(svn r3014) -NewGRF, Codechange: Make all sprite group references be pointers instead of copying the data around.
This commit is contained in:
		
							
								
								
									
										44
									
								
								engine.c
									
									
									
									
									
								
							
							
						
						
									
										44
									
								
								engine.c
									
									
									
									
									
								
							@@ -240,7 +240,7 @@ uint32 _engine_refit_masks[TOTAL_NUM_ENGINES];
 | 
			
		||||
typedef struct WagonOverride {
 | 
			
		||||
	byte *train_id;
 | 
			
		||||
	int trains;
 | 
			
		||||
	SpriteGroup group;
 | 
			
		||||
	SpriteGroup *group;
 | 
			
		||||
} WagonOverride;
 | 
			
		||||
 | 
			
		||||
typedef struct WagonOverrides {
 | 
			
		||||
@@ -265,7 +265,7 @@ void SetWagonOverrideSprites(EngineID engine, SpriteGroup *group, byte *train_id
 | 
			
		||||
	/* FIXME: If we are replacing an override, release original SpriteGroup
 | 
			
		||||
	 * to prevent leaks. But first we need to refcount the SpriteGroup.
 | 
			
		||||
	 * --pasky */
 | 
			
		||||
	wo->group = *group;
 | 
			
		||||
	wo->group = group;
 | 
			
		||||
	wo->trains = trains;
 | 
			
		||||
	wo->train_id = malloc(trains);
 | 
			
		||||
	memcpy(wo->train_id, train_id, trains);
 | 
			
		||||
@@ -287,7 +287,7 @@ static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, byte overri
 | 
			
		||||
 | 
			
		||||
		for (j = 0; j < wo->trains; j++) {
 | 
			
		||||
			if (wo->train_id[j] == overriding_engine)
 | 
			
		||||
				return &wo->group;
 | 
			
		||||
				return wo->group;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	return NULL;
 | 
			
		||||
@@ -298,14 +298,14 @@ static const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, byte overri
 | 
			
		||||
// (It isn't and shouldn't be like this in the GRF files since new cargo types
 | 
			
		||||
// may appear in future - however it's more convenient to store it like this in
 | 
			
		||||
// memory. --pasky)
 | 
			
		||||
static SpriteGroup _engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
 | 
			
		||||
static SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
 | 
			
		||||
 | 
			
		||||
void SetCustomEngineSprites(EngineID engine, byte cargo, SpriteGroup *group)
 | 
			
		||||
{
 | 
			
		||||
	/* FIXME: If we are replacing an override, release original SpriteGroup
 | 
			
		||||
	 * to prevent leaks. But first we need to refcount the SpriteGroup.
 | 
			
		||||
	 * --pasky */
 | 
			
		||||
	_engine_custom_sprites[engine][cargo] = *group;
 | 
			
		||||
	engine_custom_sprites[engine][cargo] = group;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
typedef SpriteGroup *(*resolve_callback)(const SpriteGroup *spritegroup,
 | 
			
		||||
@@ -314,6 +314,9 @@ typedef SpriteGroup *(*resolve_callback)(const SpriteGroup *spritegroup,
 | 
			
		||||
static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegroup,
 | 
			
		||||
	const Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
 | 
			
		||||
{
 | 
			
		||||
	if (spritegroup == NULL)
 | 
			
		||||
		return NULL;
 | 
			
		||||
 | 
			
		||||
	//debug("spgt %d", spritegroup->type);
 | 
			
		||||
	switch (spritegroup->type) {
 | 
			
		||||
		case SGT_REAL:
 | 
			
		||||
@@ -341,7 +344,7 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
 | 
			
		||||
					 * That means we should get the first target
 | 
			
		||||
					 * (NOT the default one). */
 | 
			
		||||
					if (dsg->num_ranges > 0) {
 | 
			
		||||
						target = &dsg->ranges[0].group;
 | 
			
		||||
						target = dsg->ranges[0].group;
 | 
			
		||||
					} else {
 | 
			
		||||
						target = dsg->default_group;
 | 
			
		||||
					}
 | 
			
		||||
@@ -476,7 +479,7 @@ static const SpriteGroup* ResolveVehicleSpriteGroup(const SpriteGroup *spritegro
 | 
			
		||||
				/* Purchase list of something. Show the first one. */
 | 
			
		||||
				assert(rsg->num_groups > 0);
 | 
			
		||||
				//debug("going for %p: %d", rsg->groups[0], rsg->groups[0].type);
 | 
			
		||||
				return resolve_func(&rsg->groups[0], NULL, callback_info, resolve_func);
 | 
			
