Documentation: Update landscape docs for object foundation type

This commit is contained in:
Jonathan G Rennison
2022-01-26 00:32:24 +00:00
parent bb848331b6
commit 7f846aad04
2 changed files with 25 additions and 3 deletions

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@@ -1852,10 +1852,32 @@
<li>m2: index into the array of objects, bits 0 to 15 (upper bits in m5)</li>
<li>m3: random bits</li>
<li>m5: index into the array of objects, bits 16 to 23 (lower bits in m2)</li>
<li style="color: blue">m6 bits 1..0: foundation type:
<table style="color: blue">
<tr>
<td nowrap valign=top><tt>0</tt>&nbsp; </td>
<td align=left>none</td>
</tr>
<tr>
<td nowrap valign=top><tt>1</tt>&nbsp; </td>
<td align=left>flat</td>
</tr>
<tr>
<td nowrap valign=top><tt>2</tt>&nbsp; </td>
<td align=left>inclined X-axis</td>
</tr>
<tr>
<td nowrap valign=top><tt>3</tt>&nbsp; </td>
<td align=left>inclined Y-axis</td>
</tr>
</table>
</li>
<li>m7: animation counter</li>
<li style="color: blue">m4 bits 7..5: update counter (for objects using land ground sprites), incremented on every periodic processing.<BR>
For snow and desert, these bits are not used, tile is updated on every periodic processing.</li>
<li style="color: blue">m4 bits 4: tile has no effective foundation.</li>
<li style="color: blue">m4 bits 3..2: ground type (for objects using land ground sprites):
<table style="color: blue">
<tr>