Drive through depots: Allow moving between ends when current exit blocked
This commit is contained in:
@@ -3149,6 +3149,7 @@ static bool CheckTrainStayInDepot(Train *v)
|
||||
}
|
||||
|
||||
SigSegState seg_state;
|
||||
bool exit_blocked = false;
|
||||
|
||||
if (v->force_proceed == TFP_NONE) {
|
||||
/* force proceed was not pressed */
|
||||
@@ -3161,7 +3162,7 @@ static bool CheckTrainStayInDepot(Train *v)
|
||||
seg_state = _settings_game.pf.reserve_paths ? SIGSEG_PBS : UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
|
||||
if (seg_state == SIGSEG_FULL || HasDepotReservation(v->tile)) {
|
||||
/* Full and no PBS signal in block or depot reserved, can't exit. */
|
||||
return true;
|
||||
exit_blocked = true;
|
||||
}
|
||||
} else {
|
||||
seg_state = _settings_game.pf.reserve_paths ? SIGSEG_PBS : UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner);
|
||||
@@ -3169,6 +3170,7 @@ static bool CheckTrainStayInDepot(Train *v)
|
||||
|
||||
/* We are leaving a depot, but have to go to the exact same one; re-enter. */
|
||||
if (v->current_order.IsType(OT_GOTO_DEPOT) && v->tile == v->dest_tile) {
|
||||
if (exit_blocked) return true;
|
||||
/* Service when depot has no reservation. */
|
||||
if (!HasDepotReservation(v->tile)) VehicleEnterDepot(v);
|
||||
return true;
|
||||
@@ -3223,6 +3225,8 @@ static bool CheckTrainStayInDepot(Train *v)
|
||||
}
|
||||
}
|
||||
|
||||
if (exit_blocked) return true;
|
||||
|
||||
/* Only leave when we can reserve a path to our destination. */
|
||||
if (seg_state == SIGSEG_PBS && !TryPathReserve(v) && v->force_proceed == TFP_NONE) {
|
||||
/* No path and no force proceed. */
|
||||
|
||||
Reference in New Issue
Block a user