(svn r16427) -Codechange: replace a few magic numbers with an existing constant and unduplicate a few lines.
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		@@ -187,7 +187,7 @@ static SpriteID GetAircraftIcon(EngineID engine)
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		spritenum = Engine::Get(engine)->image_index;
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	}
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	return 6 + _aircraft_sprite[spritenum];
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	return DIR_W + _aircraft_sprite[spritenum];
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}
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void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal)
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@@ -93,7 +93,7 @@ static SpriteID GetRoadVehIcon(EngineID engine)
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		spritenum = Engine::Get(engine)->image_index;
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	}
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	return 6 + _roadveh_images[spritenum];
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	return DIR_W + _roadveh_images[spritenum];
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}
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SpriteID RoadVehicle::GetImage(Direction direction) const
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@@ -59,7 +59,7 @@ static SpriteID GetShipIcon(EngineID engine)
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		spritenum = Engine::Get(engine)->image_index;
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	}
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	return 6 + _ship_sprites[spritenum];
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	return DIR_W + _ship_sprites[spritenum];
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}
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void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal)
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@@ -568,6 +568,11 @@ void UpdateTrainAcceleration(Train *v)
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	v->acceleration = Clamp(power / weight * 4, 1, 255);
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}
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static SpriteID GetDefaultTrainSprite(uint8 spritenum, Direction direction)
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{
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	return ((direction + _engine_sprite_add[spritenum]) & _engine_sprite_and[spritenum]) + _engine_sprite_base[spritenum];
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}
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SpriteID Train::GetImage(Direction direction) const
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{
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	uint8 spritenum = this->spritenum;
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@@ -582,7 +587,7 @@ SpriteID Train::GetImage(Direction direction) const
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		spritenum = Engine::Get(this->engine_type)->image_index;
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	}
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	sprite = _engine_sprite_base[spritenum] + ((direction + _engine_sprite_add[spritenum]) & _engine_sprite_and[spritenum]);
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	sprite = GetDefaultTrainSprite(spritenum, direction);
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	if (this->cargo.Count() >= this->cargo_cap / 2U) sprite += _wagon_full_adder[spritenum];
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@@ -606,7 +611,7 @@ static SpriteID GetRailIcon(EngineID engine, bool rear_head, int &y)
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	if (rear_head) spritenum++;
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	return ((6 + _engine_sprite_add[spritenum]) & _engine_sprite_and[spritenum]) + _engine_sprite_base[spritenum];
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	return GetDefaultTrainSprite(spritenum, DIR_W);
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}
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void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal)
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