Fix tiles/day speed unit in wallclock mode
This commit is contained in:
@@ -769,12 +769,21 @@ struct UnitsLong {
|
||||
};
|
||||
|
||||
/** Unit conversions for velocity. */
|
||||
static const Units _units_velocity[] = {
|
||||
{ { 1.0 }, STR_UNITS_VELOCITY_IMPERIAL, 0 },
|
||||
{ { 1.609344 }, STR_UNITS_VELOCITY_METRIC, 0 },
|
||||
{ { 0.44704 }, STR_UNITS_VELOCITY_SI, 0 },
|
||||
static const Units _units_velocity_calendar[] = {
|
||||
{ { 1.0 }, STR_UNITS_VELOCITY_IMPERIAL, 0 },
|
||||
{ { 1.609344 }, STR_UNITS_VELOCITY_METRIC, 0 },
|
||||
{ { 0.44704 }, STR_UNITS_VELOCITY_SI, 0 },
|
||||
{ { 0.578125 }, STR_UNITS_VELOCITY_GAMEUNITS_DAY, 1 },
|
||||
{ { 0.868976 }, STR_UNITS_VELOCITY_KNOTS, 0 },
|
||||
{ { 0.868976 }, STR_UNITS_VELOCITY_KNOTS, 0 },
|
||||
};
|
||||
|
||||
/** Unit conversions for velocity. */
|
||||
static const Units _units_velocity_realtime[] = {
|
||||
{ { 1.0 }, STR_UNITS_VELOCITY_IMPERIAL, 0 },
|
||||
{ { 1.609344 }, STR_UNITS_VELOCITY_METRIC, 0 },
|
||||
{ { 0.44704 }, STR_UNITS_VELOCITY_SI, 0 },
|
||||
{ { 0.289352 }, STR_UNITS_VELOCITY_GAMEUNITS_SEC, 1 },
|
||||
{ { 0.868976 }, STR_UNITS_VELOCITY_KNOTS, 0 },
|
||||
};
|
||||
|
||||
/** Unit conversions for power. */
|
||||
@@ -850,15 +859,20 @@ static const Units _units_time_years_or_minutes[] = {
|
||||
};
|
||||
|
||||
/**
|
||||
* Get index for velocity conversion units for a vehicle type.
|
||||
* Get the correct velocity units depending on the vehicle type and whether we're using real-time units.
|
||||
* @param type VehicleType to convert velocity for.
|
||||
* @return Index within velocity conversion units for vehicle type.
|
||||
* @return The Units for the proper vehicle and time mode.
|
||||
*/
|
||||
static byte GetVelocityUnits(VehicleType type)
|
||||
static const Units GetVelocityUnits(VehicleType type)
|
||||
{
|
||||
if (type == VEH_SHIP || type == VEH_AIRCRAFT) return _settings_game.locale.units_velocity_nautical;
|
||||
uint8_t setting = (type == VEH_SHIP || type == VEH_AIRCRAFT) ? _settings_game.locale.units_velocity_nautical : _settings_game.locale.units_velocity;
|
||||
|
||||
return _settings_game.locale.units_velocity;
|
||||
assert(setting < lengthof(_units_velocity_calendar));
|
||||
assert(setting < lengthof(_units_velocity_realtime));
|
||||
|
||||
if (EconTime::UsingWallclockUnits()) return _units_velocity_realtime[setting];
|
||||
|
||||
return _units_velocity_calendar[setting];
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -871,7 +885,7 @@ uint ConvertSpeedToDisplaySpeed(uint speed, VehicleType type)
|
||||
/* For historical reasons we don't want to mess with the
|
||||
* conversion for speed. So, don't round it and keep the
|
||||
* original conversion factors instead of the real ones. */
|
||||
return _units_velocity[GetVelocityUnits(type)].c.ToDisplay(speed, false);
|
||||
return GetVelocityUnits(type).c.ToDisplay(speed, false);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -881,8 +895,9 @@ uint ConvertSpeedToDisplaySpeed(uint speed, VehicleType type)
|
||||
*/
|
||||
uint ConvertSpeedToUnitDisplaySpeed(uint speed, VehicleType type)
|
||||
{
|
||||
uint result = ConvertSpeedToDisplaySpeed(speed, type);
|
||||
for (uint i = 0; i < _units_velocity[_settings_game.locale.units_velocity].decimal_places; i++) {
|
||||
const Units &units = GetVelocityUnits(type);
|
||||
uint result = units.c.ToDisplay(speed, false);
|
||||
for (uint i = 0; i < units.decimal_places; i++) {
|
||||
result /= 10;
|
||||
}
|
||||
return result;
|
||||
@@ -895,7 +910,7 @@ uint ConvertSpeedToUnitDisplaySpeed(uint speed, VehicleType type)
|
||||
*/
|
||||
uint ConvertDisplaySpeedToSpeed(uint speed, VehicleType type)
|
||||
{
|
||||
return _units_velocity[GetVelocityUnits(type)].c.FromDisplay(speed);
|
||||
return GetVelocityUnits(type).c.FromDisplay(speed);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -905,7 +920,7 @@ uint ConvertDisplaySpeedToSpeed(uint speed, VehicleType type)
|
||||
*/
|
||||
uint ConvertKmhishSpeedToDisplaySpeed(uint speed, VehicleType type)
|
||||
{
|
||||
return _units_velocity[GetVelocityUnits(type)].c.ToDisplay(speed * 10, false) / 16;
|
||||
return GetVelocityUnits(type).c.ToDisplay(speed * 10, false) / 16;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -915,7 +930,7 @@ uint ConvertKmhishSpeedToDisplaySpeed(uint speed, VehicleType type)
|
||||
*/
|
||||
uint ConvertDisplaySpeedToKmhishSpeed(uint speed, VehicleType type)
|
||||
{
|
||||
return _units_velocity[GetVelocityUnits(type)].c.FromDisplay(speed * 16, true, 10);
|
||||
return GetVelocityUnits(type).c.FromDisplay(speed * 16, true, 10);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -1654,9 +1669,7 @@ static void FormatString(StringBuilder builder, const char *str_arg, StringParam
|
||||
int64_t arg = args.GetNextParameter<int64_t>();
|
||||
// Unpack vehicle type from packed argument to get desired units.
|
||||
VehicleType vt = static_cast<VehicleType>(GB(arg, 56, 8));
|
||||
byte units = GetVelocityUnits(vt);
|
||||
assert(units < lengthof(_units_velocity));
|
||||
const auto &x = _units_velocity[units];
|
||||
const auto &x = GetVelocityUnits(vt);
|
||||
auto tmp_params = MakeParameters(ConvertKmhishSpeedToDisplaySpeed(GB(arg, 0, 56), vt), x.decimal_places);
|
||||
FormatString(builder, GetStringPtr(x.s), tmp_params);
|
||||
break;
|
||||
|
Reference in New Issue
Block a user