HEIGHT_NORMAL) / 2;
|
||||
uint y = r.top + WD_FRAMERECT_TOP;
|
||||
uint min_index = this->vscroll->GetPosition();
|
||||
uint max_index = min(min_index + this->vscroll->GetCapacity(), this->presets.size());
|
||||
uint max_index = min(min_index + this->vscroll->GetCapacity(), (uint)this->presets.size());
|
||||
|
||||
for (uint i = min_index; i < max_index; i++) {
|
||||
if ((int)i == this->selected) GfxFillRect(r.left + 1, y, r.right - 1, y + step_height - 2, PC_DARK_BLUE);
|
||||
|
@@ -56,7 +56,7 @@ SoundEntry *GetSound(SoundID index)
|
||||
|
||||
uint GetNumSounds()
|
||||
{
|
||||
return _sounds.size();
|
||||
return (uint)_sounds.size();
|
||||
}
|
||||
|
||||
|
||||
|
@@ -110,7 +110,7 @@ public:
|
||||
public:
|
||||
virtual int GetLeading() const;
|
||||
virtual int GetWidth() const;
|
||||
virtual int CountRuns() const { return this->size(); }
|
||||
virtual int CountRuns() const { return (uint)this->size(); }
|
||||
virtual const VisualRun *GetVisualRun(int run) const { return this->at(run); }
|
||||
|
||||
int GetInternalCharLength(WChar c) const
|
||||
|
@@ -132,7 +132,7 @@ static const SaveLoad _game_language_string[] = {
|
||||
static void SaveReal_GSTR(LanguageStrings *ls)
|
||||
{
|
||||
_game_saveload_string = ls->language;
|
||||
_game_saveload_strings = ls->lines.size();
|
||||
_game_saveload_strings = (uint)ls->lines.size();
|
||||
|
||||
SlObject(NULL, _game_language_header);
|
||||
for (uint i = 0; i < _game_saveload_strings; i++) {
|
||||
|
@@ -130,8 +130,8 @@
|
||||
|
||||
/* static */ int ScriptAirport::GetNoiseLevelIncrease(TileIndex tile, AirportType type)
|
||||
{
|
||||
extern Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it);
|
||||
extern uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIterator &it, TileIndex town_tile);
|
||||
extern Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it, uint &mindist);
|
||||
extern uint8 GetAirportNoiseLevelForDistance(const AirportSpec *as, uint distance);
|
||||
|
||||
if (!::IsValidTile(tile)) return -1;
|
||||
if (!IsAirportInformationAvailable(type)) return -1;
|
||||
@@ -139,8 +139,9 @@
|
||||
if (_settings_game.economy.station_noise_level) {
|
||||
const AirportSpec *as = ::AirportSpec::Get(type);
|
||||
AirportTileTableIterator it(as->table[0], tile);
|
||||
const Town *t = AirportGetNearestTown(as, it);
|
||||
return GetAirportNoiseLevelForTown(as, it, t->xy);
|
||||
uint dist;
|
||||
AirportGetNearestTown(as, it, dist);
|
||||
return GetAirportNoiseLevelForDistance(as, dist);
|
||||
}
|
||||
|
||||
return 1;
|
||||
@@ -148,13 +149,14 @@
|
||||
|
||||
/* static */ TownID ScriptAirport::GetNearestTown(TileIndex tile, AirportType type)
|
||||
{
|
||||
extern Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it);
|
||||
extern Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it, uint &mindist);
|
||||
|
||||
if (!::IsValidTile(tile)) return INVALID_TOWN;
|
||||
if (!IsAirportInformationAvailable(type)) return INVALID_TOWN;
|
||||
|
||||
const AirportSpec *as = AirportSpec::Get(type);
|
||||
return AirportGetNearestTown(as, AirportTileTableIterator(as->table[0], tile))->index;
|
||||
uint dist;
|
||||
return AirportGetNearestTown(as, AirportTileTableIterator(as->table[0], tile), dist)->index;
|
||||
}
|
||||
|
||||
/* static */ uint16 ScriptAirport::GetMaintenanceCostFactor(AirportType type)
|
||||