		||||
				return resolve_func(rsg->groups[0], NULL, callback_info, resolve_func);
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			if (rsg->var_scope == VSG_SCOPE_PARENT) {
 | 
			
		||||
@@ -504,7 +507,7 @@ static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *
 | 
			
		||||
		assert(cargo != GC_INVALID);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	group = &_engine_custom_sprites[engine][cargo];
 | 
			
		||||
	group = engine_custom_sprites[engine][cargo];
 | 
			
		||||
 | 
			
		||||
	if (v != NULL && v->type == VEH_Train) {
 | 
			
		||||
		const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
 | 
			
		||||
@@ -539,12 +542,15 @@ int GetCustomEngineSprite(EngineID engine, const Vehicle *v, byte direction)
 | 
			
		||||
	group = GetVehicleSpriteGroup(engine, v);
 | 
			
		||||
	group = ResolveVehicleSpriteGroup(group, v, 0, (resolve_callback) ResolveVehicleSpriteGroup);
 | 
			
		||||
 | 
			
		||||
	if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && cargo != GC_DEFAULT) {
 | 
			
		||||
	if (group == NULL && cargo != GC_DEFAULT) {
 | 
			
		||||
		// This group is empty but perhaps there'll be a default one.
 | 
			
		||||
		group = ResolveVehicleSpriteGroup(&_engine_custom_sprites[engine][GC_DEFAULT], v, 0,
 | 
			
		||||
		group = ResolveVehicleSpriteGroup(engine_custom_sprites[engine][GC_DEFAULT], v, 0,
 | 
			
		||||
		                                (resolve_callback) ResolveVehicleSpriteGroup);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (group == NULL)
 | 
			
		||||
		return 0;
 | 
			
		||||
 | 
			
		||||
	assert(group->type == SGT_REAL);
 | 
			
		||||
	rsg = &group->g.real;
 | 
			
		||||
 | 
			
		||||
@@ -605,7 +611,7 @@ uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v
 | 
			
		||||
	if (v != NULL)
 | 
			
		||||
		cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
 | 
			
		||||
 | 
			
		||||
	group = &_engine_custom_sprites[engine][cargo];
 | 
			
		||||
	group = engine_custom_sprites[engine][cargo];
 | 
			
		||||
 | 
			
		||||
	if (v != NULL && v->type == VEH_Train) {
 | 
			
		||||
		const SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
 | 
			
		||||
@@ -615,13 +621,13 @@ uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v
 | 
			
		||||
 | 
			
		||||
	group = ResolveVehicleSpriteGroup(group, v, callback_info, (resolve_callback) ResolveVehicleSpriteGroup);
 | 
			
		||||
 | 
			
		||||
	if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && cargo != GC_DEFAULT) {
 | 
			
		||||
	if (group == NULL && cargo != GC_DEFAULT) {
 | 
			
		||||
		// This group is empty but perhaps there'll be a default one.
 | 
			
		||||
		group = ResolveVehicleSpriteGroup(&_engine_custom_sprites[engine][GC_DEFAULT], v, callback_info,
 | 
			
		||||
		group = ResolveVehicleSpriteGroup(engine_custom_sprites[engine][GC_DEFAULT], v, callback_info,
 | 
			
		||||
		                                (resolve_callback) ResolveVehicleSpriteGroup);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (group->type != SGT_CALLBACK)
 | 
			
		||||
	if (group == NULL || group->type != SGT_CALLBACK)
 | 
			
		||||
		return CALLBACK_FAILED;
 | 
			
		||||
 | 
			
		||||
	return group->g.callback.result;
 | 
			
		||||
@@ -637,6 +643,9 @@ static byte _vsg_bits_to_reseed;
 | 
			
		||||
static const SpriteGroup *TriggerVehicleSpriteGroup(const SpriteGroup *spritegroup,
 | 
			
		||||
	Vehicle *veh, uint16 callback_info, resolve_callback resolve_func)
 | 
			
		||||
{
 | 
			
		||||
	if (spritegroup == NULL)
 | 
			
		||||
		return NULL;
 | 
			
		||||
 | 
			
		||||
	if (spritegroup->type == SGT_RANDOMIZED) {
 | 
			
		||||
		_vsg_bits_to_reseed |= RandomizedSpriteGroupTriggeredBits(
 | 
			
		||||
			&spritegroup->g.random,
 | 
			
		||||
@@ -659,12 +668,15 @@ static void DoTriggerVehicle(Vehicle *veh, VehicleTrigger trigger, byte base_ran
 | 
			
