(svn r6437) -Fix: reset the location of the last sound as that location can be outside the map when you are loading another (smaller) map. Thanks to MeusH for noticing.
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@@ -1903,6 +1903,7 @@ void InitializeIndustries(void)
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_total_industries = 0;
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_industry_sort_dirty = true;
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_industry_sound_tile = 0;
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}
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const TileTypeProcs _tile_type_industry_procs = {
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