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@@ -224,16 +224,18 @@ int32 CmdStartStopRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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return 0;
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}
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void ClearSlot(Vehicle *v, RoadStop *rs)
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void ClearSlot(Vehicle *v)
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{
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DEBUG(ms, 3) ("Multistop: Clearing slot %d at 0x%x", v->u.road.slotindex, rs->xy);
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RoadStop *rs = v->u.road.slot;
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if (v->u.road.slot == NULL) return;
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v->u.road.slot = NULL;
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v->u.road.slot_age = 0;
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if (rs != NULL) {
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// check that the slot is indeed assigned to the same vehicle
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assert(rs->slot[v->u.road.slotindex] == v->index);
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rs->slot[v->u.road.slotindex] = INVALID_VEHICLE;
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}
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// check that the slot is indeed assigned to the same vehicle
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assert(rs->slot[v->u.road.slotindex] == v->index);
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rs->slot[v->u.road.slotindex] = INVALID_VEHICLE;
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DEBUG(ms, 3) ("Multistop: Clearing slot %d at 0x%x", v->u.road.slotindex, rs->xy);
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}
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/** Sell a road vehicle.
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@@ -265,7 +267,7 @@ int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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RebuildVehicleLists();
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InvalidateWindow(WC_COMPANY, v->owner);
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DeleteWindowById(WC_VEHICLE_VIEW, v->index);
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ClearSlot(v, v->u.road.slot);
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ClearSlot(v);
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DeleteVehicle(v);
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if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Road);
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}
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@@ -464,7 +466,7 @@ static void RoadVehDelete(Vehicle *v)
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BeginVehicleMove(v);
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EndVehicleMove(v);
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ClearSlot(v, v->u.road.slot);
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ClearSlot(v);
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DeleteVehicle(v);
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}
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@@ -616,6 +618,7 @@ static void ProcessRoadVehOrder(Vehicle *v)
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v->current_order.type = OT_NOTHING;
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v->current_order.flags = 0;
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v->dest_tile = 0;
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ClearSlot(v);
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return;
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}
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@@ -1100,17 +1103,17 @@ found_best_track:;
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return best_track;
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}
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#if 0
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static uint RoadFindPathToStation(const Vehicle *v, TileIndex tile)
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#if 0 /* Commented out until NPF works properly here */
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static uint RoadFindPathToStop(const Vehicle *v, TileIndex tile)
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{
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NPFFindStationOrTileData fstd;
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byte trackdir = GetVehicleTrackdir(v);
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NPFFindStationOrTileData fstd;
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byte trackdir = GetVehicleTrackdir(v);
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assert(trackdir != 0xFF);
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fstd.dest_coords = tile;
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fstd.station_index = -1; // indicates that the destination is a tile, not a station
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fstd.dest_coords = tile;
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fstd.station_index = -1; // indicates that the destination is a tile, not a station
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return NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE).best_path_dist;
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return NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE).best_path_dist;
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}
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#endif
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@@ -1420,18 +1423,32 @@ again:
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}
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v->current_order.type = OT_NOTHING;
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v->current_order.flags = 0;
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ClearSlot(v);
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}
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SETBIT(rs->status, 7);
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if (rs == v->u.road.slot) {
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//we have arrived at the correct station
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ClearSlot(v, rs);
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ClearSlot(v);
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} else if (v->u.road.slot != NULL) {
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//we have arrived at the wrong station
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//XXX The question is .. what to do? Actually we shouldn't be here
