SDL2: Fix handling of shift key in edit context
This commit is contained in:
@@ -724,7 +724,6 @@ static uint ConvertSdlKeyIntoMy(SDL_Keysym *sym, WChar *character)
|
||||
|
||||
/* The mod keys have no character. Prevent '?' */
|
||||
if (sym->mod & KMOD_GUI ||
|
||||
sym->mod & KMOD_SHIFT ||
|
||||
sym->mod & KMOD_CTRL ||
|
||||
sym->mod & KMOD_ALT) {
|
||||
*character = WKC_NONE;
|
||||
@@ -849,7 +848,6 @@ int VideoDriver_SDL::PollEvent()
|
||||
keycode == WKC_LEFT ||
|
||||
keycode == WKC_RIGHT ||
|
||||
keycode & WKC_META ||
|
||||
keycode & WKC_SHIFT ||
|
||||
keycode & WKC_CTRL ||
|
||||
keycode & WKC_ALT ||
|
||||
(keycode >= WKC_F1 && keycode <= WKC_F12) ||
|
||||
|
Reference in New Issue
Block a user