Cleanup: remove unused static variables
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		@@ -24,7 +24,6 @@ static const uint16 NETWORK_COORDINATOR_SERVER_PORT = 3976;           ///< The d
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static const uint16 NETWORK_STUN_SERVER_PORT        = 3975;           ///< The default port of the STUN server (TCP)
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static const uint16 NETWORK_TURN_SERVER_PORT        = 3974;           ///< The default port of the TURN server (TCP)
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static const uint16 NETWORK_CONTENT_SERVER_PORT     = 3978;           ///< The default port of the content server (TCP)
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static const uint16 NETWORK_CONTENT_MIRROR_PORT     =   80;           ///< The default port of the content mirror (TCP)
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static const uint16 NETWORK_DEFAULT_PORT            = 3979;           ///< The default port of the game server (TCP & UDP)
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static const uint16 NETWORK_ADMIN_PORT              = 3977;           ///< The default port for admin network
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static const uint16 NETWORK_DEFAULT_DEBUGLOG_PORT   = 3982;           ///< The default port debug-log is sent to (TCP)
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@@ -49,7 +48,6 @@ static const uint16 COMPAT_MTU                      = 1460;           ///< Numbe
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static const byte NETWORK_GAME_ADMIN_VERSION        =    2;           ///< What version of the admin network do we use?
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static const byte NETWORK_GAME_INFO_VERSION         =    6;           ///< What version of game-info do we use?
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static const byte NETWORK_COMPANY_INFO_VERSION      =    6;           ///< What version of company info is this?
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static const byte NETWORK_COORDINATOR_VERSION       =    6;           ///< What version of game-coordinator-protocol do we use?
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static const uint NETWORK_NAME_LENGTH               =   80;           ///< The maximum length of the server name and map name, in bytes including '\0'
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@@ -59,7 +57,6 @@ static const uint NETWORK_HOSTNAME_PORT_LENGTH      =   80 + 6;       ///< The m
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static const uint NETWORK_SERVER_ID_LENGTH          =   33;           ///< The maximum length of the network id of the servers, in bytes including '\0'
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static const uint NETWORK_REVISION_LENGTH           =   33;           ///< The maximum length of the revision, in bytes including '\0'
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static const uint NETWORK_PASSWORD_LENGTH           =   33;           ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_SERVER_ID_LENGTH)
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static const uint NETWORK_CLIENTS_LENGTH            =  200;           ///< The maximum length for the list of clients that controls a company, in bytes including '\0'
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static const uint NETWORK_CLIENT_NAME_LENGTH        =   25;           ///< The maximum length of a client's name, in bytes including '\0'
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static const uint NETWORK_RCONCOMMAND_LENGTH        =  500;           ///< The maximum length of a rconsole command, in bytes including '\0'
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static const uint NETWORK_GAMESCRIPT_JSON_LENGTH    = COMPAT_MTU - 3; ///< The maximum length of a gamescript json string, in bytes including '\0'. Must not be longer than COMPAT_MTU including header (3 bytes)
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@@ -26,9 +26,6 @@ typedef Pool<OrderBackup, OrderBackupID, 1, 256> OrderBackupPool;
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/** The pool with order backups. */
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extern OrderBackupPool _order_backup_pool;
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/** Flag to pass to the vehicle construction command when an order should be preserved. */
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static const uint32 MAKE_ORDER_BACKUP_FLAG = 1U << 31;
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/**
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 * Data for backing up an order of a vehicle so it can be
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 * restored after a vehicle is rebuilt in the same depot.
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