Fix two rail types per tile with savegame versions before 24

This commit is contained in:
Jonathan G Rennison
2024-01-16 00:48:56 +00:00
parent 0df59defc4
commit c8d82eb988

View File

@@ -1703,6 +1703,9 @@ bool AfterLoadGame()
default:
break;
}
if (IsPlainRailTile(t) || (IsRailTunnelBridgeTile(t) && IsBridge(t))) {
SetSecondaryRailType(t, GetRailType(t));
}
}
for (Train *v : Train::Iterate()) {