(svn r3730) Multistop modifications:
-Codechange: Completely rewritten the slot assignment system. It now consumes less CPU cycles and memory -Codechange: Increased maximum number of roadstops to 16. -Fix: Several conditions where a slot becomes unliked from a vehicle -Codechange: ClearSlot now only takes one parameter, the vehicle -Feature: Console command 'clearslots' to clear ALL currently assinged slots. debug usage only -Feature: vehicles that cannot get a slot now wait on the road instead of planlessly blocking stops or circling around -Codechange: Adjusted debug levels TODO: Make the slot finder compatible with (a) pathfinder(s).
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@@ -29,7 +29,7 @@ typedef enum RoadStopType {
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enum {
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INVALID_STATION = 0xFFFF,
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NUM_SLOTS = 2,
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ROAD_STOP_LIMIT = 8,
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ROAD_STOP_LIMIT = 16,
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};
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typedef uint16 StationID;
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@@ -202,8 +202,9 @@ static inline RoadStopType GetRoadStopType(TileIndex tile)
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}
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RoadStop * GetPrimaryRoadStop(const Station *st, RoadStopType type);
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uint GetNumRoadStops(const Station* st, RoadStopType type);
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RoadStop * AllocateRoadStop( void );
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void ClearSlot(Vehicle *v, RoadStop *rs);
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void ClearSlot(Vehicle *v);
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static inline bool IsTrainStationTile(TileIndex tile)
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{
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