|
@@ -245,7 +245,7 @@ static int32 LookupWithBuildOnSlopes(::Slope slope, Array *existing, int32 start
|
||||
|
||||
/* Now perform the actual rotation. */
|
||||
for (int j = 0; j < base_rotate; j++) {
|
||||
for (int i = 0; i < existing->size; i++) {
|
||||
for (size_t i = 0; i < existing->size; i++) {
|
||||
existing->array[i] = RotateNeighbour(existing->array[i]);
|
||||
}
|
||||
start = RotateNeighbour(start);
|
||||
@@ -256,7 +256,7 @@ static int32 LookupWithBuildOnSlopes(::Slope slope, Array *existing, int32 start
|
||||
RoadBits start_roadbits = NeighbourToRoadBits(start);
|
||||
RoadBits new_roadbits = start_roadbits | NeighbourToRoadBits(end);
|
||||
RoadBits existing_roadbits = ROAD_NONE;
|
||||
for (int i = 0; i < existing->size; i++) {
|
||||
for (size_t i = 0; i < existing->size; i++) {
|
||||
existing_roadbits |= NeighbourToRoadBits(existing->array[i]);
|
||||
}
|
||||
|
||||
@@ -354,7 +354,7 @@ static bool NormaliseTileOffset(int32 *tile)
|
||||
/* The start tile and end tile cannot be the same tile either. */
|
||||
if (start == end) return -1;
|
||||
|
||||
for (int i = 0; i < existing->size; i++) {
|
||||
for (size_t i = 0; i < existing->size; i++) {
|
||||
if (!NormaliseTileOffset(&existing->array[i])) return -1;
|
||||
}
|
||||
|
||||
|
@@ -14,7 +14,7 @@
|
||||
|
||||
/** Definition of a simple array. */
|
||||
struct Array {
|
||||
int32 size; ///< The size of the array.
|
||||
size_t size; ///< The size of the array.
|
||||
int32 array[]; ///< The data of the array.
|
||||
};
|
||||
|
||||
|
@@ -255,7 +255,7 @@ struct GameOptionsWindow : Window {
|
||||
}
|
||||
QSortT(list->data(), list->size(), DropDownListStringItem::NatSortFunc);
|
||||
|
||||
int newgrf_size = list->size();
|
||||
size_t newgrf_size = list->size();
|
||||
/* Insert newgrf_names at the top of the list */
|
||||
if (newgrf_size > 0) {
|
||||
list->push_back(new DropDownListItem(-1, false)); // separator line
|
||||
|
@@ -41,7 +41,7 @@ void NORETURN CDECL error(const char *s, ...)
|
||||
exit(1);
|
||||
}
|
||||
|
||||
static const int OUTPUT_BLOCK_SIZE = 16000; ///< Block size of the buffer in #OutputBuffer.
|
||||
static const size_t OUTPUT_BLOCK_SIZE = 16000; ///< Block size of the buffer in #OutputBuffer.
|
||||
|
||||
/** Output buffer for a block of data. */
|
||||
class OutputBuffer {
|
||||
@@ -58,10 +58,9 @@ public:
|
||||
* @param length Length of the text in bytes.
|
||||
* @return Number of bytes actually stored.
|
||||
*/
|
||||
int Add(const char *text, int length)
|
||||
size_t Add(const char *text, size_t length)
|
||||
{
|
||||
int store_size = min(length, OUTPUT_BLOCK_SIZE - this->size);
|
||||
assert(store_size >= 0);
|
||||
size_t store_size = min(length, OUTPUT_BLOCK_SIZE - this->size);
|
||||
assert(store_size <= OUTPUT_BLOCK_SIZE);
|
||||
MemCpyT(this->data + this->size, text, store_size);
|
||||
this->size += store_size;
|
||||
@@ -74,7 +73,7 @@ public:
|
||||
*/
|
||||
void Write(FILE *out_fp) const
|
||||
{
|
||||
if (fwrite(this->data, 1, this->size, out_fp) != (size_t)this->size) {
|
||||
if (fwrite(this->data, 1, this->size, out_fp) != this->size) {
|
||||
fprintf(stderr, "Error: Cannot write output\n");
|
||||
}
|
||||
}
|
||||
@@ -88,7 +87,7 @@ public:
|
||||
return this->size < OUTPUT_BLOCK_SIZE;
|
||||
}
|
||||
|
||||
int size; ///< Number of bytes stored in \a data.
