Expand comment on why viewport is drawn in chunks
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@@ -2619,7 +2619,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
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/**
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/**
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* Make sure we don't draw a too big area at a time.
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* Make sure we don't draw a too big area at a time.
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* If we do, the sprite memory will overflow.
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* If we do, the sprite sorter will run into major performance problems and the sprite memory may overflow.
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*/
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*/
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static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom)
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static void ViewportDrawChk(const ViewPort *vp, int left, int top, int right, int bottom)
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{
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{
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