Merge branch 'master' into jgrpp

Remove the viewport sign cache as this is now superseded by the kd tree
implementation

# Conflicts:
#	src/crashlog.cpp
#	src/lang/english.txt
#	src/misc.cpp
#	src/pathfinder/follow_track.hpp
#	src/pbs.cpp
#	src/rail_cmd.cpp
#	src/saveload/vehicle_sl.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/ship_cmd.cpp
#	src/station.cpp
#	src/station_base.h
#	src/station_cmd.cpp
#	src/table/settings.ini
#	src/thread/thread_morphos.cpp
#	src/town_cmd.cpp
#	src/train_cmd.cpp
#	src/viewport.cpp
#	src/waypoint.cpp
This commit is contained in:
Jonathan G Rennison
2019-03-12 18:00:36 +00:00
177 changed files with 3131 additions and 2247 deletions

View File

@@ -973,6 +973,8 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
/* Remove tracks unreachable from the enter dir */
trackdirs &= DiagdirReachesTrackdirs(enterdir);
if (trackdirs == TRACKDIR_BIT_NONE) {
/* If vehicle expected a path, it no longer exists, so invalidate it. */
if (!v->path.empty()) v->path.clear();
/* No reachable tracks, so we'll reverse */
return_track(_road_reverse_table[enterdir]);
}
@@ -1003,12 +1005,35 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
/* Only one track to choose between? */
if (KillFirstBit(trackdirs) == TRACKDIR_BIT_NONE) {
if (!v->path.empty() && v->path.tile.front() == tile) {
/* Vehicle expected a choice here, invalidate its path. */
v->path.clear();
}
return_track(FindFirstBit2x64(trackdirs));
}
/* Attempt to follow cached path. */
if (!v->path.empty()) {
if (v->path.tile.front() != tile) {
/* Vehicle didn't expect a choice here, invalidate its path. */
v->path.clear();
} else {
Trackdir trackdir = v->path.td.front();
if (HasBit(trackdirs, trackdir)) {
v->path.td.pop_front();
v->path.tile.pop_front();
return_track(trackdir);
}
/* Vehicle expected a choice which is no longer available. */
v->path.clear();
}
}
switch (_settings_game.pf.pathfinder_for_roadvehs) {
case VPF_NPF: best_track = NPFRoadVehicleChooseTrack(v, tile, enterdir, path_found); break;
case VPF_YAPF: best_track = YapfRoadVehicleChooseTrack(v, tile, enterdir, trackdirs, path_found); break;
case VPF_YAPF: best_track = YapfRoadVehicleChooseTrack(v, tile, enterdir, trackdirs, path_found, v->path); break;
default: NOT_REACHED();
}
@@ -1679,6 +1704,13 @@ bool RoadVehicle::Tick()
return true;
}
void RoadVehicle::SetDestTile(TileIndex tile)
{
if (tile == this->dest_tile) return;
this->path.clear();
this->dest_tile = tile;
}
static void CheckIfRoadVehNeedsService(RoadVehicle *v)
{
/* If we already got a slot at a stop, use that FIRST, and go to a depot later */