		||||
	group = TriggerVehicleSpriteGroup(GetVehicleSpriteGroup(veh->engine_type, veh), veh, 0,
 | 
			
		||||
	                                  (resolve_callback) TriggerVehicleSpriteGroup);
 | 
			
		||||
 | 
			
		||||
	if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && veh->cargo_type != GC_DEFAULT) {
 | 
			
		||||
	if (group == NULL && veh->cargo_type != GC_DEFAULT) {
 | 
			
		||||
		// This group turned out to be empty but perhaps there'll be a default one.
 | 
			
		||||
		group = TriggerVehicleSpriteGroup(&_engine_custom_sprites[veh->engine_type][GC_DEFAULT], veh, 0,
 | 
			
		||||
		group = TriggerVehicleSpriteGroup(engine_custom_sprites[veh->engine_type][GC_DEFAULT], veh, 0,
 | 
			
		||||
		                                  (resolve_callback) TriggerVehicleSpriteGroup);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (group == NULL)
 | 
			
		||||
		return;
 | 
			
		||||
 | 
			
		||||
	assert(group->type == SGT_REAL);
 | 
			
		||||
	rsg = &group->g.real;
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										35
									
								
								newgrf.c
									
									
									
									
									
								
							
							
						
						
									
										35
									
								
								newgrf.c
									
									
									
									
									
								
							@@ -1210,11 +1210,11 @@ static void VehicleChangeInfo(byte *buf, int len)
 | 
			
		||||
 * @param value The value that was used to represent this callback result
 | 
			
		||||
 * @return A spritegroup representing that callback result
 | 
			
		||||
 */
 | 
			
		||||
SpriteGroup NewCallBackResult(uint16 value)
 | 
			
		||||
SpriteGroup *NewCallBackResultSpriteGroup(uint16 value)
 | 
			
		||||
{
 | 
			
		||||
	SpriteGroup group;
 | 
			
		||||
	SpriteGroup *group = calloc(1, sizeof(*group));
 | 
			
		||||
 | 
			
		||||
	group.type = SGT_CALLBACK;
 | 
			
		||||
	group->type = SGT_CALLBACK;
 | 
			
		||||
 | 
			
		||||
	// Old style callback results have the highest byte 0xFF so signify it is a callback result
 | 
			
		||||
	// New style ones only have the highest bit set (allows 15-bit results, instead of just 8)
 | 
			
		||||
@@ -1223,7 +1223,7 @@ SpriteGroup NewCallBackResult(uint16 value)
 | 
			
		||||
	else
 | 
			
		||||
		value &= ~0x8000;
 | 
			
		||||
 | 
			
		||||
	group.g.callback.result = value;
 | 
			
		||||
	group->g.callback.result = value;
 | 
			
		||||
 | 
			
		||||
	return group;
 | 
			
		||||
}
 | 
			
		||||
@@ -1308,8 +1308,11 @@ static void NewSpriteGroup(byte *buf, int len)
 | 
			
		||||
	numloading = buf[4];
 | 
			
		||||
 | 
			
		||||
	if (setid >= _cur_grffile->spritegroups_count) {
 | 
			
		||||
		_cur_grffile->spritegroups_count = setid + 1;
 | 
			
		||||
		_cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, _cur_grffile->spritegroups_count * sizeof(*_cur_grffile->spritegroups));
 | 
			
		||||
		// Allocate memory for new sprite group references.
 | 
			
		||||
		_cur_grffile->spritegroups = realloc(_cur_grffile->spritegroups, (setid + 1) * sizeof(*_cur_grffile->spritegroups));
 | 
			
		||||
		// Initialise new space to NULL
 | 
			
		||||
		for (; _cur_grffile->spritegroups_count < (setid + 1); _cur_grffile->spritegroups_count++)
 | 
			
		||||
			_cur_grffile->spritegroups[_cur_grffile->spritegroups_count] = NULL;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (numloaded == 0x81 || numloaded == 0x82) {
 | 
			
