Fix compilation when ENABLE_NETWORK_SYNC_EVERY_FRAME is defined

This is set by RANDOM_DEBUG

See also: https://github.com/OpenTTD/OpenTTD/issues/9624
This commit is contained in:
Jonathan G Rennison
2021-10-19 00:50:05 +01:00
parent b58ff65c5c
commit a9c2c7288a

View File

@@ -1051,7 +1051,11 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FRAME(Packet *p
#ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME
/* Test if the server supports this option
* and if we are at the frame the server is */
if (p->pos + 1 < p->size) {
#ifdef NETWORK_SEND_DOUBLE_SEED
if (p->CanReadFromPacket(4 + 4 + 8)) {
#else
if (p->CanReadFromPacket(4 + 8)) {
#endif
_sync_frame = _frame_counter_server;
_sync_seed_1 = p->Recv_uint32();
#ifdef NETWORK_SEND_DOUBLE_SEED