Fix RebuildViewportKdtree being called too early in AfterLoadGame
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@@ -608,9 +608,6 @@ bool AfterLoadGame()
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RebuildTownKdtree();
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RebuildTownKdtree();
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RebuildStationKdtree();
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RebuildStationKdtree();
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/* This needs to be done even before conversion, because some conversions will destroy objects
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* that otherwise won't exist in the tree. */
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RebuildViewportKdtree();
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if (IsSavegameVersionBefore(SLV_98)) GamelogGRFAddList(_grfconfig);
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if (IsSavegameVersionBefore(SLV_98)) GamelogGRFAddList(_grfconfig);
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@@ -3682,6 +3679,9 @@ bool AfterLoadGame()
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_settings_game.game_creation.generation_unique_id = _interactive_random.Next(UINT32_MAX-1) + 1; /* Generates between [1;UINT32_MAX] */
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_settings_game.game_creation.generation_unique_id = _interactive_random.Next(UINT32_MAX-1) + 1; /* Generates between [1;UINT32_MAX] */
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}
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}
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/* This needs to be done after conversion. */
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RebuildViewportKdtree();
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/* Road stops is 'only' updating some caches */
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/* Road stops is 'only' updating some caches */
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AfterLoadRoadStops();
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AfterLoadRoadStops();
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AfterLoadLabelMaps();
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AfterLoadLabelMaps();
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