		||||
@@ -1354,8 +1357,8 @@ static void NewSpriteGroup(byte *buf, int len)
 | 
			
		||||
		dg->ranges = calloc(dg->num_ranges, sizeof(*dg->ranges));
 | 
			
		||||
		for (i = 0; i < dg->num_ranges; i++) {
 | 
			
		||||
			groupid = grf_load_word(&buf);
 | 
			
		||||
			if (groupid & 0x8000) {
 | 
			
		||||
				dg->ranges[i].group = NewCallBackResult(groupid);
 | 
			
		||||
			if (HASBIT(groupid, 15)) {
 | 
			
		||||
				dg->ranges[i].group = NewCallBackResultSpriteGroup(groupid);
 | 
			
		||||
			} else if (groupid >= _cur_grffile->spritegroups_count) {
 | 
			
		||||
				/* This doesn't exist for us. */
 | 
			
		||||
				grf_load_word(&buf); // skip range
 | 
			
		||||
@@ -1364,7 +1367,7 @@ static void NewSpriteGroup(byte *buf, int len)
 | 
			
		||||
			} else {
 | 
			
		||||
			/* XXX: If multiple surreal sets attach a surreal
 | 
			
		||||
			 * set this way, we are in trouble. */
 | 
			
		||||
				dg->ranges[i].group = *_cur_grffile->spritegroups[groupid];
 | 
			
		||||
				dg->ranges[i].group = _cur_grffile->spritegroups[groupid];
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			dg->ranges[i].low = grf_load_byte(&buf);
 | 
			
		||||
@@ -1372,17 +1375,15 @@ static void NewSpriteGroup(byte *buf, int len)
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		groupid = grf_load_word(&buf);
 | 
			
		||||
		if (groupid & 0x8000) {
 | 
			
		||||
			dg->default_group = malloc(sizeof(*dg->default_group));
 | 
			
		||||
			*dg->default_group = NewCallBackResult(groupid);
 | 
			
		||||
		if (HASBIT(groupid, 15)) {
 | 
			
		||||
			dg->default_group = NewCallBackResultSpriteGroup(groupid);
 | 
			
		||||
		} else if (groupid >= _cur_grffile->spritegroups_count) {
 | 
			
		||||
			/* This spritegroup stinks. */
 | 
			
		||||
			free(dg->ranges), dg->ranges = NULL;
 | 
			
		||||
			grfmsg(GMS_WARN, "NewSpriteGroup(%02x:0x%x): Default groupid %04x is cargo callback or unknown, ignoring spritegroup.", setid, numloaded, groupid);
 | 
			
		||||
			return;
 | 
			
		||||
		} else {
 | 
			
		||||
			dg->default_group = malloc(sizeof(*dg->default_group));
 | 
			
		||||
			memcpy(dg->default_group, _cur_grffile->spritegroups[groupid], sizeof(*dg->default_group));
 | 
			
		||||
			dg->default_group = _cur_grffile->spritegroups[groupid];
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		_cur_grffile->spritegroups[setid] = group;
 | 
			
		||||
@@ -1428,7 +1429,7 @@ static void NewSpriteGroup(byte *buf, int len)
 | 
			
		||||
			}
 | 
			
		||||
			/* XXX: If multiple surreal sets attach a surreal
 | 
			
		||||
			 * set this way, we are in trouble. */
 | 
			
		||||
			rg->groups[i] = *_cur_grffile->spritegroups[groupid];
 | 
			
		||||
			rg->groups[i] = _cur_grffile->spritegroups[groupid];
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		_cur_grffile->spritegroups[setid] = group;
 | 
			
		||||
@@ -1556,7 +1557,7 @@ static void NewVehicle_SpriteGroupMapping(byte *buf, int len)
 | 
			
		||||
					continue;
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				stat->spritegroup[1] = *_cur_grffile->spritegroups[groupid];
 | 
			
		||||
				stat->spritegroup[1] = _cur_grffile->spritegroups[groupid];
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
@@ -1574,7 +1575,7 @@ static void NewVehicle_SpriteGroupMapping(byte *buf, int len)
 | 
			
		||||
				uint8 stid = buf[3 + i];
 | 
			
		||||
				StationSpec *stat = &_cur_grffile->stations[stid];
 | 
			
		||||
 | 
			
		||||
				stat->spritegroup[0] = *_cur_grffile->spritegroups[groupid];
 | 
			
		||||
				stat->spritegroup[0] = _cur_grffile->spritegroups[groupid];
 | 
			
		||||
				stat->grfid = _cur_grffile->grfid;
 | 
			
		||||
				SetCustomStation(stid, stat);
 | 
			
		||||
				stat->sclass = STAT_CLASS_NONE;
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										4
									
								
								sprite.c
									
									
									
