Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer.
The old timeout could be too short if v-sync was on on lower refresh rates.
(cherry picked from commit 97722931a9
)
This commit is contained in:

committed by
Jonathan G Rennison

parent
26bcb7762f
commit
5be60d03a9
@@ -1150,7 +1150,7 @@ void OpenGLBackend::ClearCursorCache()
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void *OpenGLBackend::GetVideoBuffer()
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{
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#ifndef NO_GL_BUFFER_SYNC
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if (this->sync_vid_mapping != nullptr) _glClientWaitSync(this->sync_vid_mapping, GL_SYNC_FLUSH_COMMANDS_BIT, 10000000);
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if (this->sync_vid_mapping != nullptr) _glClientWaitSync(this->sync_vid_mapping, GL_SYNC_FLUSH_COMMANDS_BIT, 100000000); // 100ms timeout.
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#endif
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if (!this->persistent_mapping_supported) {
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@@ -1174,7 +1174,7 @@ uint8 *OpenGLBackend::GetAnimBuffer()
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if (this->anim_pbo == 0) return nullptr;
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#ifndef NO_GL_BUFFER_SYNC
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if (this->sync_anim_mapping != nullptr) _glClientWaitSync(this->sync_anim_mapping, GL_SYNC_FLUSH_COMMANDS_BIT, 10000000);
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if (this->sync_anim_mapping != nullptr) _glClientWaitSync(this->sync_anim_mapping, GL_SYNC_FLUSH_COMMANDS_BIT, 100000000); // 100ms timeout.
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#endif
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if (!this->persistent_mapping_supported) {
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