Fix signal side when using both sides signal style with no-entry signals
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@@ -3215,10 +3215,6 @@ void DrawRestrictedSignal(SignalType type, SpriteID sprite, int x, int y, int z,
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void DrawSingleSignal(TileIndex tile, const RailTypeInfo *rti, Track track, SignalState condition, SignalOffsets image, uint pos, SignalType type,
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SignalVariant variant, const TraceRestrictProgram *prog, CustomSignalSpriteContext context)
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{
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bool show_restricted = (prog != nullptr);
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if (type == SIGTYPE_NO_ENTRY) pos ^= 1;
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uint8_t style = 0;
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if (_num_new_signal_styles > 0) {
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switch (context.ctx_mode) {
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@@ -3241,6 +3237,10 @@ void DrawSingleSignal(TileIndex tile, const RailTypeInfo *rti, Track track, Sign
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DrawSingleSignal(tile, rti, track, condition, image, pos, type, variant, prog, { context.ctx_mode, context.ctx_flags | CSSCF_SECOND_SIGNAL });
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}
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bool show_restricted = (prog != nullptr);
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if (type == SIGTYPE_NO_ENTRY) pos ^= 1;
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uint x, y;
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GetSignalXY(tile, pos, HasBit(_signal_style_masks.signal_opposite_side, style) != ((context.ctx_flags & CSSCF_SECOND_SIGNAL) != 0), x, y);
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