Chunnel patch 28392: Add: Basic tunnel pool. (no save)
https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416
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committed by
Jonathan G Rennison

parent
54494a0a7c
commit
ad070b91ea
@@ -14,6 +14,7 @@
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#include "road_map.h"
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typedef uint16 TunnelID; ///< Type for the unique identifier of tunnels.
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/**
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* Is this a tunnel (entrance)?
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@@ -37,6 +38,18 @@ static inline bool IsTunnelTile(TileIndex t)
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return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t);
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}
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/**
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* Get the index of tunnel tile.
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* @param t the tile
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* @pre IsTunnelTile(t)
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* @return TunnelID
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*/
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static inline TunnelID GetTunnelIndex(TileIndex t)
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{
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assert(IsTunnelTile(t));
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return _m[t].m2;
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}
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TileIndex GetOtherTunnelEnd(TileIndex);
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bool IsTunnelInWay(TileIndex, int z);
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bool IsTunnelInWayDir(TileIndex tile, int z, DiagDirection dir);
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@@ -48,11 +61,11 @@ bool IsTunnelInWayDir(TileIndex tile, int z, DiagDirection dir);
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* @param d the direction facing out of the tunnel
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* @param r the road type used in the tunnel
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*/
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static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d, RoadTypes r)
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static inline void MakeRoadTunnel(TileIndex t, Owner o, TunnelID id, DiagDirection d, RoadTypes r)
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{
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SetTileType(t, MP_TUNNELBRIDGE);
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SetTileOwner(t, o);
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_m[t].m2 = 0;
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_m[t].m2 = id;
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_m[t].m3 = 0;
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_m[t].m4 = 0;
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_m[t].m5 = TRANSPORT_ROAD << 2 | d;
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@@ -70,11 +83,11 @@ static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d, RoadTyp
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* @param d the direction facing out of the tunnel
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* @param r the rail type used in the tunnel
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*/
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static inline void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailType r)
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static inline void MakeRailTunnel(TileIndex t, Owner o,TunnelID id, DiagDirection d, RailType r)
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{
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SetTileType(t, MP_TUNNELBRIDGE);
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SetTileOwner(t, o);
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_m[t].m2 = 0;
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_m[t].m2 = id;
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SB(_m[t].m1, 7, 1, GB(r, 4, 1));
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SB(_m[t].m3, 0, 4, GB(r, 0, 4));
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SB(_m[t].m3, 4, 4, 0);
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@@ -84,4 +97,6 @@ static inline void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailTyp
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_me[t].m7 = 0;
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}
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#endif /* TUNNEL_MAP_H */
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