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//but I guess we need to clear the slot
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DEBUG(ms, 1) ("Multistop: Wrong station, force a slot clearing. Vehicle %d at 0x%x, should go to 0x%x of station %d (%x), destination 0x%x", v->unitnumber, v->tile, v->u.road.slot->xy, st->index, st->xy, v->dest_tile);
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ClearSlot(v, v->u.road.slot);
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DEBUG(ms, 0) ("Multistop: Vehicle %d (index %d) arrived at wrong stop.", v->unitnumber, v->index);
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if (v->tile != v->dest_tile)
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DEBUG(ms, 0) ("Multistop: -- Current tile 0x%x is not destination tile 0x%x. Route problem", v->tile, v->dest_tile);
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if (v->dest_tile != v->u.road.slot->xy)
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DEBUG(ms, 0) ("Multistop: -- Stop tile 0x%x is not destination tile 0x%x. Multistop desync", v->u.road.slot->xy, v->dest_tile);
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if (v->current_order.type != OT_GOTO_STATION) {
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DEBUG(ms, 0) ("Multistop: -- Current order type (%d) is not OT_GOTO_STATION.", v->current_order.type);
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} else {
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if (v->current_order.station != st->index)
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DEBUG(ms, 0) ("Multistop: -- Current station %d is not target station in current_order.station (%d).",
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st->index, v->current_order.station);
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}
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DEBUG(ms, 0) (" -- Force a slot clearing.");
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ClearSlot(v);
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}
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StartRoadVehSound(v);
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@@ -1546,7 +1563,6 @@ static void CheckIfRoadVehNeedsService(Vehicle *v)
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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}
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void OnNewDay_RoadVeh(Vehicle *v)
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{
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int32 cost;
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@@ -1560,79 +1576,85 @@ void OnNewDay_RoadVeh(Vehicle *v)
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CheckOrders(v->index, OC_INIT);
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//Current slot has expired
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if ( (v->u.road.slot_age-- == 0) && (v->u.road.slot != NULL)) {
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DEBUG(ms, 2) ("Multistop: Slot %d expired for vehicle %d (index %d) at stop 0x%x",
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v->u.road.slotindex, v->unitnumber, v->index, v->u.road.slot->xy);
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ClearSlot(v);
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}
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/* update destination */
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if (v->current_order.type == OT_GOTO_STATION && !(v->vehstatus & VS_CRASHED)) {
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if (v->current_order.type == OT_GOTO_STATION && v->u.road.slot == NULL && !(v->vehstatus & VS_CRASHED) &&
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!( (v->vehstatus & (VS_STOPPED | VS_WAIT_FOR_SLOT)) == VS_STOPPED)) {
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RoadStopType type = (v->cargo_type == CT_PASSENGERS) ? RS_BUS : RS_TRUCK;
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RoadStop *rs;
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uint mindist = 0xFFFFFFFF;
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int i;
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RoadStop *nearest = NULL;
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st = GetStation(v->current_order.station);
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rs = GetPrimaryRoadStop(st, type);
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//Current slot has expired
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if (v->u.road.slot_age++ <= 0 && v->u.road.slot != NULL) {
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ClearSlot(v, v->u.road.slot);
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}
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if (rs != NULL) {
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if (DistanceManhattan(v->tile, st->xy) < 16) {
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int new_slot = -1;
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//We do not have a slot, so make one
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if (v->u.road.slot == NULL) {
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RoadStop *rs = GetPrimaryRoadStop(st, type);
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RoadStop *first_stop = rs;
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RoadStop *best_stop = NULL;
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uint32 mindist = 12, dist; // 12 is threshold distance.
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DEBUG(ms, 2) ("Multistop: Attempting to obtain a slot for vehicle %d (index %d) at station %d (0x%x)", v->unitnumber,
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v->index, st->index, st->xy);
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/* Now we find the nearest road stop that has a free slot */
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for (i = 0; rs != NULL; rs = rs->next, i++) {
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uint dist = 0xFFFFFFFF;
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bool is_slot_free = false;
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int k;
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int last_free = -1;
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//first we need to find out how far our stations are away.
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DEBUG(ms, 2) ("Multistop: Attempting to obtain a slot for vehicle %d at station %d (0x%x)", v->unitnumber, st->index, st->xy);
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for (; rs != NULL; rs = rs->next) {
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// Only consider those with at least a free slot.
