SDL2: Fix handling of shift key in edit context

This commit is contained in:
Jonathan G Rennison
2019-10-12 11:20:23 +01:00
parent 18d51ccb80
commit 87acac9700

View File

@@ -724,7 +724,6 @@ static uint ConvertSdlKeyIntoMy(SDL_Keysym *sym, WChar *character)
/* The mod keys have no character. Prevent '?' */
if (sym->mod & KMOD_GUI ||
sym->mod & KMOD_SHIFT ||
sym->mod & KMOD_CTRL ||
sym->mod & KMOD_ALT) {
*character = WKC_NONE;
@@ -849,7 +848,6 @@ int VideoDriver_SDL::PollEvent()
keycode == WKC_LEFT ||
keycode == WKC_RIGHT ||
keycode & WKC_META ||
keycode & WKC_SHIFT ||
keycode & WKC_CTRL ||
keycode & WKC_ALT ||
(keycode >= WKC_F1 && keycode <= WKC_F12) ||