Changelog: Clarify that next order load again instead of leaving was trains only
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@@ -33,7 +33,7 @@
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* Add settings to reduce vehicle running costs when a vehicle is stationary or in a depot.
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* Add setting to disable road vehicles from passing through each other when blocked for an extended period of time (default off).
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* Change the map generation allow lakes to spawn in deserts setting to also allow spawning rivers in deserts.
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* If a vehicle's next order is for the current station when leaving, start loading again without moving, instead of leaving.
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* If a train's next order is for the current station when leaving, start loading again without moving, instead of leaving.
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* Run most "daily" vehicle tasks at a fixed frequency instead of daily at day lengths of 8 or more (running cost accounting, track sharing costs, breakdown checks, servicing checks, order checks).
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* Only show level crossing overlay sprites on the outsides of multi-track crossings when using both the adjacent crossings and safer crossings settings.
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* Increase the object class limit.
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