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if (rs->slot[0] != INVALID_VEHICLE && rs->slot[1] != INVALID_VEHICLE) {
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continue;
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for (k = 0; k < NUM_SLOTS; k++)
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if (rs->slot[k] == INVALID_VEHICLE) {
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is_slot_free = true;
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last_free = k;
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dist = DistanceManhattan(v->tile, st->xy);
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break;
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}
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if (!is_slot_free) {
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DEBUG(ms, 4) ("Multistop: ---- stop %d is full", i);
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continue;
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}
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DEBUG(ms, 4) ("Multistop: ---- distance to stop %d is %d", i, dist);
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if (dist < mindist) {
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nearest = rs;
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mindist = dist;
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new_slot = last_free;
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}
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}
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// Previously the NPF pathfinder was used here even if NPF is OFF.. WTF?
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assert(NUM_SLOTS == 2);
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dist = DistanceManhattan(v->tile, rs->xy);
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if (nearest != NULL) { /* We have a suitable stop */
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DEBUG(ms, 3) ("Multistop: -- Slot %d of stop at 0x%x assinged.", new_slot, nearest->xy);
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nearest->slot[new_slot] = v->index;
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// Check if the station is located BEHIND the vehicle..
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// In that case, add penalty.
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switch (v->direction) {
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case 1: // going north east,x position decreasing
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if (v->x_pos <= (int32)TileX(rs->xy) * 16 + 15) dist += 6;
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break;
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case 3: // Going south east, y position increasing
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if (v->y_pos >= (int32)TileY(rs->xy) * 16) dist += 6;
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break;
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case 5: // Going south west, x position increasing
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if (v->x_pos >= (int32)TileX(rs->xy) * 16) dist += 6;
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break;
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case 7: // Going north west, y position decrasing.
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if (v->y_pos <= (int32)TileY(rs->xy) * 16 + 15) dist += 6;
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break;
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}
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v->u.road.slot = nearest;
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v->dest_tile = nearest->xy;
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v->u.road.slot_age = 14;
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v->u.road.slotindex = new_slot;
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// Remember the one with the shortest distance
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if (dist < mindist) {
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mindist = dist;
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best_stop = rs;
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if (v->vehstatus & VS_STOPPED) {
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DEBUG(ms, 4) ("Multistop: ---- stopped vehicle got a slot. resuming movement");
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v->vehstatus &= ~(VS_STOPPED | VS_WAIT_FOR_SLOT);
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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}
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} else {
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DEBUG(ms, 2) ("Multistop -- No free slot at station. Waiting");
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v->vehstatus |= (VS_STOPPED | VS_WAIT_FOR_SLOT);
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InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
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}
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DEBUG(ms, 3) ("Multistop: Distance to stop at 0x%x is %d", rs->xy, dist);
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}
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// best_stop now contains the best stop we found.
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if (best_stop != NULL) {
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int slot;
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// Find a free slot in this stop. We know that at least one is free.
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assert(best_stop->slot[0] == INVALID_VEHICLE || best_stop->slot[1] == INVALID_VEHICLE);
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slot = (best_stop->slot[0] == INVALID_VEHICLE) ? 0 : 1;
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best_stop->slot[slot] = v->index;
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v->u.road.slot = best_stop;
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v->dest_tile = best_stop->xy;
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v->u.road.slot_age = -5;
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v->u.road.slotindex = slot;
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DEBUG(ms, 1) ("Multistop: Slot %d at 0x%x assigned to vehicle %d (0x%x)", slot, best_stop->xy, v->unitnumber, v->tile);
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} else if (first_stop != NULL) {
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//now we couldn't assign a slot for one reason or another.
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//so we just go towards the first station
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DEBUG(ms, 1) ("Multistop: No free slot found for vehicle %d, going to default station", v->unitnumber);
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v->dest_tile = first_stop->xy;
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} else {
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DEBUG(ms, 5) ("Multistop: --- Distance from station too far. Postponing slotting for vehicle %d (index %d) at station %d, (0x%x)",
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v->unitnumber, v->index, st->index, st->xy);
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}
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} else {
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DEBUG(ms, 4) ("Multistop: No road stop for vehicle %d (index %d) at station %d (0x%x)",
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v->unitnumber, v->index, st->index, st->xy);
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}
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}
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