|
||||
size_t size; ///< Number of bytes stored in \a data.
|
||||
char data[OUTPUT_BLOCK_SIZE]; ///< Stored data.
|
||||
};
|
||||
|
||||
@@ -111,12 +110,12 @@ public:
|
||||
* @param text Text to store.
|
||||
* @param length Length of the text in bytes, \c 0 means 'length of the string'.
|
||||
*/
|
||||
void Add(const char *text, int length = 0)
|
||||
void Add(const char *text, size_t length = 0)
|
||||
{
|
||||
if (length == 0) length = strlen(text);
|
||||
|
||||
if (length > 0 && this->BufferHasRoom()) {
|
||||
int stored_size = this->output_buffer[this->output_buffer.size() - 1].Add(text, length);
|
||||
size_t stored_size = this->output_buffer[this->output_buffer.size() - 1].Add(text, length);
|
||||
length -= stored_size;
|
||||
text += stored_size;
|
||||
}
|
||||
@@ -124,7 +123,7 @@ public:
|
||||
/*C++17: OutputBuffer &block =*/ this->output_buffer.emplace_back();
|
||||
OutputBuffer &block = this->output_buffer.back();
|
||||
block.Clear(); // Initialize the new block.
|
||||
int stored_size = block.Add(text, length);
|
||||
size_t stored_size = block.Add(text, length);
|
||||
length -= stored_size;
|
||||
text += stored_size;
|
||||
}
|
||||
@@ -148,7 +147,7 @@ private:
|
||||
*/
|
||||
bool BufferHasRoom() const
|
||||
{
|
||||
uint num_blocks = this->output_buffer.size();
|
||||
size_t num_blocks = this->output_buffer.size();
|
||||
return num_blocks > 0 && this->output_buffer[num_blocks - 1].HasRoom();
|
||||
}
|
||||
|
||||
|
@@ -310,7 +310,7 @@ struct SignListWindow : Window, SignList {
|
||||
{
|
||||
if (this->signs.NeedRebuild()) {
|
||||
this->BuildSignsList();
|
||||
this->vscroll->SetCount(this->signs.size());
|
||||
this->vscroll->SetCount((uint)this->signs.size());
|
||||
this->SetWidgetDirty(WID_SIL_CAPTION);
|
||||
}
|
||||
this->SortSignsList();
|
||||
@@ -471,7 +471,7 @@ struct SignWindow : Window, SignList {
|
||||
/* Search through the list for the current sign, excluding
|
||||
* - the first sign if we want the previous sign or
|
||||
* - the last sign if we want the next sign */
|
||||
uint end = this->signs.size() - (next ? 1 : 0);
|
||||
size_t end = this->signs.size() - (next ? 1 : 0);
|
||||
for (uint i = next ? 0 : 1; i < end; i++) {
|
||||
if (this->cur_sign == this->signs[i]->index) {
|
||||
/* We've found the current sign, so return the sign before/after it */
|
||||
|
@@ -19,7 +19,7 @@ static const uint8 PC_GRASS_LAND = 0x54; ///< Dark green palette colour for
|
||||
static const uint8 PC_BARE_LAND = 0x37; ///< Brown palette colour for bare land.
|
||||
static const uint8 PC_FIELDS = 0x25; ///< Light brown palette colour for fields.
|
||||
static const uint8 PC_TREES = 0x57; ///< Green palette colour for trees.
|
||||
static const uint8 PC_WATER = 0xCA; ///< Dark blue palette colour for water.
|
||||
static const uint8 PC_WATER = 0xC9; ///< Dark blue palette colour for water.
