Fix use of uint8 for file slot handles
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@@ -440,7 +440,7 @@ static void *ReadRecolourSprite(uint16 file_slot, uint num)
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*/
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static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_type, AllocatorProc *allocator)
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{
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uint8 file_slot = sc->file_slot;
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uint file_slot = sc->file_slot;
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size_t file_pos = sc->file_pos;
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assert(sprite_type != ST_RECOLOUR);
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@@ -852,7 +852,7 @@ uint32 GetSpriteMainColour(SpriteID sprite_id, PaletteID palette_id)
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const byte * const remap = (palette_id == PAL_NONE ? NULL : GetNonSprite(GB(palette_id, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1);
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uint8 file_slot = sc->file_slot;
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uint file_slot = sc->file_slot;
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size_t file_pos = sc->file_pos;
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SpriteLoader::Sprite sprites[ZOOM_LVL_COUNT];
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