(svn r25305) -Fix [FS#5561]: Game Script APIs that execute a DoCommand were returning the same result as in TestMode during world generation
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@@ -300,7 +300,12 @@ ScriptObject::ActiveInstance::~ActiveInstance()
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if (_generating_world) {
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IncreaseDoCommandCosts(res.GetCost());
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if (callback != NULL) callback(GetActiveInstance());
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if (callback != NULL) {
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/* Insert return value into to stack and throw a control code that
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* the return value in the stack should be used. */
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callback(GetActiveInstance());
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throw SQInteger(1);
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}
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return true;
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} else if (_networking) {
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/* Suspend the script till the command is really executed. */
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