|
||||
|
||||
#define MKCOLOUR(x) TO_LE32X(x)
|
||||
|
||||
|
@@ -514,21 +514,21 @@ CargoArray GetProductionAroundTiles(TileIndex tile, int w, int h, int rad)
|
||||
assert(w > 0);
|
||||
assert(h > 0);
|
||||
|
||||
btree::btree_set<IndustryID> industries;
|
||||
TileArea ta(TileXY(x1, y1), TileXY(x2 - 1, y2 - 1));
|
||||
|
||||
/* Loop over all tiles to get the produced cargo of
|
||||
* everything except industries */
|
||||
TILE_AREA_LOOP(tile, ta) AddProducedCargo(tile, produced);
|
||||
TILE_AREA_LOOP(tile, ta) {
|
||||
if (IsTileType(tile, MP_INDUSTRY)) industries.insert(GetIndustryIndex(tile));
|
||||
AddProducedCargo(tile, produced);
|
||||
}
|
||||
|
||||
/* Loop over the industries. They produce cargo for
|
||||
* anything that is within 'rad' from their bounding
|
||||
* box. As such if you have e.g. a oil well the tile
|
||||
* area loop might not hit an industry tile while
|
||||
* the industry would produce cargo for the station.
|
||||
/* Loop over the seen industries. They produce cargo for
|
||||
* anything that is within 'rad' of any one of their tiles.
|
||||
*/
|
||||
const Industry *i;
|
||||
FOR_ALL_INDUSTRIES(i) {
|
||||
if (!ta.Intersects(i->location)) continue;
|
||||
for (IndustryID industry : industries) {
|
||||
const Industry *i = Industry::Get(industry);
|
||||
/* Skip industry with neutral station */
|
||||
if (i->neutral_station != NULL && !_settings_game.station.serve_neutral_industries) continue;
|
||||
|
||||
@@ -2268,18 +2268,15 @@ static uint GetMinimalAirportDistanceToTile(TileIterator &it, TileIndex town_til
|
||||
* The further you get, the less noise you generate.
|
||||
* So all those folks at city council can now happily slee... work in their offices
|
||||
* @param as airport information
|
||||
* @param it An iterator over all airport tiles.
|
||||
* @param town_tile TileIndex of town's center, the one who will receive the airport's candidature
|
||||
* @param distance minimum distance between town and airport
|
||||
* @return the noise that will be generated, according to distance
|
||||
*/
|
||||
uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIterator &it, TileIndex town_tile)
|
||||
uint8 GetAirportNoiseLevelForDistance(const AirportSpec *as, uint distance)
|
||||
{
|
||||
/* 0 cannot be accounted, and 1 is the lowest that can be reduced from town.
|
||||
* So no need to go any further*/
|
||||
if (as->noise_level < 2) return as->noise_level;
|
||||
|
||||
uint distance = GetMinimalAirportDistanceToTile(it, town_tile);
|
||||
|
||||
/* The steps for measuring noise reduction are based on the "magical" (and arbitrary) 8 base distance
|
||||
* adding the town_council_tolerance 4 times, as a way to graduate, depending of the tolerance.
|
||||
* Basically, it says that the less tolerant a town is, the bigger the distance before
|
||||
@@ -2300,13 +2297,14 @@ uint8 GetAirportNoiseLevelForTown(const AirportSpec *as, TileIterator &it, TileI
|
||||
* If two towns have the same distance, town with lower index is returned.
