(svn r6437) -Fix: reset the location of the last sound as that location can be outside the map when you are loading another (smaller) map. Thanks to MeusH for noticing.

This commit is contained in:
rubidium
2006-09-10 08:28:32 +00:00
parent d62cc9df99
commit 7a5cc51a36

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@@ -1903,6 +1903,7 @@ void InitializeIndustries(void)
_total_industries = 0;
_industry_sort_dirty = true;
_industry_sound_tile = 0;
}
const TileTypeProcs _tile_type_industry_procs = {