(svn r10033) -Feature [FS#760]: skip to the selected order in the order list when clicking on the "skip" button while pressing CTRL.
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		@@ -1224,7 +1224,7 @@ static void AiNew_State_StartVehicle(Player *p)
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	// Skip the first order if it is a second vehicle
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	//  This to make vehicles go different ways..
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	if (p->ainew.cur_veh & 1)
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		AI_DoCommand(0, p->ainew.veh_id, 0, DC_EXEC, CMD_SKIP_ORDER);
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		AI_DoCommand(0, p->ainew.veh_id, 1, DC_EXEC, CMD_SKIP_TO_ORDER);
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	// 3, 2, 1... go! (give START_STOP command ;))
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	AI_DoCommand(0, p->ainew.veh_id, 0, DC_EXEC, CMD_START_STOP_ROADVEH);
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@@ -79,7 +79,7 @@ DEF_COMMAND(CmdForceTrainProceed);
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DEF_COMMAND(CmdReverseTrainDirection);
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DEF_COMMAND(CmdModifyOrder);
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DEF_COMMAND(CmdSkipOrder);
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DEF_COMMAND(CmdSkipToOrder);
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DEF_COMMAND(CmdDeleteOrder);
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DEF_COMMAND(CmdInsertOrder);
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DEF_COMMAND(CmdChangeServiceInt);
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@@ -222,7 +222,7 @@ static const Command _command_proc_table[] = {
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	{CmdReverseTrainDirection,               0}, /*  41 */
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	{CmdModifyOrder,                         0}, /*  42 */
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	{CmdSkipOrder,                           0}, /*  43 */
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	{CmdSkipToOrder,                         0}, /*  43 */
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	{CmdDeleteOrder,                         0}, /*  44 */
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	{CmdInsertOrder,                         0}, /*  45 */
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@@ -57,7 +57,7 @@ enum {
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	CMD_REVERSE_TRAIN_DIRECTION      =  41,
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	CMD_MODIFY_ORDER                 =  42,
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	CMD_SKIP_ORDER                   =  43,
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	CMD_SKIP_TO_ORDER                =  43,
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	CMD_DELETE_ORDER                 =  44,
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	CMD_INSERT_ORDER                 =  45,
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@@ -2663,6 +2663,8 @@ STR_8832_TOO_MANY_ORDERS                                        :{WHITE}Too many
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STR_8833_CAN_T_INSERT_NEW_ORDER                                 :{WHITE}Can't insert new order...
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STR_8834_CAN_T_DELETE_THIS_ORDER                                :{WHITE}Can't delete this order...
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STR_8835_CAN_T_MODIFY_THIS_ORDER                                :{WHITE}Can't modify this order...
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STR_CAN_T_SKIP_ORDER                                            :{WHITE}Can't skip current order...
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STR_CAN_T_SKIP_TO_ORDER                                         :{WHITE}Can't skip to selected order...
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STR_8837_CAN_T_MOVE_VEHICLE                                     :{WHITE}Can't move vehicle...
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STR_REAR_ENGINE_FOLLOW_FRONT_ERROR                              :{WHITE}The rear engine will always follow its front counterpart
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STR_8838_N_A                                                    :N/A{SKIP}
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@@ -2694,7 +2696,7 @@ STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES                         :{BLACK}Show det
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STR_8851_SHOW_CAPACITIES_OF_EACH                                :{BLACK}Show capacities of each vehicle
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STR_8852_SHOW_TOTAL_CARGO                                       :{BLACK}Show total capacity of train, split by cargo type
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STR_8852_ORDERS_LIST_CLICK_ON_ORDER                             :{BLACK}Orders list - click on an order to highlight it. CTRL + click scrolls to the station
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STR_8853_SKIP_THE_CURRENT_ORDER                                 :{BLACK}Skip the current order, and start the next
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STR_8853_SKIP_THE_CURRENT_ORDER                                 :{BLACK}Skip the current order, and start the next. CTRL + click skips to the selected order
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STR_8854_DELETE_THE_HIGHLIGHTED                                 :{BLACK}Delete the highlighted order
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STR_8855_MAKE_THE_HIGHLIGHTED_ORDER                             :{BLACK}Make the highlighted order non-stop
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STR_8856_INSERT_A_NEW_ORDER_BEFORE                              :{BLACK}Insert a new order before the highlighted order, or add to end of list
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@@ -557,29 +557,27 @@ int32 CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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	return 0;
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}
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/** Goto next order of order-list.
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/** Goto order of order-list.
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 * @param tile unused
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 * @param flags operation to perform
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 * @param p1 The ID of the vehicle which order is skipped
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 * @param p2 unused
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 * @param p2 the selected order to which we want to skip
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 */
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int32 CmdSkipOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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int32 CmdSkipToOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	Vehicle *v;
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	VehicleID veh_id = p1;
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	VehicleOrderID sel_ord = p2;
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	if (!IsValidVehicleID(veh_id)) return CMD_ERROR;
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	v = GetVehicle(veh_id);
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	if (!CheckOwnership(v->owner)) return CMD_ERROR;
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	if (!CheckOwnership(v->owner) || sel_ord == v->cur_order_index ||
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			sel_ord >= v->num_orders || v->num_orders < 2) return CMD_ERROR;
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	if (flags & DC_EXEC) {
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		/* Goto next order */
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		VehicleOrderID b = v->cur_order_index + 1;
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		if (b >= v->num_orders) b = 0;
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		v->cur_order_index = b;
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		v->cur_order_index = sel_ord;
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		if (v->type == VEH_ROAD) ClearSlot(v);
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@@ -93,7 +93,7 @@ static void DrawOrdersWindow(Window *w)
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	if (v->owner == _local_player) {
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		/* skip */
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		SetWindowWidgetDisabledState(w, ORDER_WIDGET_SKIP, v->num_orders == 0);
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		SetWindowWidgetDisabledState(w, ORDER_WIDGET_SKIP, v->num_orders <= 1);
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		/* delete */
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		SetWindowWidgetDisabledState(w, ORDER_WIDGET_DELETE,
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@@ -390,7 +390,11 @@ static void OrderClick_Transfer(Window* w, const Vehicle* v)
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static void OrderClick_Skip(Window *w, const Vehicle *v)
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{
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	DoCommandP(v->tile, v->index, 0, NULL, CMD_SKIP_ORDER);
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	/* Don't skip when there's nothing to skip */
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	if (_ctrl_pressed && v->cur_order_index == OrderGetSel(w)) return;
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	DoCommandP(v->tile, v->index, _ctrl_pressed ? OrderGetSel(w) : ((v->cur_order_index + 1) % v->num_orders),
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			NULL, CMD_SKIP_TO_ORDER | CMD_MSG(_ctrl_pressed ? STR_CAN_T_SKIP_TO_ORDER : STR_CAN_T_SKIP_ORDER));
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}
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static void OrderClick_Delete(Window *w, const Vehicle *v)
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