									
									
								
							
							
						
						
									
										4
									
								
								sprite.c
									
									
									
									
									
								
							@@ -31,7 +31,7 @@ SpriteGroup *EvalDeterministicSpriteGroup(const DeterministicSpriteGroup *dsg, i
 | 
			
		||||
		DeterministicSpriteGroupRange *range = &dsg->ranges[i];
 | 
			
		||||
 | 
			
		||||
		if (range->low <= value && value <= range->high)
 | 
			
		||||
			return &range->group;
 | 
			
		||||
			return range->group;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return dsg->default_group;
 | 
			
		||||
@@ -72,7 +72,7 @@ SpriteGroup *EvalRandomizedSpriteGroup(const RandomizedSpriteGroup *rsg, byte ra
 | 
			
		||||
	mask = (rsg->num_groups - 1) << rsg->lowest_randbit;
 | 
			
		||||
	index = (random_bits & mask) >> rsg->lowest_randbit;
 | 
			
		||||
	assert(index < rsg->num_groups);
 | 
			
		||||
	return &rsg->groups[index];
 | 
			
		||||
	return rsg->groups[index];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
byte RandomizedSpriteGroupTriggeredBits(const RandomizedSpriteGroup *rsg,
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										4
									
								
								sprite.h
									
									
									
									
									
								
							
							
						
						
									
										4
									
								
								sprite.h
									
									
									
									
									
								
							@@ -107,7 +107,7 @@ typedef struct RandomizedSpriteGroup {
 | 
			
		||||
	byte num_groups; // must be power of 2
 | 
			
		||||
 | 
			
		||||
	// Take the group with appropriate index:
 | 
			
		||||
	SpriteGroup *groups;
 | 
			
		||||
	SpriteGroup **groups;
 | 
			
		||||
} RandomizedSpriteGroup;
 | 
			
		||||
 | 
			
		||||
typedef struct CallbackResultSpriteGroup {
 | 
			
		||||
@@ -133,7 +133,7 @@ struct SpriteGroup {
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct DeterministicSpriteGroupRange {
 | 
			
		||||
	SpriteGroup group;
 | 
			
		||||
	SpriteGroup *group;
 | 
			
		||||
	byte low;
 | 
			
		||||
	byte high;
 | 
			
		||||
};
 | 
			
		||||
 
 | 
			
		||||
@@ -253,7 +253,7 @@ typedef struct StationSpec {
 | 
			
		||||
 | 
			
		||||
	/* Sprite offsets for renderdata->seq->image. spritegroup[0] is default
 | 
			
		||||
	 * whilst spritegroup[1] is "GC_PURCHASE". */
 | 
			
		||||
	SpriteGroup spritegroup[2];
 | 
			
		||||
	SpriteGroup *spritegroup[2];
 | 
			
		||||
} StationSpec;
 | 
			
		||||
 | 
			
		||||
/* Here, @stid is local per-GRFFile station index. If spec->localidx is not yet
 | 
			
		||||
 
 | 
			
		||||
@@ -1286,7 +1286,7 @@ static const RealSpriteGroup *ResolveStationSpriteGroup(const SpriteGroup *spg,
 | 
			
		||||
					 * That means we should get the first target
 | 
			
		||||
					 * (NOT the default one). */
 | 
			
		||||
					if (dsg->num_ranges > 0) {
 | 
			
		||||
						target = &dsg->ranges[0].group;
 | 
			
		||||
						target = dsg->ranges[0].group;
 | 
			
		||||
					} else {
 | 
			
		||||
						target = dsg->default_group;
 | 
			
		||||
					}
 | 
			
		||||
@@ -1346,7 +1346,7 @@ static const RealSpriteGroup *ResolveStationSpriteGroup(const SpriteGroup *spg,
 | 
			
		||||
 | 
			
		||||
uint32 GetCustomStationRelocation(const StationSpec *spec, const Station *st, byte ctype)
 | 
			
		||||
{
 | 
			
		||||
	const RealSpriteGroup *rsg = ResolveStationSpriteGroup(&spec->spritegroup[ctype], st);
 | 
			
		||||
	const RealSpriteGroup *rsg = ResolveStationSpriteGroup(spec->spritegroup[ctype], st);
 | 
			
		||||
 | 
			
		||||
	if (rsg->sprites_per_set != 0) {
 | 
			
		||||
		if (rsg->loading_count != 0) return rsg->loading[0];
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user