Documentation: Remove various low level changes which are now upstream
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@@ -15,7 +15,6 @@ This document does not describe the player-visible changes/additions described i
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* Support using sigaction and sigaltstack for more information and correct handling of stack overflow crashes (Unix).
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* Attempt to log stack overflow and heap corruption exceptions (Windows).
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* Demangle C++ symbols (Unix).
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* Attempt to handle crashes which occur within the crashlog handler, by skipping or only partially writing the faulting section.
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* Emit a "crash" log, savegame and screenshot on multiplayer desync.
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* Add crash/desync information to output screenshot and savegame files.
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* Multiplayer server and client exchange desync logs after a desync occurs.
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@@ -79,7 +78,6 @@ This document does not describe the player-visible changes/additions described i
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* Various deques and queues have been replaced with ring buffers.
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* Remove mutexes from SmallStack, only used from the main thread.
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* Add a third parameter p3, and an auxiliary data mechanism to DoCommand/CommandContainer.
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* Add a free bitmap for pool slots.
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* Maintain free list for text effect entries.
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* Many fields have been widened.
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* Change underlying data structures for ScriptList, create reverse mapping on demand instead of unconditionally.
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@@ -133,7 +131,6 @@ This document does not describe the player-visible changes/additions described i
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### Save and load
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* Feature versioning, see readme and code.
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* Extend gamelog to not truncate version strings.
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* Save/load the map in a single chunk, such that it can be saved/loaded in one pass.
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* Various other changes to savegame format and settings handling, see readme and code for details.
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* Replace read/write accessors and buffering.
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@@ -170,8 +167,6 @@ This document does not describe the player-visible changes/additions described i
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* Use multiple threads for NewGRF scan MD5 calculations, on multi-CPU machines.
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* Avoid redundant re-scans for AI and game script files.
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* Avoid iterating vehicle list to release disaster vehicles if there are none.
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* Avoid quadratic behaviour in updating station nearby lists in RecomputeCatchmentForAll.
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### Command line
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