Fix tile iterator leak when building river/canal
See: https://github.com/OpenTTD/OpenTTD/pull/8880#issuecomment-806253149
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@@ -479,7 +479,7 @@ CommandCost CmdBuildCanal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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CommandCost cost(EXPENSES_CONSTRUCTION);
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CommandCost cost(EXPENSES_CONSTRUCTION);
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TileIterator *iter = HasBit(p2, 2) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(tile, p1);
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std::unique_ptr<TileIterator> iter(HasBit(p2, 2) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(tile, p1));
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for (; *iter != INVALID_TILE; ++(*iter)) {
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for (; *iter != INVALID_TILE; ++(*iter)) {
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TileIndex tile = *iter;
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TileIndex tile = *iter;
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CommandCost ret;
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CommandCost ret;
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