Hopefully fix the issues with the settings menu not showing up correctly.
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@@ -1459,8 +1459,8 @@ STR_CONFIG_SETTING_VARIETY :Variety distrib
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STR_CONFIG_SETTING_VARIETY_HELPTEXT :(TerraGenesis only) Control whether the map contains both mountainous and flat areas. Since this only makes the map flatter, other settings should be set to mountainous
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STR_CONFIG_SETTING_RIVER_AMOUNT :River amount: {STRING2}
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STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Choose how many rivers to generate
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STR_CONFIG_SETTING_ROCKS_AMOUNT :Rocks amount: {NUM}
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STR_CONFIG_SETTING_ROCKS_AMOUNT_HELPTEXT :Choose how many rocky patches to generate
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STR_CONFIG_SETTING_ROCKS_AMOUNT :Rocks amount: {STRING}
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STR_CONFIG_SETTING_ROCKS_AMOUNT_HELPTEXT :Determines the size of rocky patches. High values can cover a significant portion of the map.
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STR_CONFIG_SETTING_TREE_PLACER :Tree placer algorithm: {STRING2}
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STR_CONFIG_SETTING_TREE_PLACER_HELPTEXT :Choose the distribution of trees on the map: 'Original' plants trees uniformly scattered, 'Improved' plants them in groups
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STR_CONFIG_SETTING_TREE_PLACER_NONE :None
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@@ -375,7 +375,7 @@ struct GameCreationSettings {
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byte min_river_length; ///< the minimum river length
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byte river_route_random; ///< the amount of randomicity for the route finding
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byte amount_of_rivers; ///< the amount of rivers
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byte amount_of_rocks; ///< the amoutn of rocks
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uint8 amount_of_rocks; ///< the amoutn of rocks
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};
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/** Settings related to construction in-game */
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@@ -3754,6 +3754,7 @@ strval = STR_RIVERS_NONE
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base = GameSettings
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var = game_creation.amount_of_rocks
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type = SLE_UINT8
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guiflags = SGF_NEWGAME_ONLY | SGF_SCENEDIT_TOO
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def = 5
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min = 1
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max = 255
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