Expand comment on why viewport is drawn in chunks

This commit is contained in:
Jonathan G Rennison
2018-01-23 00:07:46 +00:00
parent ddd0419758
commit 7b811d93a1

View File

@@ -2619,7 +2619,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
/** /**
* Make sure we don't draw a too big area at a time. * Make sure we don't draw a too big area at a time.
* If we do, the sprite memory will overflow. * If we do, the sprite sorter will run into major performance problems and the sprite memory may overflow.
*/ */
static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom) static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom)
{ {