|
||||
* @param as airport's description
|
||||
* @param it An iterator over all airport tiles
|
||||
* @param[out] mindist Minimum distance to town
|
||||
* @return nearest town to airport
|
||||
*/
|
||||
Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it)
|
||||
Town *AirportGetNearestTown(const AirportSpec *as, const TileIterator &it, uint &mindist)
|
||||
{
|
||||
Town *t, *nearest = NULL;
|
||||
uint add = as->size_x + as->size_y - 2; // GetMinimalAirportDistanceToTile can differ from DistanceManhattan by this much
|
||||
uint mindist = UINT_MAX - add; // prevent overflow
|
||||
mindist = UINT_MAX - add; // prevent overflow
|
||||
FOR_ALL_TOWNS(t) {
|
||||
if (DistanceManhattan(t->xy, it) < mindist + add) { // avoid calling GetMinimalAirportDistanceToTile too often
|
||||
TileIterator *copy = it.Clone();
|
||||
@@ -2335,8 +2333,9 @@ void UpdateAirportsNoise()
|
||||
if (st->airport.tile != INVALID_TILE && st->airport.type != AT_OILRIG) {
|
||||
const AirportSpec *as = st->airport.GetSpec();
|
||||
AirportTileIterator it(st);
|
||||
Town *nearest = AirportGetNearestTown(as, it);
|
||||
nearest->noise_reached += GetAirportNoiseLevelForTown(as, it, nearest->xy);
|
||||
uint dist;
|
||||
Town *nearest = AirportGetNearestTown(as, it, dist);
|
||||
nearest->noise_reached += GetAirportNoiseLevelForDistance(as, dist);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2444,15 +2443,17 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
|
||||
}
|
||||
|
||||
/* The noise level is the noise from the airport and reduce it to account for the distance to the town center. */
|
||||
Town *nearest = AirportGetNearestTown(as, iter);
|
||||
uint newnoise_level = nearest->noise_reached + GetAirportNoiseLevelForTown(as, iter, nearest->xy);
|
||||
uint dist;
|
||||
Town *nearest = AirportGetNearestTown(as, iter, dist);
|
||||
uint newnoise_level = GetAirportNoiseLevelForDistance(as, dist);
|
||||
|
||||
if (action == AIRPORT_UPGRADE) {
|
||||
const AirportSpec *old_as = st->airport.GetSpec();
|
||||
AirportTileTableIterator old_iter(old_as->table[st->airport.layout], st->airport.tile);
|
||||
Town *old_nearest = AirportGetNearestTown(old_as, old_iter);
|
||||
uint old_dist;
|
||||
Town *old_nearest = AirportGetNearestTown(old_as, old_iter, old_dist);
|
||||
if (old_nearest == nearest) {
|
||||
newnoise_level -= GetAirportNoiseLevelForTown(old_as, old_iter, nearest->xy);
|
||||
newnoise_level -= GetAirportNoiseLevelForDistance(old_as, old_dist);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2500,10 +2501,11 @@ CommandCost CmdBuildAirport(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
|
||||
/* delete old airport if upgrading */
|
||||
const AirportSpec *old_as = st->airport.GetSpec();
|
||||
AirportTileTableIterator old_iter(old_as->table[st->airport.layout], st->airport.tile);
|
||||
Town *old_nearest = AirportGetNearestTown(old_as, old_iter);
|
||||
uint old_dist;
|
||||
Town *old_nearest = AirportGetNearestTown(old_as, old_iter, old_dist);
|
||||
|
||||
if (old_nearest != nearest) {
|
||||
old_nearest->noise_reached -= GetAirportNoiseLevelForTown(old_as, old_iter, old_nearest->xy);
|
||||
old_nearest->noise_reached -= GetAirportNoiseLevelForDistance(old_as, old_dist);
|
||||
if (_settings_game.economy.station_noise_level) {
|
||||
SetWindowDirty(WC_TOWN_VIEW, st->town->index);
|
||||
}
|
||||
@@ -2595,8 +2597,9 @@ static CommandCost RemoveAirport(TileIndex tile, DoCommandFlag flags)
|
||||
* And as for construction, always remove it, even if the setting is not set, in order to avoid the
|
||||
* need of recalculation */
|
||||
AirportTileIterator it(st);
|
||||
Town *nearest = AirportGetNearestTown(as, it);
|
||||
nearest->noise_reached -= GetAirportNoiseLevelForTown(as, it, nearest->xy);
|
||||
uint dist;
|
||||
Town *nearest = AirportGetNearestTown(as, it, dist);
|
||||
nearest->noise_reached -= GetAirportNoiseLevelForDistance(as, dist);
|
||||
|
||||
TILE_AREA_LOOP(tile_cur, st->airport) {
|
||||
if (IsHangarTile(tile_cur)) OrderBackup::Reset(tile_cur, false);
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user